After 10 Years , Is MVC3 A Worthy Sequel to MVC2?

These threads always go the same way

Fanboys: well of course it’s not worthy of the last game! are you crazy!!! - (keep in mind, they’ve spent years upon years of playing the previous title and less than a month of this one)…

Newcommers: Hell yeah it’s worthy, this game rocks (didn’t play any MvC2 or not much of it)

Personally I believe this game is excellent, I think it’s fair to say this game has it’s flaws, which most games do, and it’s fresh so it’s easier to point them out now. I completely agree they need to do something about X-Factor levels, rather cut the damage down, or the duration. I think damage in the game is fine, my personal opinion.

Now it’s very easy to have a love fest with something you’ve played the past x amount of years and forget the flaws you may have had with MvC2 when it first came out, as time goes on with this game the flaws will be a forgotten thing of if they are bad enough they will be fixed. The fact MvC2 had 56 characters is a cool idea, but most people only have really run 1 main team and maybe a couple other teams for fun, you don’t need THAT many characters. Which you may say “but you get my variety to play against” which also isn’t true since Capcom did not do a very good job in balancing the characters in the previous games.

Things that can be viewed as flaws in MvC2 were forgotten/forgiven through time (endless ceilings, lack of character parity, battles constantly taking place in flight mode)… I think you really have to take on this game with an open mind.

Oh yes, the music was horrible. Who throws an all jazz soundtrack into a fighting game ?, especially a fast action fighting game.

hey now… a jazz soundtrack that sounded like Coltrane was high on cocaine would have been super badass xD
unfortunately Capcom chose the jazz that they did x . x

MvC2 was fun, but it was unbearable to play in a competitive setting because I have the rotten luck of loving low tier character in just about any fighting game. In *most *games that have a huge following, this does not matter - low-tier characters in Third Strike, CvS2, Garou and several other games have enough tricks up their sleeves that they can be used effectively. In MvC2, though, using a team of Felicia/Zangief/Cammy is like fighting a brick wall.

MvC3 has allowed me a lot more freedom. I might not be able to use every character effectively, but I have no problems making a team featuring just about any characters I want, and making that team work.

I also love how so many people are complaining about the lack of difficult executions, the low learning curve, and other utter bullshit. Yes, it’s easier for noobs to compete now - isn’t that a good thing? Now, instead of practicing how to perfectly pull off a Neo Deadly Rave, you can practice tactics and outwit opponents instead of out-execute them. That’s a good thing.

No, Marvel vs Capcom 3 is not Super Marvel vs Capcom 2 Turbo. And THANK GOD FOR THAT. To be honest, I always preferred MvC1 over MvC2 anyway.

I love the technical threads on SRK that help me improve my game.

Right now, its mixed feelings over this game and I feel its a worthy sequel(with the right fixes)

That’s the charm. High speed action and the music didn’t make sense. Adding to that crazyness.

I really dislike this attitude. The VS. series has always existed within similar frame as “anime fighters” (as in things like Guilty Gear and Arcana Heart), so how is updating the series with features common in these games NOT a true sequel?

God forbid he has an opinion.

Don’t start it anemone. Just end it here, if that is how he feels, then that is how he feels.

Was MvC2 a true sequel to MvC1?

^mvc2 was as different to 1 as 3 is to 2

short answer: no

hmmmm

have you ever played mvc1? the game mechanics didnt really change as dramaticly from 1 to 2 as it did from 2 to 3. and every character from mvc1 that is in mvc2 have pretty much the same combos that work the same way it did in 1. they just added a bit more stuff but its pretty much the same. mvc3 is a different game all together none of the old characters combos work in the same way they use to and they dont really feel the same. its not a real sequel to mvc2.

Short answer: no.

This game is a sequel to TvC with some Marvel elements. It plays nothing like Marvel. That stupid OTG stuff has to go. I want my ability to tech roll back, god damnit! lol.

This game is really fun. However, it’s definitely not better than 2. It’s hilarious, because I remember the threads arguing how the S button and mechanics will fuck the game up. It’s kinda sad too, because all they really had to do was beef up characters who weren’t in the top tier and leave everything alone. After all, the reason people bitch about Marvel is because their team of SonSon/Morrigan/Felicia was a death sentence to a competent MSP player.

