AE Changes and Comments

@Mullah: You need to find another fucking character fucking fast or play another game, Im tired of reading your shitty post about how much you THINK Blanka sucks…

no need to be so harsh scumbag lol.

Actually, I’m with scumbag on this one. I know Mullah is/was maining Blanka and isn’t happy with how he turned out in SF4, but it’s really getting tiresome to hear about how much he sucks, ESPECIALLY since he hasn’t even played AE yet.

You know why I admire Gamerbee? He took a character that top players had zero regard for and singlehandedly made everyone sit up and pay attention. I would bet a million dollars that he doesn’t spend his time moaning and groaning about how weak Adon is. He doesn’t wish for Adon to be something that he isn’t, he just works with the tools that the character has and plays accordingly.

@Lau: if you get a chance, can you see if they’ve made any improvements to U2 AA? Specifically, does it still get stuffed by jump-in attacks on activation? I’m hoping that they gave it a hidden buff much like Makoto’s Uppercut thingy.

U2 AA: I honestly don’t play enough SSF4 console… so… i can’t really compare much… but i’ve hit my opponent a few times with U2 AA ON THE GROUND… they were standing close… i thought i would whiff… but apparently not… but like i said… don’t take my word for it… since i don’t play enough with that ultra i really don’t know the range well enough.

on the other hand… you can still somewhat spam ball… just gotta be very careful with it… HP ball is practically unusable outside of combos and if you’re SURE you know what your opponent does… then it’s ok… otherwise… it’s mainly just LP/MP ball… MP ball is definitely less safe than before… think of it as meaty ball right now… but not like SMACK in the center meaty… it’s better than that… ken… can NOT f.MK it… or maybe he can if he walks… but the guy tried and failed…

EX rainbow ball… got so much mauneuverbility… it’s like you can switch direction at the last minute from going forward to decided to go backwards practically… i’m liking it … but it’s hard to get used to … and it also fucked up my previous knowledge on how to cross up people…

-LAU

U2 can hit grounded opponents in SSFIV as well. Are you saying the hit box is now bigger?

What I mean to say is, back in SSF4 console, if you activate the U2 AA on wakeup jump-ins, you will simply trade hits (and come out on the losing end of the damage scale, to boot) Really limited the usefulness of the “Anti Air” aspect of the whole AA thing.

I was hoping that maybe Capcom buffed that it that IF you get it out versus wakeup jump-ins, it has invincibility frames much like U1 is on the ground.

Either way, thanks for all the info :slight_smile:

ilitirit:
yes… i’m saying the hitbox MIGHT be bigger.

grs:
i’ll play with it more and let you know… i landed it a few times today… but none of the situation was when i felt it was meaty… but honestly… can’t the ultra be safe jumped?.. because i do the same crap to bait out the ultra against my opponent as well…


tidbits about Yun:
as expected he can punish ball with his dash punch… however I feel like he lacks anti-air tools… but maybe because it’s only day 3 yun… so people haven’t really figured out yet… besides his ex up kick move… he doesn’t seem to have a good anti-air… but… time will tell…

neutral jumping yun is good against his dive kicks… but he can easily switch it up with his jump punch or his anti-air double kick to beat you… but he’s taking a major risk himself for doing that…

his Ultra 2? (the one that ends with the sky hitting punch) is safe jumpable… timing for it… is what i usually do against sagat… forward throw, LP electricity, J.HK… if he ultras… you block it… else the j.HK will connect… i dunno about the frames with his ex kick that works as anti-air… i’ll see if that’s safe jumpable as well… if it is… i really dunno the big fuss about yun… he’s basically another rufus but less damage.

-LAU

please don’t give me advice, or if you insist at least contribute something to the blanka community except the embarrassment of your spectacle at evo last year and it might be more palatable. I might focus on his deficiencies, but i vocalised as much of his offensive strats when we learned blanka. I simply tell you guys my experiences from playing good comp. If it’s negative at this stage of the game i think it’s unfair to complain about me not sugar coating it, especially when most players don’t know where and why he’s deficient.

Why would he complain about adon being weak when he isn’t? just because a legion of sheep believed wong when he said adon sucks doesn’t mean everyone else did. Good luck with blanka guys, i hope you all experience great success.

@Mullah: regardless of the spectacle I may have made of my self the fact still remains that you primarily bitch and moan about the “problems” blanka has rather than try and create a solution. The offensive strats that you have talked about are basic at best. Even when a positive or new idea is presented you crap on it then say blanka sucks, good shit man. Blanka deficient…? Hardly; blanka has good tools and definitely has the potential to hold his own against the top tier. Feel like bitching, cool, bitch to your buddies in England or in the blanka hate thread; you want to help other Blanka players by bouncing around positive ideas, Im all ears.

Yea I agree…and if you do lose you can always just leave the game in real life!Best solution.

sorry I couldn’t help myself

To be fair, Mullah has contributed more than most other members to this forum. And more often than not, his complaints are legitimate. I’m sure if there was an actual solution to Blankas problems other than doing random, high risk moves, we wouldn’t even be having this discussion.

