AE ver. 2012 Viper changes

Hp super recovery seems faster ? krone also tweeted that ultra seems to recover quicker.

Super and Ultra have the same recovery they didn’t change, If they did its like 1-2 frames and ppl still have all day to punish us

Yeah I have a feeling its just one of those times where people are like “this FEELS different” and really nothing has changed.

Probably The only time I use super is to win a game or by accident.

j.rh, fff ex seismo, mp tk, ex bk x3 does 1000 stun, down goes Ryu.
j.rh, fff ex seismo, mp tk, ex bk x3 stunned Ryu, j.rh, cr.fp U1- 606 dmg the most i can get for that game.
Viper gets the ex bk buff bonus after spending 3 meters only (1 for ex seismo, 1 for ex bk and 1 for one more ex bk) assuming you already had to use 2 bars to do high stun before. I dont think its something OP tbh, although very powerful imo.
max midscreen dmg is what wolfkrone did in the vid (j.rh, cr.fp ex seismo, ex bk , u1) which is close to what she did in the previous version of the game with the difference that now she has to spend an extra bar to get it.

ex seismo nerf still sucks for me :stuck_out_tongue: but the char remains very fun to play :wink:

With the buff to U1 it’s way easier to land a mid-screen ultra after seismo, love it!

So how exactly do you land the last Ex burnkick I can get the first two but the last one always whiffs is it a charge one like the rest ?

Could be char specific cause i couldnt get it on fei and gief, but maybe it was me. On Ryu its easy.
and yes you do all three with tiger knee motions for normal jump if thats what u meant.

Yeah I can only do 3 ex.bks after a bk but not mp.tk, did you test it?
Never mind got it.

Didn’t test it yet it might just not work on gief has anyone tried FFFex-seismo hptk. bk. ex bk. ex bk.ex bk. Would be a sexy ass combo if you could get the whole thing.

Was the first thing i tried but unfortunatelly i could get only 1 ex bk. Same old

it has to be a tk burn kick

Found this combo too, but I dont think its worth it. You use 1 extra bar for about 40 more damage. Ofcourse you’ll stun some characters in the cast, but damage scaling kicks in so hard that its not cost-effective. I still find it kinda weak that they made it so that you cant link a fierce t knuckle (or Ultra 1) afterwards instead of a EX burn kick, but hey, that means I have the opportunity of styling on them fools whenever I feel like it.

Her damage decrease on a normal FFF combo feels significantly lower (around 330 if Im not mistaken), but her combos into U1 look like they’ve barely been touched.

Her U2 is actually worth using now. After a FFF combo mid-screen the damage is 510 damage. FF-hjc,fadc-U1 is 527 but significantly harder to pull off. But U2 also has the upper hand in some punishment situations.

I also found a new unblockable. Its character specific, risky and freaking hard, but if you do a point blank, forward A EX burn Kick on a standing opponent at the right height you’ll hit them from the front on the first hit and on the back on the last hit (time in between is like 0,5 secs). So far it works on the overused shotos+ Dan. I’ll keep you posted on other findings.

I doubt this is really all that viable since it takes so much bar but you can do exactly 1000 stun from a safe jump.
[media=youtube]SyQqLqY3dAs[/media]

This setup also does 1000 stun and only requires 2 bars:
[media=youtube]NMrFoUtuDdU[/media]

against akuma stun is a walk in the park with ex bk
[media=youtube]KxwtvY5v1oU[/media]

Heres an corner combo ultra setup.
[media=youtube]chwRH4Cjc-c[/media]

I got 647 on a combo (with counter hit on) lol the combo wont actually work without counterhit. Doing a hard jump in counter hit then FFF ex seismo mptk ex bk ex bk will stun Ryu and leave you with one bar left. Then, just jump in with a hard, FFF ex seismo mp tk Ultra 1. Its really silly but whatever, Im just looking for big numbers right now lol.

What input are people using to link the EX BKs? What’s the details on how to land them?

Hold a direction then tiger knee the ex bk (like [2]368+KK) and repeat :stuck_out_tongue:

Hey, was wondering if anyone noticed that the fierce TK seems like it has more frame start up now? If anyone can verify that the start ups for her Tks are all the same, that would be nice.

From playing today fp.tk feels exactly the same, aside from the throw invincibility of course. God, being able to DP against grapplers with no fear feels absolutely amazing :smiley:

Well besides the fear of having it blocked and punished horribly lol… Yeah it does feel good though, I’m hoping it helps out more against characters with izuna drops/flip grabs