AE ver. 2012 Viper changes

Yeah but I meant with having the meter to FADC of course lol xD And yeah and not being grabbed by those demon flip type moves is a great utility as well, good thought there.

Is the instant really that good? Seems like the damage scaling after wards would be bad so you go for a hard knockdown into oki or push for the corner.

Ok, throwing this out there so better players can test and confirm (or not ) this:

I was playing a set against Dudley. There’s this setplay that I imagine we all do/did at one point: forward throw, then you super jump towards them and cross them up with hk bk. If it hits , then you super jump following your opponent and position yourself right on top of them and do lk bk to stuff uppercuts.

I tried this today, 3 times against Dudley, it didint hit him once. He went for lp srk all 3 times,didn’t hit me either ,
so the situation was reset.

This maybe a hitbox change on air lk bk or a hitbox change on duds lp srk, I don’t know. Can please someone test for me?

Very unusual, especially since Dudley’s lp srk doesnt have invincibilty. Maybe its a hitbox change, I’ll look into it later (my lil bro is playing Skyrim).

In the mean time you could try to test it yourself in training mode by recording a Viper dummy to do the exact set-up you were talking about. If you (as dudley ofcourse) srk at the right time you should be able to confirm it yourself.

If the opponent has less than 50% health it’s a good way to finish them off and it gives you full momentum. Imagine the feeling of getting stunned in one combo into a FFF ending in a mixup situation, I don’t know about you but I would panicking just trying to figure out how to stop the bs from going any further.

Thanks, I looked at the replay and my positioning wasn’t perfect, won’t have access to the console until tomorrow but for now lets just say I spoke too son. I’ll test it myself again when I can.

Just noticed a bug. Backthrow in training mode shows only 18 damage even though the life bar drops 130.

Not a bug, her back throw does several hits of little damage that total up to 120*.

So with all this EX burn kick tech does viper have any TK U2 cross up possiblities?

Seems like with all these resets following an air EX Burn kick she can set up some cross up ultra 2 resets.

Ive never been able to get Ultra 2 to cross up so I dont know if that’s even possible. Have you ever seen her shoot across the screen one direction and then her foot and the animation go the other way?

You can do hp/cr.hp x Ex seismo early ex bk c.lp/cr.mp,Haven’t really tested it much to see if you can land sweep or some specials.

Liam how early do you have to do that to get a normal, does it cause a reset? I’ll be doing some experimenting when I get home, I thought you might be able to do this but whenever I do it early I don’t get the last hit of exbk

OK! to answer my own question about this it causes a reset, and it must be done super early. The timing is a little weird, but you can get some interesting mixups of it, and you can still land ultra, but no other specials. Sweep is too slow to hit. I totally called this reset property earlier in this thread lmfao.

Edit: So I made some example mixups for this… the quality is shitty but I think you get the idea.

Heres the first:
[media=youtube]kLbvCZiC1Xg[/media]

Heres the second:
[media=youtube]cxumoNXfJVI[/media]

I think this is so totally cool.

Wow that looks really tricky I wonder if dash under works ?

I’ve noticed that the ex bk is harder to connect on smaller characters, but I’ve also found that you can mid screen ultra from a fierce feint fierce. The burning kick won’t fully connect, but the ultra will. Here’s a video showing it first with the less damage from the FFF then the regular mid-screen. Just thought it was interesting. [media=youtube]StzhEGTYF38[/media]

Yes this is char specific. Here my tests:

1)Ryu, Ken, Bison, Dan, DeeJay, E.Ryu: 3 ex bk hit, the last one must be a forward intant ex bk. But the char goes out of the corner with the last one flame kick

[LEFT]2)Honda, Dudley, Hakan, Cammy: this is the same but the char remains in the corner[/LEFT]

[LEFT]3)Gouken, Guy, Rufus, Vega, Balrog, T-Hawk: the same but you can do the last one ex.bk finishing in uf, u or ub as you like it. They remain in the corner. [/LEFT]

[LEFT]All other char can take only 2 ex bk except Rose!!! Only 1 ex bk with her T_T I don’t know why…[/LEFT]

[LEFT]Please tell me if you find something different. Sorry for my poor english lol :-P[/LEFT]

I think Viper may be 1 also and it’s actually possible to get 4 in a row after focus on any of the characters you can get 3 with normally.

I forgot to say that my tests were made with this combo: FFF, ex seismo, mp.tk and the ex.bks

I can get the 3rd ex bk to hit with neutral jump. Keeps them in the corner too. Works on Ryu.

So I stumbled across a peculiar instance that I assume is a bug, last night. Evil Ryu can actually dash through the start up frames of Viper’s cl. st. short. Just set up an E. Ryu dummy to dash forward and mash cl. st. short right next to him. Easier to setup in the corner, but also works midscreen. E. Ryu will dash through and end up on the other side of Viper. Trippy.

I haven’t tested everyone, but so far this only seems to be peculiar to E. Ryu, so it’s something concerning his forward dash. A friend of mine should be uploading a vid today.