Yun
Current Tier List Match Rating: 4.5/5.5
This is my personal opinion from playing the match and talking to the Yun I normally play with. If you disagree that is fine.
Can Punish Blocked Horizontal Ball with: Ex shoulder, mp lunge(can be lp safeballed), hp lunge, ex lunge, mp shoulder(mp/hp ball only), U2(mp/hp ball only)
Can Punish Horizontal Ball on hit with: EX Shoulder(1 hit at safeball range)
Can Punish Blocked Vertical Ball with: mp lunge, hp lunge, ex lunge, mp shoulder, ex shoulder, U2
Can Punish Vertical Ball on hit with with: EX Shoulder
Recommended Ultra to use: U1
U1 is a guaranteed chip out vs. Yun if done meaty, all of his reversal options get tagged.
General Strategy:
Useful OS’s:
Notes:
• Due to the st.jab punish on blocked lp shoulder and mp -> hp target combo being 1 frame, plinking the jab with back/select is actually a good idea.
Player Notes about the match:
Videos:
Skip to 17 minutes
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Zangief
Current Tier List Match Rating: 6/4
Blanka’s good zoning, safe chip, and ability to anti-air do a great job of keeping Gief away from you.
Can Punish Horizontal Ball with: Kara EX Vanishing Flat(can be safeballed)
Recommended Ultra to use: U1, the high chip is good in the closing moments of a round. It also can punish a blocked Vanishing Flat(normal or EX)
General Strategy:
Don’t let Zangief close ever. Keep away with pokes. This is pretty much the philosophy behind the entire match. While Blanka excels at keeping Gief out, Gief can do major damage with he gets in with his great mixup game which forces you to guess.
Standing HP, MP, LP, and crouching MP, HP, MK, and HK all have a place here. If poking with a cancelable normal Os ball off it for bonus damage, works as a great counterpoke. Be ready to punish jumpins with the appropriate AA, from far range you want to use cr.mp or hp, and from closer nj.hp. If you try to use another anti air while close there is a good chance of a trade or of the jumpin beating you clean, be careful and try not to whiff too many pokes giving him free jumpins.
Try not to get backed into the corner by being proactive and asserting control over the screen. Force him backwards. If you do get backed into the corner you want to make sure you have saved meter for ex rainbow. While not a free escape, it can help you if you do it with the right spacing.
Limit your unsafe offense. If you attempt to crossup, or get fancy with hop gimmicks, you are going to get hit by a throw or lariat which allows him to start his offense. Be safe, use meaty low short when he doesn’t have meter stocked, and only jump in with j.mp from a far distance because it will beat his anti airs.
At far range Gief will attempt to build meter using Lariat, you can punish this with slide, cr.hp, or even ball. Make sure you tag most lariats to limit his meter building and get some free damage. Zangief with ex stocks is very dangerous.
If you get knocked down or get hit by ex greenhand you have to guess. Nothing else you can do. Ex rainbow and backdash are both easily option selected against, and can lead to another knockdown, so they are not free ways out. Attempting to jump out of an spd can lead to an anti air headbutt and possible stun or U2. Block and look for a gap in his pressure to do something that isn’t throwable(backdash, ex upball, jump) and try to get out. The knockdown situation is weighted in his favor, and you’re better off not getting knocked down than trying to figure out what the gief player likes to do on knockdown.
Useful OS’s: OS slide vs. backdash
Notes:
• If you get hit by a headbutt, retreat and reset your stun meter cause it will be high. You do not want to be stunned by Gief.
• Try to bait ex Vanishing Flat in footsies. Gief players like to do this to whiff punish moves. Throw out fast recovering attacks like st.lp or cr.lp to make them waste their meter.
Player Notes about the match:
Videos: