AE v2013 Deejay wishlist

You can’t trick people out of blissful ignorance.

Blissful ignorance that comes from not playing the character can be resolved by actually playing the character though.

Apparently not.

my homies mellow, bank, and iRedman told me deejay was underrated. i’m complaining for no reason.

they tried him for a month, but two of them didn’t last a week. Told me i’m a masochist. This character is ass. How do you play him.

then i played their mains dud/guy and had a hell of a time. Dud so good and fun. loses to footsie zoning, but still fun.

someone in my community just picked him up and says hes fun and waaay underrated!
he wont listen to me, who’s been playing him since Super, he’ll see the truth.

Deejay the only character who was bad enough for me to keep playing Blanka.

I pop in here once a month to see what is going on with Dee Jay and I just leave saddened that capcom doesn’t give one damn fuck about truly buffing him. Seriously WTF are they thinking? Then you have these top players who NEVER use him telling those who actually play said character that he’s solid. Get off your fucking high horse and actually TRY to play the character through a Tournament and see how far you get then come back here.

It’s a revolving door effect…Dee Jay is ass > People don’t want to play a shit character > no community (big enough) to speak up for said character > Capcom doesn’t bother to fix anything significant with character > random changes are made that do nothing to truly help > Dee Jay continues to be Ass and we come full circle…

easier to beat than i thought lol. our only hope is that they buffed our shitty normals. that’s all i really wanted.

Yeah, that’s what happens when you cut inv frames. Making it throw invincible to “compensate” makes no sense, as ex upkicks (and mk and hk sobat) are throw invincible as well. That and the added recovery, I think overall the move is worse than it is right now.

I know right? They don’t know wtf they’re doing lol. Did anyone ask for unthrowable Ex.mgu? Cause I’ve been using yolo Ex.sobat for years now.

I never got how this was supposed to be considered a buff, just a bunch of derpy changes and some nerfs to its invincibility.
I think they should have left it alone and made lk upkick hit crouching, or added these changes and gave him full juggle afterwards, so he doesn’t have to burn more meter for damage. Has there been talk that the increased height gives him any more combo potential?

rape http://doodoo.ru/smiles/anim/superschnute.gif

start finding what can punish it, please, if yall are done bitching about it

Damn, can’t edit from phone, but can yall test if usf4 ex mgu can get beat by guy’s Cr.mk? I want to see if it at least beats that

if you’re worried about guy cr. mk then the guy player is playing it wrong.

you can sobat that, but depends on how meaty.

if it can’t beat ryu’s cr. mp then it is worthless and i will use it as i use it now. only in combos.

I love the title of that video.
By all metrics, EX MGU is worse, save for the fact that it is throw-invincible.

Just throwing this out there: With the introduction of delayed wake-up, the timing of a meaty may be a little more difficult, giving the EX MGU a better chance to hit the mistimed attack. No?
Probably not…
Yeah, even if a Ryu mistimes a cr.MP by 2 frames, it will still be active for 2 frames, which is the amount of “full invincibility” which, I assume, would result in a trade. I have to try this mod to see what’s up.

Yeah I do believe that was their intention. However the inv frames are really important when trying to use this as a wakeup option, and the reason it got stuffed a lot was because of the low number of inv frames more than anything (right now there is an 8-frame gap where any attack that is not at deejay’s head will stuff the move, after that it will most likely trade)

Initially when they mentioned they buffed it i assume they cut the startup to 6f and left the 4f of invincibility, which I thought would be reasonable considering delayed wakeup like you said (I said that since its still not invincible until startup it would most likely trade more often rather than getting outright stuffed), but then they went and cut the inv frames.

…so yeah, as a reversal that pretty much puts us back at square one. It’s slightly more combo friendly now (although not too much, I was using the USF4 mod and low jab > low strong xx EX MGU would still whiff if too far away), but as an actual move on its own I personally think it’s worse now.

But at least it will make it easier to hit dash U2 on laggy connections now.

edit It’s pretty late now but i was brainstorming in my head what they could do to DeeJay that would fix as many problems he has as a character with as little changes. I’ve always said they should buff his heavy normals but i wasn’t sure how. This is what I got right now:

  1. Make his low fierce 6f startup, keep all other properties the same as it is. Boosts his damage/stun output in combos, improves it’s usage as a ground poke and antiair, and since it’s not cancellable in it’s later frames its not abuseable.

  2. Keep his far roundhouse the same total framewise, change his last one or two startup frames to active frames, change his first one or two recovery frames to active frames. This helps him in three ways, it improves it’s usability as an antiair (so it’s slightly more akin to how it was in ST), makes it more viable as a ground/ranged poke (and the extra active frames will allow it to hit lower chars at max range, an issue it has right now), and, like the former buff, it improves deejay’s overall damage output (since it’s not his normals or specials that are low damaging, its his reliance on light and medium buttons for almost everything)

  3. Last buff is of course his far fierce, the hitbox on it desperately needs to be improved. Honestly I’d take an improved hitbox (and reduced hurtbox) over all the funky juggle setups in the world. That button right now is where the major hole in his anti air angles is right now, and, like the former two buffs, improves his overall damage output.

I would take all of the above and keep a terrible wakeup to be honest with you. I did allude to this on their character request forums but they dont read that shit lol

im not all too worried about guy cr.mk but i know its beat sobat clean multiple times, so im just curious if MGU would do any better there.

oh i would love a 6f cr.fierce. could do old school cr.jab, cr. fierce combos.

.

Far st.hp hit/hurtbox is improve. That’s his best buff (imo) . Unless they revert that too .