I don’t get the accessibility argument either. MvC2 was REALLY accessible. Either way, that’s not even an issue anyway. Good players will still win and bad players won’t.

It’s not about the execution nerf. This is a console-exclusive game and the controls make perfect sense(there shouldn’t be that type of roadblock in ANY game). It’s about X-factor and how ridiculously easy high damage is done. people are doing crazy damage now and the game hasn’t even been out for a month yet. this leads to at least two problems: randomness and a lack of depth.

The randomness comes from how easy it is for ANYONE to make a comeback. in any real fighting game, players spent time trying to find the optimal combos to get good damage. in this game you don’t need that. a magic series into a hyper goes beyond half a meter eaten most of the time. there’s very little incentive to research for more advanced tactics. bread and butters get the job done TOO well. No one’s perfect and you WILL get hit. Getting wrecked doesn’t mean as much in this game as in others because it’s mechanics give high rewards for little effort.

How much strategy would Starcraft have if you were given the resources to build the best/advanced units at the beginning of the match?

Where would Chess be if there was a version that allowed the losing player to use their queen to take out four opponent pieces at the same time?

In these two games everything to play them is basic(control-wise), but there’s a big gap between someone that just jumps in ONLY to have CASUAL fun and someone that’s playing to get a deeper experience with them. MvC3 in it’s current form doesn’t have this. I doesn’t take years to see this. That’s just people lying to themselves.

Mario Kart wii is fun, but it’s also very cheap-feeling. It can’t be taken seriously. currently, neither can MvC3.

You literally can’t tell who will win a race in Mario Kart because of the obvious balance mechanics, half the time you’re punished for winning. On the other hand, it’s a safe bet who can kick whose ass in MvC3, so don’t even try to compare those games.

And here’s more crap about “real fighting games” and what it takes to be competitive and blah blah blah.

A poster nailed it on the head earlier about how most of the complaints boil down to people not wanting to lose to someone “who doesn’t pay a training mode tax”. They don’t see that says more about their attitude than the game or even the other player.

This advent of the arbitrary rule about fighting games needing to take ‘a while’ before anyone can ‘do cool things’ is also laughable. Tactics constantly evolve, but there’s no reason technique should as well. You don’t like that a newer player has more tools to stick it to ya? Get your game up so you don’t suffer a newb’s wrath. Did they save XF for the last character? Don’t be a hero when they activate it.

MvC3 turned this forum into babies who forgot how to overcome anything. They’re crying about newbs being handed too many tools, when in fact they’re asking for arbitrary tools to protect them from newbs. This is irony (and even hypocrisy) of the highest order.

And Kalyx brings the smackdown.

This game won’t last 10 months, wont last two months for me. It’s like Capcom knows how to make crappy games that require a formula. Turtle fest or combo fest but where the fuck is the actually game play?

Weird. I hear complaints from people who are fucking fantastic at this game (so far), who have been proven by time not by sore losers (when they do lose, which isn’t often), and who don’t care about any training mode “tax”.

If you’ve got contact information for your straw man, I can hook him up with contact info for the crowd of Marvel players I was talking with Saturday night. Looks like both real and imaginary people are baffled by much of the game design.

ftfy

That *is *weird, because almost all of the complaints on this board - documented and readily quotable - seem to revolve around people doing amazing things during the game’s launch period. These people, as the original poster of the paraphrased quote mentions, would appear to not mind losing to people if it was 2/3 years down the line and it took countless hours to nail some form of approach.

I’m sure those people who are fantastic at this game (so far) have valid and educated complaints. Meanwhile, this forum is flooded with messages of how unhappy peeps are with seeing or getting defeated by launch day tactics - as if there’s any other tactics to lose by at this point and time. As a mod who has to swim through all of that, I’m surprised you would contend this. It’s not even lines you have to read between; posters have stated outright that they don’t like seeing and being defeated by launch era tactics.

This is mostly the same community that made ‘random out’ a buzz term. Is it not believable that people here are predisposed to scapegoating losses on factors unrelated to them? To this day people don’t wanna go near the idea that losing to Sent/Dark Phoenix/XF has anything to do with them. Before launch, when all we had were streams, people seemed to prepare Arthur spam as a layaway excuse to any future loss. While I wouldn’t say players are being sore losers, don’t make it seem like I said something radical and totally unfounded.