thanks ves
Just came back from my usual lunch sessionsā¦ and got killed by this Chun player than I never played against beforeā¦ I thought I had Chun figured outā¦ until this guy came and made me look like a noobā¦ so now I have a new target to beatā¦ but problem is i donāt think i ever saw him before.
Could use some Chun tipsā¦
hereās my general game planā¦
Iāll usually start the round off by walking foward and playing footsie and/or trying to jump in at her āsafelyāā¦
her response is usually sheāll back off cautiously occasionally neutral jumpingā¦ and sometimes sheāll jump forward but usually that ends up me hitting her out the airā¦
for footsie at the beginning of the gameā¦ sheāll use c.HK and the flip kick special
my response for that is obviously FAā¦ along with the my footsie/jumping in safely at her gameā¦
problem isā¦ FA baiting doesnāt really work because once i start FAā¦ her response to it is fireball which i naturally have to cancel it to backwards dashā¦ either focusing the fireball first or dash back then blocking itā¦ whatever is āsaferāā¦
regardless of what the above result isā¦ sheāll start her offense and usually do some mixup following behind her fireball since iām in FA or dashing back animationā¦ i cannot exactly slide herā¦ and she never throws fireball if iām not FAā¦ sheāll stick with c.HK/flip specialā¦ which to beat those i need FA (you see stone/paper/scissor situation now?)
anywaysā¦ her mixup sometimes ends flip kick follow by another fireball (SOMETIMES) that i end up forced to block and pushed back.
nowā¦ after she builds one meter she has access to her EX SBKā¦ which now i canāt exactly jump in on her for freeā¦ and the game gets much tougherā¦
but before ultra comes out i can still make her block some MP ball/LP ballā¦ her response is usually fireball againā¦ and i canāt slide under because iām pretty much forced to blockā¦
Up to this pointā¦ if I play wellā¦ i do pretty good in generalā¦ i need to maintain offense because i donāt wanna get stuck on defense guessing her offense especially with multiple frame traps follow by her fast walk speedā¦ making it extremely hardā¦
ONTOP of thatā¦ the guy does combos that i never seen beforeā¦ combos that goes into her HK lightning kick (extended) ends with s.HP follow by superā¦ -_-ā¦ for 22 hitsā¦ as an example. i feel like i was fighting against honda for a second.
the main problem comes when heās got both U1 and ex barsā¦ my only tool is really my footsie gameā¦ i canāt LP ball himā¦ if he blocks i get killedā¦ and he usually waits for me to land follow by his c.LK into combo which basically beats whatever i try to mix up on him.
if i get knocked downā¦ the mixup pressure comes again
i canāt exactly jump at him easily with EX bar availableā¦ if i knock him downā¦ i do ALRIGHT on him but nothing too damaging because him being ready to EX SBK me means i canāt do too much combos/shennagans on himā¦ at most i bait out the ex SBK follow by retarded c.HPā¦
my other way to get in is either by hopping inā¦ or s.LP cancel into hop inā¦ but itās not easy and its still a gamble after iām inā¦ not to mention chunās fast walk speed makes all my footsie game extra hardā¦
Anywaysā¦ i hope you guys can give me some advice after reading the aboveā¦ I wouldnāt say i have 0 Chun knowledgeā¦ I just never fought a Chun this good until todayā¦
-LAU
If she does this then FA again when you block the fireball, but do it in crouch block stance. If she does cr.hk and she is close itās a tight block string but she canāt hit you. If she does hazanshu it will connect slightly later which will allow you to hit her with the FA. Just take note of her meter because she can FADC it. If he only does fireball in response to FA, then you can bait it easily.
You should be able to EX V.Ball flip kick unless sheās using a safe setup?
You donāt really need to jump at Chun anyway unless sheās waking up (then she becomes super freeā¦ EX meter or not). You can beat her on the ground because her fireballs are easy to slide and she canāt really open Blanka up easily. She shouldnāt really have a lot of opportunities to charge EX SBK either because she has to be playing footsies. The same with fireball, unless she does it after a blockstring (which you can punish with EX Ball if itās not tight) or from across the screen.
Are you sure you canāt EX h.ball the next fireball? Or does she recover in time? If she recovers in time you can use EX ball instead, which is safe unless she has Super/U1 of course. If youāre not sure about your charge you can use the ball / U2 trap because it charges faster.
Misc stuff: She has a 3f cr.lp and cr.lk, so lots of Chuns just mash it up close because it combos into EX legs. You can frame trap that with cr.mk, st.lp which combos into ball or electricity on hit (actually I canāt remember if combo into elec works on Chun). You canāt use 50/50 U1 if she has meter (EX SBK beats U1). You can use either Ultra though, but in general her fireball game is weak against Blanka even without U2.
If youāre patient against Chun she should have a tougher time than you in this match.
What do you guys do after sweeping chun. I feel like short of a manual safe jump (which is doable but kind of hard to judge.) any pressure I put on is susceptible to ex-sbk or wake-up throw
This seems kind of lame. I play a chun who isnāt very good and will always sbk, wake up throw, or even wake up sweep (wat). I win generally but I feel like I canāt do anything to the character post sweep if she has meter, he will pick sbk or throw randomly so I tend to just sit outside of throw range and let her get up which feels like I may as well have not swept her.
Having put on no pressure whatsoever she can wake up with any random button she likes, I feel like I should be able to force her to block, butā¦ I kind of canāt.
manually safejump + os slide
if she doesnāt have meter I will do a meaty short setup.
You can also fake a meaty setup then back off.
Iāll get to the above posts in a bit, just woke up.
Anyways so I went to play again after work to find out the guy isnāt from Hk and heās from uk and about to move to Hk so I wonāt be playing him again anytime too soon :(ā¦ He came back kicked my ass again for another 3 games didnāt have a chance to try out any of the stuff above but I kinda forgot. How he beat meā¦ He basically left the place with 32 wins and left because heās got a flight to catchā¦ I so want to play him againā¦
He dorsa lot of c.LKā¦ And itās extremely hard to knock him downā¦ Usually I knock him down when I do my ex rainbow gimmick.
So probably will wait for another few weeks or months til I see him again and get more deails on how Iām losingā¦ Iām just kinda shocked on how badly Iāve been beaten by chun
-LAU
a Chun from uk and about to go back to HKā¦ is his name Sky? o_O
If its sky heās good, heās someone I used to play way back when. Very nice guy.
I didnāt get a chance to catch his name but if I see him again which Iām sure I will sometimes soon Iāll askā¦ However I need to figure this crap out havenāt been beaten this badly by anyone for awhileā¦
-LAU
was practicing footsie in training mode against Chunā¦ but remember a bit more what was so frustrating fighting the Chun guyā¦
if iām not able slide under a fireball because of the situation mentioned aboveā¦ besides from the flip/c.HKā¦ he also sometimes just play regular footsie that might go into throw or might just throw another fireballā¦ if i try to focus back dash i usually get hit by something like walking forward then s.MP (i thinkā¦ maybe s.HP)
anywaysā¦
it seems like the best move to use against Chunās footsie game is c.MP/c.HP reason isā¦
c.HK - fails because her c.HK got more range and beats itā¦ seems nearly like it goes over it and beats itā¦ thereās really no way you can hit her out of it unless your footsie is godlike where you can walk a bit inside at the moment she whiffs and do c.HKā¦ which is extremely hard.
s.MP - failsā¦ her c.HK can go under it.
s.HP - is not that great despite the fact it can hit c.HK but itās not easy to hit her with itā¦ and once again sheās got more range than you
s.HK - a bit better than s.HP if youāre trying to predict c.HK or something else coming
c.HP - this is pretty good vs c.HKā¦
c.MP - same as c.HP but bit safer and easier to hit
s.MK - is kinda like s.HK but betterā¦ but as most of you guys realizeā¦ this is starting to be one of Blankaās best interrupt
s.LP - surprisingly can hit c.HK on whiffā¦ but unless youāre ready to s.LP xx BALL punishā¦ against Chun with no ultraā¦ then okā¦ otherwise the fact youāre doing ball is a riskā¦ for some reasonā¦ (maybe someone can explain better to me)ā¦ after a low blockā¦ it seems to be harder for me to punish chun with s.LP vsā¦ doing something likeā¦ c.LK
As far as other moves goesā¦they arenāt really āspecialā enough to be drastically different compare to other characterās footsie gameā¦ the thing that makes Chunās footsie so damn good is her walk speed is so freaking fastā¦ which gives her a lot of options from tick throwing to easier pressuring.
iām still anticipating his returnā¦
-LAU
Been playing a better Cody player recentlyā¦ and i gotta say before i felt that Blanka has better footsieā¦ i still believe in thatā¦ however the problem i find now isā¦ if i make my guess rightā¦ i hit him for one hit and knockdown AT BESTā¦ however if i make a guess wrong i get comboed and knocked down and pushed to the cornerā¦
also correction i want to make is b+MP is more annoying than i originally thoughtā¦ the fact that it can hit out my ex rainbow ball sometimes is annoyingā¦ and like Ves said before itās extremely hard to jump in on him without initially having major positional/frame advantage.
like Ves said beforeā¦ safe ball is good against codyā¦ right now iāve been doing LP ball whenever heās in safe ball range but i think i need a better plan especially when v2012 comes out his walk speed is faster and this strategy isnāt as viable.
-LAU
Usually Cody will go for U2 in this match as it punishes balls on hit, but if they go for U1 then you must be very wary of random bingo punch at footsie range especially when they have meter to cancel. Even if they pick U2 theyāll sometimes use it as a desperation move.
He uses u1 and recently improved his combos into u1 drastically, he has obviously been practicing anti blanka a lot recently because the guy been doing a lot more option select and making much smarter decisions in footsie game compared
to beforeā¦ So now I need to up my game to beat him backā¦
I think I really need to get used to just blocking and not trying to tech throw too much especially after blocking two consecutive ground hitsā¦
-LAU
thats the problem blanka or many charge chars have in general! you wont have enough charge to do combos in many footsie situationsā¦
(hmmmā¦at least chun and honda have mash moves that have good range, so i dont count them in)
yes this was my complaint with many matchups (abel was one) that you can out foots a lot of chars but they hit so much harder for you. So if you plya a perfect game on paper you can win. but SF can be chaotic and then you die.
My matchup in arcade edition vs the no. 8 psn (no. 2 on vanilla super street fighter iv). I didnāt do a combo fest. My objective was to win and I did that
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#8 chun, not #8 overall.
Chun picking u2 means she deserves to lose. You picking u2 is very much the wrong decision as well.
Overall this match is REALLY sloppy, donāt know where to start with analysis as literally everything you are doing is wrong.
damn psn sucksā¦
EDIT: gotta agree with Ves. Also, if I may add, letās try to leave these matchup threads with actual good matches.
The new Cody with his new walk speed makes him crazy good once heās inā¦ Frame trap plus good footsie and throws will make Cody a serious threat once heās inside
Got raped by the Cody I was having trouble against last nightā¦ Trying to figure out a new game plan now
-LAU
Yes and cody have better priority about normals and so much frame traps, and good damage output, donāt know how to fight him.