Sure, buffed normals would do wonders for Blanka’s close-up game, but is that really where his main problems are? I beat a pretty good Boxer last weekend to win a tournament, but I lose to much worse ones who just hold down back and jab on reaction. One Boxer I play does a couple of dash straights for chip damage, and then holds downback till the time runs out. You can’t jump, you can’t dash, you can’t focus fish, you can’t ball, you can’t FADC, if you try poking with long range normals he does reversal dash straight which breaks glass etc etc. Basically against these types of opponents it just boils down to luck, or capitalizing on a big mistake. It’s just very hard for Blanka to deal with this style of play. If even Ryu, who happens to have one of the best toolsets in the game, has problems dealing with this then what chance does Blanka have? So while a buffed cr.lk is more than welcome, I don’t see how it’s going to help Blanka get safely inside the range where he can actually do damage…

thats incorrect, i dont crap on new ideas because they’re new, i point out if i think an idea is good or bad based on its own merits.

you might be right in that the offensive strats i talk about are basic, but thats purely because mathematically most of his other offense is high risk low reward unless you can link into ultra which 99% of people can’t. If you watch tsrai videos he misses his link to ultra half the time and is left standing still, he often gets cr.lp when he plinks and he also only uploads matches he performs well in otherwise you’d see a load more of his matches on 0Shinakuma0’s channel since the guy obviously plays a LOT, so you can assume that if he can?t hit those links with much more than 60% consistancy, no one is hitting those links that often. It’s basic strats that leave you less open to taking big damage. I offer matchup advice in the matchup thread i don’t see you doing anything except trying to take shots at me. I think you?re still upset over http://shoryuken.com/f252/blanka-q-thread-simple-questions-go-here-not-new-thread-183981/index15.html#post9125672 .

If you’re not, and if you disagree with my negative criticism then fine, but instead of pointing the finger and saying stfu, tell me why you think i’m wrong. for example earlier you said hop mixups have their place (which tells me nothing) in response to me saying theyre largely worthless. Vs characters with 3 frame normals, especially chainable ones like dudley or ryu i think hop mixups simply do not work 100% of the time outside of when done after a knockdown or when the opponent charges a focus attack. Not only do they not work, but the risk reward in damage is way against you unless you have ultra stocked.

Thanks ilitirit, its largely because of people like you who make an effort to not play braindead risky that i continue to post, i’ll try to hold back on the negativity since its upsetting people but really i dont see why it would, i dont care if blanka is crap, i enjoy playing as him, i’m honest in my assessment, big deal.

Does hp ball bounce back further on hit, ye? Is it as safe as lp ball on hit?

making it as safe as lp ball on hit would be a buff. From videos it just bounces back as far as in console.

Let’s try to stay on topic here. Mullah/Scumbag if you guys got beef just pm each other? Let’s talk about AE changes not point out why one person is angry at the other…

@ilitirit Getting close to balrog isn’t that hard really. It’s being able to beat him out in those situations and unfortunately his normals are better then yours. You make a claim that balrog just has to dash punch a few times then hold down back. Talking theory is fine, but i could just neutral jump/slide and catch him then turtle him out. Yes this is a matchup not in blanka’s favor but you make it seem like it’s seth/gief and it for sure isn’t.

@mullah you can be as negative as you want. Don’t hold back. People here who believe their character isn’t crappy can push it to new levels. Maybe we can show you something one day that will change your mind. Or maybe we won’t and even with successful outings in tournaments you will still feel the same way. Either way i don’t think we let Mullah’s opinion deter people from playing hard. Wong can beat really solid players playing all random. SF for 99.9% of the world is about skill level anyway, none of us are at the top level where character matters too much. So blanka players, continue to play hard and enjoy the game.

Hey Lau, if you get a chance to try it out, I’d be interested in what your spacing is like after doing a blocked b+mp. In SSF4, after a blocked b+mp, blanka has perfect range to counter poke with cr.lk, cr.mk, and cr.hk. Obviously, we won’t know frame data on whether it’s + on block now, but I’d just be interested in knowing whether you think it’s easy to get a counter hit cr.mk after a blocked b+mp. That’s an easy CH link to U1 if that’s the case.

I think getting close to him safely is quite hard to do. If he holds down/back, he can jab hops on reaction and cr.hp all jump ins. Focus Attack is risky because he can TAP. Blanka can play footsies with him for sure, but that’s easier said than done if Boxer is just sitting there doing nothing. If you get tagged by a jab (even on block), then that’s a cr.lk/cr.mp xx lp dash straight series, which leaves you back at square one with less health. Sure, sometimes I can beat his pokes with a normal, but that doesn’t net me anything except maybe a counter-hit HP damage, if I’m lucky. That’s not going to last till the end of the round.

Now don’t get me wrong - I don’t particularly have a problem vs Boxer, but it’s just this particular play style that I find really difficult to beat.

That’s not what I said at all. I said I play a dude who gets a life lead from a bit of chip damage from dash punches then turtles away. That doesn’t mean he’s going to win every single time, and there are times that I get a lead and then turtle as well, but Balrog can turtle much better than Blanka can. Besides, if reacting to all Boxer’s dashes were as easy as you make it sound, this match would be free.

Boxer’s not my point anyway. I agree with Mullah that Blanka has no safe way to mount an offense, and that an improved cr.lk will not help in this department.

c.LK vs boxer will not be as awesome as say a buffed s.MP or c.HP. I agree. But vs abel i will take that c.LK anyday. I also don’t have a problem with boxer. My problem lies with top cammy and fei longs at this point.

I have a problem vs anyone (well, not anyone) who has 3f normals that hit-confirm into big combos or knockdown.

ryu? :wink: