control air space and make him fight on ground. There is a sweet spot where you can slide air elbows and just AA normal jumps. Whiff punish his buffered s.MP.
it’s a weird fight. I don’t fight vs guys like i do other chars cuz he has these interesting ground normals. I almost fight guy like i fight vs gief. I don’t want to get close because it becomes more of an even matchup, while at a longer range it turns into a lame game that he is behind in. I’m not sure what airs beat his c.MP i normally don’t bother going offensive anyway.
Ground anti airs are effective against all his air game and slide too at far range, neutral jump fierce is great and forward/backward fierce/strong are good too.
You need to react and punish to all of his attempts, all are unsafes unless fadc or very slow (lp & mp elbows), his normals are good yes especially his cr.mp and his stand mk.
His cr.mp beat your stand mp, your stand hp/cr.hp are good, stand lp is good to and generally all other pokes.
You need to stay static, careful about what he does and play footsies. His knockdown without ex is free, you can do everything you want, unblockable is free, with ex, his dp is 4 frames. Free U1 to chip if he has only U1.
Be careful about his frame trap too, he has a great cr.hp which leads to big damages.
I find this match up much more easy with the new exupball and overhead.
I find Guy pretty even to fight, his pressure is not safe, Blanka can punish and counter a lot of things, he can zone out Guy and search knockdown, but Guy’s corner pressure is really strong and great frame traps.
Ibuki is 6-4 for her i think, she has better normals and if she has a knockdown, it’s really really hard, huge damages and mix-ups and no escape.
Hakan is weird, easy to fight if he’s dry but tough if oiled, amazing focus/parry, great normals and nasty mix-ups if he has a knockdown but Blanka can play footsies against him, force him to oil up at wrong range and punish him.
Juri is something slightly in Blanka’s favor, Blanka can do a great job against her footsies game, hop and slide against fireball, better normals and good anti airs, but she has a great corner pressure so be careful.
Ken is even with more learning i find, odd range to keep where he can’t kara throw you and where you can counter his forward mk.
to me just his ability to punish ball and his poke/footsie game and me trying to land that back throw or sometimes focus his attacks makes it somewhat similar…
obviously them being two completely different characters makes them different… but it’s just a feeling when i fight against Guy… that’s all
might be obvious to some players already… but against Ken… LP+LK+MP+MK back dash option select against Ken kara throw distance works amazing… you pretty much avoid all his option at his kara throw range.
Lau, that sounds really interesting, but I dont really get it. how does LP+LK+MP+MK work as an option select? Basically, are you mashing backdash while mashing those four buttons? Its just not really clear to me. Any help is appreciated, thanks.
Basically you are doing a brief FA (but also doing a throw tech) then a backdash.
So you can escape a meaty normal by absorbing it with a FA while avoiding common OS’s OR tech a throw attempt and escape any other attack with a backdash.
You literally press all four buttons (lp+lk+mp+mk) all at the same time… what you will see is just a regular focus… but actually it tech throws at the same time… you can also backdash afterwards like a regular focus attack… against certain setup it more or less covers all or most options unless they are specifically trying to go against it… in the example i made above i believe you literally avoid all ken’s options at kara throw range assuming your back isnt against the wall… since you’re at a distance… you tech his kara throw if he’s doing it… you focus his step kick and hp dp at that range can only hit you once which you can also focus backdash… and i don’t think tatsu is fast enough…
Hope this clear things up
-LAU
I don’t know so much about Blanka, but as an experienced Guy player all I can say is that you are not playing the matchup well, because ALL of Guy’s alleged “pressure” relies entirely on gimmicks and lose badly to ducking all day long.
If you want to hold Guy’s “pressure” just sit down once he gets in and duck punish ANY follow up out of his normals. He cant do nothing to open up your defense, at best you’ll get the situation reseted. The only move which can force you to block stand is his run overhead, but its easy to block stand and is FULL punishable. Any elbow except the lp. flip one is easily focusable which leads to full punish.
If you cant keep a Guy player honest you’re just failing in punish his follow-up options. Once you learn to punish him properly, Guy player will tend to footsie, and if you lose in that case, you just got outplayed and deserved to lose.
The impression you have that it any difficult to hold his “pressure” comes from the fact he is an unorthodox character, and in that sense, he and Blanka have something in common. If you give Guy opportunities to punish you, he will have the advantage, but once you play him patently and wisely, things become quite hard, and once you get a hard knockdown…