I think, like neutral jumps, you can only hit-confirm it based on prior recognition, like someone dashing forward or something.
Question of my own, what’s the best punish on Juri after a whiffed pinwheel kick? I’ve been playing a lot of Juri’s recently and they love to ex pinwheel on wakeup. It kind of pushes you away and recovers pretty fast, how should I make them regret abusing this or is it safe?
s.MK xx MP/EX Hayate is the most consistent punish, and it’s easy, I think it’s a 9 frame link. Ultra 1 and s.HP xx HP/EX Hayate work if Juri ends up close enough.
Hiz uh there giyes! cn i ASK ull of ma ??s her or do i mek a new thred??
/trolling.
What kind of OS is there for neutral jumps on Makoto’s wake-up?
c.LP+LK, c.LP+LK+MK. Probably her safest and most consistent, but losing out on 330 damage is too much.
c.LP+LK+MK OS LP Fukiage and hope auto-block stays active if failed.
MP+MK+LP+LK FA/throw OS, Dash forward 63214+KK+HP should work for quite a few situations.
The few times I’ve seen Haitani get neutral jumped, he wrecked house with Fukiage. I guess it’s as simple as crouch teching then doing 33+LP ASAP on reaction. Gotta step my game up
I do
CrLp+lk > ultra1 if opponent jump.
Without u1, i use MP fukiage of crMK depending on opponent air attack type. LP fukiage is a bad idea cause it whiffs if opponent doesnt attack in the air. Still using it by reflex though
You just crouch tech once and only once, and react to the neutral jump? I know this is stupid to ask, but what exactly are your inputs?
1+LP+LK, (only 1 for a second), 323+MP on reaction to the jump?
it depends.
- my crouch tech hits/is blocked by opponent => i crouch tech once
- my crouch tech is avoided by a straight jump (fearing EX karakusa) => fukiage/crMK/ultra1 on reaction
- my crouch tech doesnt come out (that means I guard a meaty) => i crouch tech again ONLY if opponent is in throw range. (for example, after 2 lights, it’s useless to continue crouch tech (and risky))
my input are just:
1+LP+LK (+ another button if needed) -> 623+MP or 236236+PPP on reaction (if i play vs someone always attacking during straight jump, I use LP fukiage).
keep in mind that opponent will ALWAYS fear EX karakusa and is ready to jump at any time xD
Alright, that theory sounds great. I’ve just gotta practice this a bit in matches, mainly against strong foes. I’ve been using c.MK, and that’s a BIG difference for me.
Thanks for the help.
I found this set up: s.lp x s.hp (blocked) x HC x kara. Is it useful for something?
And 1 more thing: Chun Li’s EX SBK is too dangerous, any OS or SJ to counter it?
Tsurugi beats it
how does one blockakusa? I’ve been trying to do it ever since I saw the video and it seems like I am not canceling it in time but I am not sure
One way I’ve found to do blockakusa more consistently is to do a mini-kara-karakusa motion (632146+HK).
You cancel s.LK slightly after the move ends. It seems you can cancel it during ANY of the recovery frames. If you do it late enough, even counter-hits can be grabbed.
OMG I did it, thats all I needed to know. Thanks ^^
I’m not familiar with this, what is a blockakusa?
check last page’s video, Vryu shows it there. But basically a st.lk canceled into karakusa, it looks like mak is grabbing you in blockstun, really tricky and OP lol
Damn that is pretty nice.
AE rebalance confirmed in the works. This means we might have to overhaul this thread. Again.
FUCKFUCKFUCK PLEASEPLEASEPLEASE DON’T NERF MAKOTO PLEASE PLEASEPLEASE
My sentiments exactly, I’m not pleased with the possibility of Makoto receiving nerfs.