AE v2013 Deejay wishlist

good alternative. as for doing it on pad, it is difficult. i was a pad player, but i’ll remind you that it took me months to perfect it in super. its worth learning. its part of the comeback factor.

i’d say set time aside of your training sessions towards learning it. if i can do it, then anybody can. i’m just an average joe.

Fix st.mk so it has more forward motion making it a better poke and give his karathrow some range.

Naaa, I would like that, but I’d think that would be asking too much.

I don’t really play SF4 anymore outside of casuals and at local meetups which I haven’t been to for quite a while. I do study the game quite a bit as I think it’s really interesting especially with all the unblockables and hitbox shifting bugs.

So my changes:
[LIST]
[]cr.hp more ST like and better start up
[
]cr.mp 5f startup
[]cr.lp 4f startup
[
]j.lp more active frames
[]All sobats knock down on hit.
[
]More involve frames on EX-MGU currently it’s 4 an increased to 6 would be good. This would make it a more viable reversal and you are spending a bar.
[]FADC to be +1 or +2 after sobat. I think it’s -1 currently? I could be wrong.
[
]U1 to hit fully if the first hit connects on the ground.
[/LIST]
To buck the trend I think upkicks are fine as they are if they implement the EX-MGU change.

For me personally this would be my changes.

-Better hitbox for kneeshot
-Increase slide distance
-Knockdown on med and hard sobat
-Return the throw invincibility to light sobat
-Less knockback on (non-mashed) Ex MGU
-Armor break properties for the first hit of super and U1 (Maybe)
-All hits connect for U1 after Ex MGU
-Give DeeJay his whistle win pose from Alpha 3

cr. lp is 4f

i thought about the cr. hp and cr. mp changes. might be asking for too much. cr. mp does a lot of damage and making it 5f would almost be op

j. lp more active frames would be nice.

all sobats knocking down would fair. St style and you could tech. mk is 0 on hit and hk is -1. . .why?

ex mgu would have to be like 8 to be worth something. it has 12f start up.

Sobat FADC is -3 or -4. i’ll do the math later. making it plus would be nice since its not like a dp fadc. The thing is, to make it plus they would have to lower the recovery and keep the stun or add more stun. if they add more stun then it would be like +8 on hit or something large like that and if they lower the recovery then it would be harder to neutral jump and punish

U1 change needs to happen. Tired of hitting it max range then getting punished.

hurtbox change for knee shot would be nice. further behind the hitbox it lower so things like guile st. fierce beats it free.

not sure how i feel about slide distance. i feel like making it more useful/easier to use against fireballs is a more necessary change.

yes to soft knockdowns on sobats

mk and hk sobat are throw invincible. just take the risk.

no on less knock back. if you’re trying to make it so you don’t have to dash lol just practice, but a little less won’t hurt because fei, adon, cody and a few others can be out of range even after the dash.

Not sure about armor break. The moves can be combo’d into and cancelled into.

Going against all hit of U1 connecting after ex mgu. I’d say make it so it juggles something like rogs instead of just three hits or two if you have bad timing.

whistle win pose? lol i wish all characters had more than one win pose.

Apologies I should have been more precise and clear on my wish list, I put it together in a rush as it was 38 degrees Celsius (100.4 in Fahrenheit ) outside and about 42 (107) in my room, apparently it’s going to be an interesting summer :slight_smile:

[LIST]
[]Sorry that was a typo it was supposed to be cr.lk not cr.lp.
[/LIST]
[LIST]
[
]As for cr.hp and cr.mp changes, I have also been thinking about them. I guess they have already buffed cr.mp on damage and hitbox from Super to AE. I think cr.hp is quite good I just need to learn when to use it in this game. It’s one of my go to tools in ST. Did they change the startup frames on cr.hp or was it always 7f, I remember it being 9f in super but I could be wrong.
[/LIST]
[LIST]
[*]Let’s take Ryu as an example. If you add more than 7f of involve on EX-MGU Deejay could blow/reversal all of Ryu’s low meaty options on wake up for free. All of Ryu’s low hitting normals are below 7 active frames except for c.hp which is 8f. That would make EX-MGU way to good, I should check out the rest of the cast on how their active frames compare to Ryu.
[/LIST]
I need to hack my PC version of AE2k12 or download koryu so that I can implement/tweak Deejays frame data to reflect the proposed changes in the actual game. I just haven’t had the time lately with work and other real world issues constantly taking up my free time.

