AE Matchup Discussion: Cammy, Chun-Li, Cody, C. Viper, Dan

thanks ves :slight_smile:

Just came back from my usual lunch sessions… and got killed by this Chun player than I never played against before… I thought I had Chun figured out… until this guy came and made me look like a noob… so now I have a new target to beat… but problem is i don’t think i ever saw him before.

Could use some Chun tips…

here’s my general game plan…

I’ll usually start the round off by walking foward and playing footsie and/or trying to jump in at her ā€˜safely’…
her response is usually she’ll back off cautiously occasionally neutral jumping… and sometimes she’ll jump forward but usually that ends up me hitting her out the air…
for footsie at the beginning of the game… she’ll use c.HK and the flip kick special

my response for that is obviously FA… along with the my footsie/jumping in safely at her game…

problem is… FA baiting doesn’t really work because once i start FA… her response to it is fireball which i naturally have to cancel it to backwards dash… either focusing the fireball first or dash back then blocking it… whatever is ā€˜safer’…

regardless of what the above result is… she’ll start her offense and usually do some mixup following behind her fireball since i’m in FA or dashing back animation… i cannot exactly slide her… and she never throws fireball if i’m not FA… she’ll stick with c.HK/flip special… which to beat those i need FA (you see stone/paper/scissor situation now?)

anyways… her mixup sometimes ends flip kick follow by another fireball (SOMETIMES) that i end up forced to block and pushed back.

now… after she builds one meter she has access to her EX SBK… which now i can’t exactly jump in on her for free… and the game gets much tougher…

but before ultra comes out i can still make her block some MP ball/LP ball… her response is usually fireball again… and i can’t slide under because i’m pretty much forced to block…

Up to this point… if I play well… i do pretty good in general… i need to maintain offense because i don’t wanna get stuck on defense guessing her offense especially with multiple frame traps follow by her fast walk speed… making it extremely hard…

ONTOP of that… the guy does combos that i never seen before… combos that goes into her HK lightning kick (extended) ends with s.HP follow by super… -_-… for 22 hits… as an example. i feel like i was fighting against honda for a second.

the main problem comes when he’s got both U1 and ex bars… my only tool is really my footsie game… i can’t LP ball him… if he blocks i get killed… and he usually waits for me to land follow by his c.LK into combo which basically beats whatever i try to mix up on him.

if i get knocked down… the mixup pressure comes again

i can’t exactly jump at him easily with EX bar available… if i knock him down… i do ALRIGHT on him but nothing too damaging because him being ready to EX SBK me means i can’t do too much combos/shennagans on him… at most i bait out the ex SBK follow by retarded c.HP…

my other way to get in is either by hopping in… or s.LP cancel into hop in… but it’s not easy and its still a gamble after i’m in… not to mention chun’s fast walk speed makes all my footsie game extra hard…

Anyways… i hope you guys can give me some advice after reading the above… I wouldn’t say i have 0 Chun knowledge… I just never fought a Chun this good until today…

-LAU

If she does this then FA again when you block the fireball, but do it in crouch block stance. If she does cr.hk and she is close it’s a tight block string but she can’t hit you. If she does hazanshu it will connect slightly later which will allow you to hit her with the FA. Just take note of her meter because she can FADC it. If he only does fireball in response to FA, then you can bait it easily.

You should be able to EX V.Ball flip kick unless she’s using a safe setup?

You don’t really need to jump at Chun anyway unless she’s waking up (then she becomes super free… EX meter or not). You can beat her on the ground because her fireballs are easy to slide and she can’t really open Blanka up easily. She shouldn’t really have a lot of opportunities to charge EX SBK either because she has to be playing footsies. The same with fireball, unless she does it after a blockstring (which you can punish with EX Ball if it’s not tight) or from across the screen.

Are you sure you can’t EX h.ball the next fireball? Or does she recover in time? If she recovers in time you can use EX ball instead, which is safe unless she has Super/U1 of course. If you’re not sure about your charge you can use the ball / U2 trap because it charges faster.

Misc stuff: She has a 3f cr.lp and cr.lk, so lots of Chuns just mash it up close because it combos into EX legs. You can frame trap that with cr.mk, st.lp which combos into ball or electricity on hit (actually I can’t remember if combo into elec works on Chun). You can’t use 50/50 U1 if she has meter (EX SBK beats U1). You can use either Ultra though, but in general her fireball game is weak against Blanka even without U2.

If you’re patient against Chun she should have a tougher time than you in this match.

What do you guys do after sweeping chun. I feel like short of a manual safe jump (which is doable but kind of hard to judge.) any pressure I put on is susceptible to ex-sbk or wake-up throw :confused:

This seems kind of lame. I play a chun who isn’t very good and will always sbk, wake up throw, or even wake up sweep (wat). I win generally but I feel like I can’t do anything to the character post sweep if she has meter, he will pick sbk or throw randomly so I tend to just sit outside of throw range and let her get up :confused: which feels like I may as well have not swept her.

Having put on no pressure whatsoever she can wake up with any random button she likes, I feel like I should be able to force her to block, but… I kind of can’t.

manually safejump + os slide

if she doesn’t have meter I will do a meaty short setup.

You can also fake a meaty setup then back off.

I’ll get to the above posts in a bit, just woke up.

