Okay guys, I’m gonna make an official Safe jump/OS/Setups guide, possibly for the Rindoukan Bible, possibly its own topic. I’m not an expert on OSs, I’ve basically usually stuck to the basic c.HP/U1 OSs with a smack of c.LP OS s.LP/Yamase. I’m gonna need some suggestions. Here’s my testing guide so far:
- Safe jump OS c.HP
- OS U1 off of c.MK/c.LP/safe jump
- c.LP OS s.LP/Yamase
- How safe jump Tsurugi mix-up dodges reversals and if it hits their backdash. Testing mid-height (IE combo-able with s.HP) MK and HK Tsurugi, and closer to the ground MK Tsurugi.
- MP Oroshi OS U1/LP Fukiage (these exist, in certain match-ups!)
I feel these are the integral OSs to Makoto, and basically my testing so far has been these things. I’m not keen on checking for safe jump OS U2, as it’s very distance related (because of U2’s travel time) and one testing could work mid-screen but fail a step farther. No “normal OS U2” will work, except on the worst backdashes in the game.
I plan to do this and add notes and suggestions on what-beats-what, and risk vs. reward (IE talking about how a safe jump’s mid-height HK Tsurugi will dodge all of Dudley’s reversals but “trade” in a sense with Dudley’s counter). Of course I’d try to add as many wake-up options as I can, like for instance Mossad Man’s post-EX Hayate HP Oroshi beating reversals. But I’m just a man. *I’m not a robot! *Gonna need some help here.
Some things I’m gonna be adding:
- The always loveable Fukikusa.
- Empty jump c.LP+c.LK+c.HP OS late crouch tech to target backdashers while looking for SRK/throw.
- OS jump to catch Bison’s teleport.
- c.LP+c.LK+c.HK to catch Fei Long’s CW mix-ups if he tries another one.
- Plink LK+LP with Karakusa to OS tech a throw.
- c.LP+c.LK+c.MP+c.MK to FA/throw OS backdash.
- f+MP OS MP Fukiage in the corner.
- When to use c.LP+c.LK+c.MK tech while under pressure.