These i agree

-Better hitbox for kneeshot
-Increase slide distance
-Return the throw invincibility to light sobat
-All hits connect for U1 after Ex MGU
-Give DeeJay less charge time on projectiles like Guile has? (just a thought that i know is not gonna happen)

my dee jay wish-list (dont need them all, just a couple would do fine)

  • make crouching short not -3 on block (if it must be negative then make it 1 or 2)
  • bigger grab hitbox or make a normal kara-cancelable (preferable st fierce)
  • mgu can eat fireballs without being ex (i miss ST)
  • less pushback on ch sobat kicks (just want to be able to react FA after a CH sobat for the free crumple)
  • cr fierce cancelable at all frames (even late; would also like it to link off cr jab, but thats a lot to ask for)
  • more range on focus attack (kinda shitty move… huge wind-up for nothin)
  • finally, i want guaranteed hits if the first hit of super, sobat, or etc connect

Mk and hk sobat are unthrowable. Guess a throw with those.

Slide distance won’t help as much if it still takes skill to go under projectiles.

I want slide to be safer or faster start up.

Not really agreeing with that U1 change. I just want deejay to be fair. I don’t think that’s fair. Maybe more hits connecting so the last hit can send them full screen.

Deejay already has the same charge time as guile, but since guile’s starts up so quickly he can start charging for the next one sooner.

Guile’s starts up so quickly he can start charging for the next one sooner.

Ye so i mean faster startup or recovery? but anyways i was just idea i had throw there since ok DJ has flaws but since im not very familiar w framedata i just stated wat would be gd in my eyes :slight_smile:

Give him a special taunt like Guile’s shades. Headphones maybe?
That’s all I ask for really.

[LIST]
[]Damage buff on [S]Mgu/S [S]Sobat/S Jacknife?
[
]Cl.lk faster startup (3frame) or more frame advantage(+1)?
[]Remove exmgu’s wonky invul. Give it one 1hit of focus armour (maybe 2hits if mashed)
[
]A better meterless ender for exmgu. Larger nj.HP hitbox.
[]Cl.mp force stand
[/LIST]
[LIST]
[
]Ridiculous Suggestion - Give Kneeshot juggle properties (Don’t make it float, give it JP0)
[/LIST]

Also isn’t j.lp already active all day and night? Am I missing something about giving it more active frames.

It’s not as active as ST.

It should last the whole jump arc.

Just out of cursorily what advantages would deejay get if they gave back crumple to Ex sobat. All I can think of off the top of my head is full hit U1 or U2.

EASY full u1
full damage combos into knockdown
maybe some corny resets
a low risk way to get out of the corner if you land it (ex. hit gief with ex sobat, jump over then jump away)

Pretty much broken as hell.

First off, hi. Been a long time. Started playing again for fun in between stalking and harassing Onos Twitter about Deejay. I can only break down things that happen to me in certain match ups.

[LIST]
[]Slide getting stuffed/beat by every thing when it honestly shouldn’t. Why does every other character who has a slide, have a better slide than Deejay?
[
]Every single special move Deejay has gets stuffed by every single enemy normal in the game, even when you invest a stock for EX. This is wrong. At least give me options if I burn meter. I’m tired of everybody smashing buttons because I can’t do shit to stop them.
[]Super and Ultra wiff when they shouldn’t. It’s very disenfranchising has cost me many matches (admittedly sometimes avoidable as JCool mentioned).
[
]I have no options outside of j. mk and knee shot or tick throw games. lk is too slow to do any real empty jump games, frame trap game still avoids me
[]I feel other players have absolutely no respect for Deejay, they still jump in because they know my normals are slaps on wrist and I can’t really hurt them too bad unless I burn meter. Let me fuck somebody up if they disrespect my space. You jump in and I hit you with EX Up kick… I want to Ultra that MF’er too. Respect my space bitch.
[
]May I please have some mother fucking advantage at some point in the game? If I have somebody under pressure can I please feel like I’m winning? Do I always have to feel like I’m going to lose advantage when I gain advantage? Can I get some reasonable + on block SOMEWHERE so I can have a space to be comfortable?
[/LIST]
Specific Fuck Yous:
[LIST]
[]Fuck you Guile for being able to punish my sobats on block, and me not having enough advantage on block with air slasher to do shit when I use that instead.
[
]Fuck you Vega for poking the shit out of me no mater what I do and being able to turn the tide on me if I play lame and make 1 bitch ass mistake.
[]Fuck you Bison for brain dead scissor kick pressure, being able to push my sobats and slide on block, AND being able to escape my vortex for free
[
]Fuck you Dhalsim for everything an taunting me because I can’t do shit.
[]Fuck you Makoto for your normals being brain dead against me, and that fucked up axe kick
[
]Fuck Blanka for being a mongrel who can press any button, slide from across the screen and mash electricity when you’re in trouble. Fuck you and your pussy ass shenanigans that only work because I can’t tech throws online. Bitch.
[]Fuck you Chun Li because we share the same space but your normals are better than mine and you have an overhead move AND your super makes me not able to touch buttons. No mutual respect.
[
]Fuck you Balrog, because even when I out play the worst of you all it takes is your 3 frame jab and me pressing 1 button to ruin my life.
[]Fuck every Shoto because I can’t figure out when to respect you and when you’re a fucking n00b so I either get thrown or shoryu’ed. You have zero respect for me when I’m up close and you keep jumping in even after I kick the dog shit out of you 3 times in a row.
[
]Specific “shoto” fuck you to Sagat for being so tall block stun on jump-ins usually means I’m eating wrapped fist uppercut.
[]Fuck you Hakan for that stupid fucking easy ultra that I keep forgetting is easy.
[
]Fuck you Ibuki you stupid whore bitch your normals hit me from so far away when they clearly don’t touch me, but my normals touch you and they don’t register. Go sit on your kunai.
[]Fuck you Guy you emo ninja who can punish my sobats, your elbow is better than me knee apparently and your sweep beats everything.
[
]Zangeif you fucking commie POS. I don’t give a fuck what anybody says, SPD is OP and they buffed it. You are the king of mashing. You are worse than shotos. You are the most out played character on the entire roster yet you win so much. FUCK YOU and fuck Ultra 2 working because I’m scared of your brain deadness on the ground.
[]Akuma… you’re a bitch you only win because of air fireballs outside of that you get out played.
[
]Fuck you Seth for being Zangief, Dhalsim, Guile, Chun-Li and Akuma at the same damn time. That’s why you’ll never have a penis.
[/LIST]
Fuck you, fuck you, fuck you, Dan’s cool… FUCK YOU I’M OUT!

