I would play Makoto in a heartbeat. I recently bought 3s for my new PS3, and Mak frustrates me. Her 3s karakusa is sooooo slooooow. I don’t know when i can punch already. Lol.
Anyways, yeah, I agree the Tsurugi combo would be better overall, but what changed from AE to 2012 that made the juggle impossible now? Did they change her u1 hitbox, or did her buffed dash have something to do with it?
oh HELL yeah. that’s what i’m waiting for! Imagine where a game where Makoto has to worry about only 10% of the jumping! These tekken ass mofos better watch out!
It’s actually a 2 frame punish. You can attack immediately on frame 1 of recovery, so something that’s -X can be punished by a move with X start-up (permitting spacing allows it, of course).
For Ibuki? Lol nothing. Sorry you’re gonna gave to FA dash that to get out. I know is dangerous and you best believe that someone like VRYU is ready and waiting for that with fukikusa or dash back throw to start over or some other OS depending on how he is feeling (why hasnt capcom nerfed vryu yet??? Lol) but… Well you see what happened if you don’t…
Got it. So now we just need to find a way to make them crouch block after the throw. Also, combined with the XU U2 setup from XU JMK we should have XU setups on the whole cast… Nice. To the lab!
Lol, No, I meant what reversals would beat cross-up Tsurugi on wake-up? Would most shoryukens whiff? It looks like spinning bird kick might beat it. I want to know who I need to be wary of doing it against (like Bison).
Also, sometimes I see Vryu use f.lk instead of f.mp in the middle of a pressure string. They both have the same start-up and f.mp leaves you at neutral compared to -4 for f.lk. Is there any reason to use one over the other or did he just mess up a karakarakusa?
I’ve been a long time shoto and want to pick up makoto, because she’s so much fun, even when my face is being smeared across the ground.
I cant find any decent pokes or hit confirms with her by myself. do things tend to start from sLP, cLP?
I’ve seen ppl do 2x sMP and follow that with Hayate
is there a basic BNB combo that can start from something light?
best I could find was 3x LP > dash punch etc
and is moving all about focus dashing through things with her? it’s so hard to cross the screen with this bitch
c.lp, s.lp, s.mp xx mp.hayate/ex.oroshi/ex.hayate (if they block it is an opening for c.lp, s.lp s.lk karakusa setup)
c.lp, c.lp, c.lk xx exhayate
s.mp, s.mp xx mp.hayate/ex.oroshi/ex.hayate
moving is a combo of command normals (f.mp being the best, s.lk being riskier, f.mk being dangerous) and walk + occasional dash + Instant Air tsurugi
pokes: s.mp, c.lk, s.mp, c.mp, s.mp, s.hk, s.mk, s.mp, s.mp.
S.mp, c.mp, c.lk s.mk can be hayate buffered.