anybody having trouble with reversal ex burnkick into ultra? is that even possible?
Capcom fucked this up so bad lol
Viper seems pretty good/the same to me. Maybe i need to thrown out of ex seismo to feel bad or something lol
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I like viper in 2012 she does less damage but im fine with that ex seismo losing its throw invincibility i don’t care i didn’t use it to bait throws much fierce tk getting throw invincibility on start up FINALLY thats what i wanted the most and the ex bk buff is better than i thought you can connect multiple ex bk and they do a lot of damage and ex tk has some use now viper is still good.
wow i wonder how much stun that does… i’m too lazy to check
So it’s air Ex-Bk that got the ability to combo after ? but even then I can’t combo ultra/tk after only another Ex-Bk
860
Lol, this is gold. Can’t wait for more salt.
from a Jump in in the corner hp/hk FFF- ex seismo- Mp TK- Ex Bk - Ex Bk
3 meters
Damage- 506
Stun -955!
Wow,seems what we lost in dmg we more than make up in stun. Even more reasons to not use viper’s super.
I suck executing, can’t seem to connect mp tk to ex bk. Any pointers on that please?
Also: I tried the new Ultra hitbox. It doesn’t seem too big of a change to me. You can still mess up if you don’t do it at the right height. What seems easier (at least to me) is mid screen ex bk ultra combo. If only tried Oni and Sakura (wanted to try a small character) and I hit them on both,felt “easier” but by no means lp srk ->U1 with Ryu.
You still have to place your bk “on top” of them,so to speak. Can anybody check this for me?
955 stun :0
another year of viper breaking shit.
So apparently the extra 2 frames of recovery makes it impossible to do a regular seismo on someone crumpled by an EX TK. Anyone else care to confirm this? It does feel noticeably faster on startup though.
Yeah it seems like it’s not possible anymore as before you could do it a little early and the leniancy would make it come out on the 1st frame now it just misses
I just noticed the ex.bk buff was because before you could only combo after it if the bk part hit and not the Viper ball part which made it useless.
FFF with ex.bk pretty much brings her back to her previous damage also it seems you can only juggle after a full ex.bk if its done from an ex.seismo. Viper can kill some characters with one touch now if she has three bars and they have 950 stun or less, J.Hp, FFF, ex.seismo, Mp.tk, ex.bk, ex.bk,(stun)(you’ll be short 1 meter so do 2-3 reverse bks) SJ.Hp, FFF, ex.seismo, SJC FADC, sweep=578,(unblockable setup) lp.tk feint, J.Hk, FFF, ex.seismo, SJC FADC, sweep=382(Full stocked Ultra instead of sweep=544). Ending in sweep total=960, Ending in Ultra=1122, Also ending it in sweep gives you a safe jump to finish them off. Just did this on my friends Guile but he got stunned before I completed the first FFF tho since Guile has 900 stun.
Ultra 1 hitbox buff isn’t really that big but its noticeable just not what I thought it was gonna be. Viper can Fp.tk feint through grabs even command grabs & Ultras, So if you think their gonna grab you on wake up just fierce feint through it and if they don’t grab and go for a blockstring which usually start from light attacks Viper will feint through the 1st jab and you get a guaranteed grab cause they’ll be to busy trying to do their blockstring, you can also go for st.mp instead of grab and try to get a counterhit into cr.fp, ex.seismo etc.
Is it just me or does Viper seem REALLY good now lol, maybe I’m being to optimistic and I don’t know much about the other characters changes either so idk.
Hey guys, can I get a Viper to confirm this? I was just playing a set against her, and it seemed to me that at least EX seismo has less recovery frames. It could be all versions. Has anyone noted this?
Not possible anymore, just do walk up cr.fp, ex.seismo/tk or just sweep
Nope they seem the same
This is hilarious she can do 326 damage if you land any bk mix up in the corner and have 2 meters
Such a small buff causing so much trouble lmao
Ok thanks, I guess my spacing was just off.