Anyways so I went to play again after work to find out the guy isn’t from Hk and he’s from uk and about to move to Hk so I won’t be playing him again anytime too soon :(… He came back kicked my ass again for another 3 games didn’t have a chance to try out any of the stuff above but I kinda forgot. How he beat me… He basically left the place with 32 wins and left because he’s got a flight to catch… I so want to play him again…

He dorsa lot of c.LK… And it’s extremely hard to knock him down… Usually I knock him down when I do my ex rainbow gimmick.

So probably will wait for another few weeks or months til I see him again and get more deails on how I’m losing… I’m just kinda shocked on how badly I’ve been beaten by chun

-LAU

a Chun from uk and about to go back to HK… is his name Sky? o_O

If its sky he’s good, he’s someone I used to play way back when. Very nice guy.

I didn’t get a chance to catch his name but if I see him again which I’m sure I will sometimes soon I’ll ask… However I need to figure this crap out haven’t been beaten this badly by anyone for awhile…

-LAU

was practicing footsie in training mode against Chun… but remember a bit more what was so frustrating fighting the Chun guy…

if i’m not able slide under a fireball because of the situation mentioned above… besides from the flip/c.HK… he also sometimes just play regular footsie that might go into throw or might just throw another fireball… if i try to focus back dash i usually get hit by something like walking forward then s.MP (i think… maybe s.HP)

anyways…

it seems like the best move to use against Chun’s footsie game is c.MP/c.HP reason is…

c.HK - fails because her c.HK got more range and beats it… seems nearly like it goes over it and beats it… there’s really no way you can hit her out of it unless your footsie is godlike where you can walk a bit inside at the moment she whiffs and do c.HK… which is extremely hard.

s.MP - fails… her c.HK can go under it.

s.HP - is not that great despite the fact it can hit c.HK but it’s not easy to hit her with it… and once again she’s got more range than you

s.HK - a bit better than s.HP if you’re trying to predict c.HK or something else coming

c.HP - this is pretty good vs c.HK…

c.MP - same as c.HP but bit safer and easier to hit

s.MK - is kinda like s.HK but better… but as most of you guys realize… this is starting to be one of Blanka’s best interrupt

s.LP - surprisingly can hit c.HK on whiff… but unless you’re ready to s.LP xx BALL punish… against Chun with no ultra… then ok… otherwise the fact you’re doing ball is a risk… for some reason… (maybe someone can explain better to me)… after a low block… it seems to be harder for me to punish chun with s.LP vs… doing something like… c.LK

As far as other moves goes…they aren’t really ā€˜special’ enough to be drastically different compare to other character’s footsie game… the thing that makes Chun’s footsie so damn good is her walk speed is so freaking fast… which gives her a lot of options from tick throwing to easier pressuring.

i’m still anticipating his return…

-LAU

Been playing a better Cody player recently… and i gotta say before i felt that Blanka has better footsie… i still believe in that… however the problem i find now is… if i make my guess right… i hit him for one hit and knockdown AT BEST… however if i make a guess wrong i get comboed and knocked down and pushed to the corner…

also correction i want to make is b+MP is more annoying than i originally thought… the fact that it can hit out my ex rainbow ball sometimes is annoying… and like Ves said before it’s extremely hard to jump in on him without initially having major positional/frame advantage.

like Ves said before… safe ball is good against cody… right now i’ve been doing LP ball whenever he’s in safe ball range but i think i need a better plan especially when v2012 comes out his walk speed is faster and this strategy isn’t as viable.

-LAU

Usually Cody will go for U2 in this match as it punishes balls on hit, but if they go for U1 then you must be very wary of random bingo punch at footsie range especially when they have meter to cancel. Even if they pick U2 they’ll sometimes use it as a desperation move.

He uses u1 and recently improved his combos into u1 drastically, he has obviously been practicing anti blanka a lot recently because the guy been doing a lot more option select and making much smarter decisions in footsie game compared
to before… So now I need to up my game to beat him back…

I think I really need to get used to just blocking and not trying to tech throw too much especially after blocking two consecutive ground hits…

-LAU

thats the problem blanka or many charge chars have in general! you wont have enough charge to do combos in many footsie situations…
(hmmm…at least chun and honda have mash moves that have good range, so i dont count them in)

yes this was my complaint with many matchups (abel was one) that you can out foots a lot of chars but they hit so much harder for you. So if you plya a perfect game on paper you can win. but SF can be chaotic and then you die.

My matchup in arcade edition vs the no. 8 psn (no. 2 on vanilla super street fighter iv). I didn’t do a combo fest. My objective was to win and I did that :slight_smile:
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#8 chun, not #8 overall.

Chun picking u2 means she deserves to lose. You picking u2 is very much the wrong decision as well.

Overall this match is REALLY sloppy, don’t know where to start with analysis as literally everything you are doing is wrong.

damn psn sucks…

EDIT: gotta agree with Ves. Also, if I may add, let’s try to leave these matchup threads with actual good matches.

The new Cody with his new walk speed makes him crazy good once he’s in… Frame trap plus good footsie and throws will make Cody a serious threat once he’s inside

Got raped by the Cody I was having trouble against last night… Trying to figure out a new game plan now
-LAU

Yes and cody have better priority about normals and so much frame traps, and good damage output, don’t know how to fight him.