Stay out of cr.jab / short range, I suppose, and shut down his step kick game early in the match. His hit-confirms are a lot easier than ours; Random mash jab / short into consistent big damage, sucks to be us.
Predicting when ken is trying to stepkick/karathrow vs. kara focus is important. If you can feel out a rhythm of what he wants to do you can keep him honest with st.jab xx hop and jab/ex ball(counterhits hurt). Getting too over aggressive with heavy or medium pokes will probably lead to a focus dash through and punish or an outright crumple.
Also this might seem kind of backwards but bait meterless dps when you don’t have ultra/super meter. Ken players are more likely to meterless dp out of a situation when the punishment is relatively light. Once you have meter you can be a bit more aggressive.
This advice is kind of nebulous, I know. Also normal upball is okay sometimes. Stepkick punish is no big deal.
I feel that this match and the gief match got changed the most from ball nerfs.
Josh i also like using c.HK a lot. It’s fast and ken can’t really do much about it at range. Most ken’s trying to push forward will be standing so it’s a great way to keep him from advancing. But yeah i think you got the major one which is to keep him out of the air.
Best advice ever, “Ken is difficult, you have to try to play in a range where you can whiff punish stepkick. It’s pretty awkward actually.”
That advice, in the back of my head, allowed me to destroy ken.
You did well at the tournament?
Yea, I did, but i had no patience against guile. He used standing lp to beat the unblockable. I had tested the solution in training mode, but I dont think i was dashing fast enough. got second, its recorded at twitch.tv/wangbus i think
ya, should be one word though
Ken match starts at 2 hours in. its 3 out of 5. ken loses twice then he switches to akuma
Josh couldn’t you just use j.HK instead to beat the s.LP? i dunno i never knew that guile could use that.
I tested it in the lab awhile back.
There are two things guile can do, either low short or standing jab. Low short beats an early jump m k, standing jab beats the late jump mk. However, I found a timing that was able to beat both options. The trick was I had to dash immediately after the throw and just kinda memorize this sweetspot timing. Alas, I didnt practice that in the meantime, so when I actually had to implement it, I’m pretty sure my dash was too slow. If done correctly, the guile jab comes out, but he is facing the wrong direction, and the jump mk hitshim.
Alternatively, I could have done dash jump fp after the throw. HK not likely to work cuz I would think it would whiff…though honestly i dont really know.
yeah i think not going for mk would be the best option to stop him from doing that. Just forget the unblockable and do a normal jumpin. I do want to test this since i don’t like people stopping my abusive unblockables!
Josh don’t try to time your dash vs. guile.
You can buffer dashes out of recovery of moves.
MASH THE HELL OUT OF FORWARD.
Ves: your right, and since 2012, I usually have been, especially against guile. But you know how it is when u get to the end of the tournament. Thats the perfect time to do everything wrong.
Oh, and when I was talking about the “sweetspot timing” it wasnt the dash, it was the mk during the jump. Do it too early, and you lose to crouch short, do it too late, and you lose to standing jab, but if timed just right it beats both.
Josh, how you feel about Ibuki?
Nice play Josh. Tip of the hat to the Mullah Shimmy in round two.
That ken will be finding new FP bruises for weeks.
sorry i said wrong time previously, match started at 2 hours 18 min
Oh. This is the ibuki thread too, so I guess ill toss in some thoughts there.
Unfortunately, the ibuki player, while a nice guy, doesnt have the best ibuki around. I tell him some counters for the blanka match, and he doesnt really implement them. However, when i was in seattle last summer, I beat their ibuki, buktooth, so I have a bit of experience in the match.
The footsie game I would say is in blanka’s favor. Good overall pokes allows blanka to control space really well. However, the issue comes to ibuki’s come back factor if she gets a knockdown. After the knockdown, blanka’s wierd hurtbox makes some ibuki combos whiff, but if they know the guaranteed combo, then her mixups can allow her to come back from near death.
Ex rainbow roll is not a real escape in that match from knockdown, as ibuki can use legbreaker to catch blanka on the recovery. Ex upball can be made to whiff, and then punished again with legbreaker.
However, blanka has great anti-airs in the match (jumping fp especially), and great footsies, so if he can avoid the knockdown blanka has a good shot to win. Electricity pressure works really well against ibuki, her reversal only works with ex meter, and if you block it, the best punish I have found is to do a jump mk crossup combo, rather than waiting for her to land (her reversal is that wierd vertical kick thingy). Ibuki has a large hurtbox, so its easy to use electricities against her.
Thats kinda the overall vision I have of the match, but unfortunately I havent played any very high level ibuki’s to really test myself.
I feel really clueless vs. Guy. someone have a good match for me to analyze?
you should talk to iRedman. he’s pretty good with matchup knowledge. if he doesn’t know then you guys can work it out together.
yeah I’m talking to ferris right now.
whenever I play guy in tournament they just can’t tech throws or w/e so I just land a billion unblockables and didn’t learn the matchup.
actually studying now. I’ll hit up redman, he’s on my fl, we just never play.