P.S. Fuck Capcom for having the worst Jamaican character in the history of all entertainment. You’d figure Japanese would have more respect for Jamaicans considering:

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My wishlist for DeeJay
I like a lot of jcool’s thoughts for changes with deejay. I’ll just pretend I’m continuing/extending his list.

st.Mk - blockstun/hitstun improved to 0/+3

Cr.Hk startup improved to 11 frames. Also physics are similar to super version(moves faster, keeps same distance as 2012), also to keep it safe if used from max distance. it should be slightly easier to use this move against stronger zoning characters. This way he wouldn’t need invincibility on the move.

M/H Sobat Kick partial lower body invincibility, this would help fight against low normals that would whiff under L Sobat under most conditions such as Blanka’s Slide. This would also give M/H Sobat Kick stronger priority to be used as a footsie move so it isn’t beaten by jabs. If all Sobats can’t knockdown, then they should at least give better frame advantage for momentum, or frame traps.

Upkicks revised
M.Upkicks throw INV during startup, damage revised(60/40)
H.Upkicks upper hit INV during startup, 160 damage(50/50/60), improve hitbox on 2nd kick, change opponent knockback on 2nd hit(similar to M.Upkicks)
juggle potential limit is always set to 3, so M.Upkicks followed up with H.Upkicks will now fail.
Although H.Upkicks has damage buff with invincibility, opponent can still possibly fall out of kicks after 2nd hit if too early(like ST), with upkicks damage changes the max that Dee Jay can get with juggles ranges from 140-160 damage.
It also changes how opponent would get hit after EX MGU from midscreen combo, and corner combo. going into H.Upkicks midscreen after EX MGU would always allow the last two hits to connect. The usual corner combo with 2x M.Upkicks would now fail, but stronger H.Upkicks will give better damage.
Overall Upkicks give better reward for the risk of it not hitting crouching opponents.

Air Slasher
Air Slasher Velocity improved Air Slasher Speed - 0.055/0.07/0.085, Ex Air Slasher Speed - 1.2(both); all with 1x frame multiplier
This is a major reason why Dee Jay’s zoning game can seem lackluster at times. In all versions of SSF4, his Air Slasher matched the same velocity as Guile’s(0.045/0.065/0.08) and Guile’s EX Sonic Boom beating Dee Jay’s EX Air Slasher by a majority (1.4 to 1). To me Dee Jay’s fireball doesn’t match his recovery to defend against opponent’s reactions. This speed would make people jump towards dee jay at comparable distances like ST and still defend them with a proper normal. fireball fights would be more favorable (Ryu has to fight to keep you out now, Guile would be pressured for playing lame).

Ultra 1
I’m may be being a bit picky at this, but I still would like Ultra 1 go to slightly farther than what it is right now. If U2 is the combo Ultra for matchups Dee Jay would feel confident in beating, then Ultra 1 should be the punisher ultra he has for matchups that gives him problems.