AE 2013 Yang wishlist

Yang need that and his st short reverted back. His dive need tweaking too, but not to ae status if he gets those two buffs. But it should definitely be better than it is now too. Also, give slashes back their ae damage. And return his upkicks to ae hitbox status.

I’m unfamiliar with his AE upkicks hitbox having only played his nerfed version, in which ways is it different?

I believe they didnt nerf the hitbox, they just made it -4 when fadc on block on all versions.

Changing back yang to ae status means he doesnt get a buff, he just stays the same while everyone gets better. We should request buffs on top of all of this

What a surprise, this game might actually be worth taking seriously again :]… They really need to remove those 2 extra landing frames from his dive. At least allow for easier set-ups with j.mk off a sweep, i mean consistent on everyone, including rose.

I would like to see damage buffs across his entire game to be honest. Or at least make him a stun monster like he is supposed to be, but for some reason just isn’t

This is too awesome. Hoping Yang gets back to AE status or somewhere along the lines of that if we consider the herp derp nonsense that is Cammy.

On another note, it is mandatory that Yang gets back slk at 3 frame start up and ambigulous jumping MK. That and he should get his well deserved damage buff too. Hoping Yang hits high tier after the update! Fellow yang players rejoice! :]

They moved the hitbox downwards and back a little so in combos not all hits connect for some reason.

i think the hit box nerf was supposed to facilitate it not being so amazing as an AA when not timed properly but ended up making it harder to reach people. most dp combos work like they did in ae but it’s harder to do some of the corner ones.

i like how “what does yang need” went to “yang needs to be cammy and more”

Yes, because everyone is asking for yang to get an ex.dive kick right? Or amazing ambiguous unblockable set-ups off something as simple as backthrow… oh wait no they aren’t.

I would just like to not have to hit gief 1.25 x 10^27 times while making the best reads of my life to not take MASSIVE damage, and i still lose. I’m sick of it.
The amount of mix-ups i have had to develop to be able to win 2 rounds against the same person is astounding, and landing them consistently with the lag of online is a joke. Even lower health characters deal more damage to you consistently then you could ever do to them.

If i develop mix-ups with yang, why should i be rewarded with shit and losses. I have played him since 2012 dropped, and i still cannot consistently win. I started playing akuma 1.5 weeks ago, and i can body people left and right just knowing how to play street fighter. But that’s just dandy, correct? Or maybe we should nerf cammy and akuma and seth and fei and then everyone can suck and be boring… No thanks. I say no nerfs, Buffs, buffs, and buffs.

Why is it so frowned upon in this character forum to ask for ANYTHING that could remotely help this character? What am i supposed to ask for, 10 more damage on a target combo i never use? Well, people can complain about what I have to say as much as they want.

Yang should have a crossup. Yang should have 3f s.lk. Yang should not have the most awful divekick of all time. Why? Why should i just have to take it this way because i supposedly want ‘too much’? Too much?!? The strategy for beating the top tiers of this game is ‘guess right more’. That’s already so screwed up, but then to say asking for Yang to have at least a few good things back is wanting him to be a ‘better cammy’? They literally nerfed every single tool he had from one iteration to the next. It was too much. He ‘needs’ some back.

I agree with Meccaz.

And I’m really pissed of that Yang has 900 health in v2012, meanwhile, Fei has 1000PV/1050 stun,with some good defensive tools, better damage output, and awesome corner pressure, and Cammy has 950…lol.

900PV means you have a character with a great come back potential, great damage output/stun to make the difference (aka Viper/Ibuki) and Yang is definitely not that kind of char.

my list :
1.j.mk crossup back on everyone
2.make expalm useful (fuul body invinciblity or faster ) with more active frames
3.grab immunity for ex teleport / ex tenshin
the cost of a bar should be worth it like cough…bison…cough…
4.damage output increased midscreen (yang is a beast in corner , no need for changes)

if i can only get one thing out of this , i will be more than happy with it…

Hey I have some of the changes that people were working on in the buff/nerf thread. I’m just posting them here

  • cr MP: +10 dmg (60)
  • Target C.4: +10 dmg (143)
  • reduce 2nd hit recovery by 1 frame (-5)
  • Tetsuzanko: H +10 dmg (110), Ex +10 dmg (140)
  • Kobokushi: M +10 dmg (150), H +10 dmg (150)
  • M Nishokyaku: +10 dmg (120)
    -j.mk cross up back

Now this is what i want to see from yang.

His rekka’s should be stronger i mean he can still have weaker rekka’s than fei but he should do some more damage.
I looked at the rekka damage for both of them for going through a light medium and heavy rekkas.

Fei long
Light rekkas- 50-50-60
Medium rekkas- 55-55-60
Heavy rekkas- 60-60-60

Yang
Light rekka’s- 30-40-60
Medium rekka’s- 35-50-60
Heavy rekka’s- 45-55-60

They can leave the last hit of yang’s rekka’s alone in damage but add 10 points of damage to the first hit of his light rekka, then 15 points to medium, and 10 points to his first hit of his heavy rekka sequence.

He could also get more stun on his moves to he can stun people quicker. I mean he has to make a billion correct reads and yet he doesn’t get rewarded for it.

I like your rekka ideas and comparison, but these things are for Yun and not Yang.

Prospective Yang changes so far on the text document floating around:

  • cr Lk: +10 dmg (30)
  • st far and cl. Lk: reduce start up with 2 frames (3)
  • cr. LK: undone the hurtbox nerf from AE
  • Roll Kicks: - return the hitboxes to AE status
  • M, H Palm Strike: hitbox active period +3 frames (12)
  • far MP: return the hitbox to the AE status.

What does everyone think? I really don’t think this would be enough alone to even make him high-mid. Maybe some/all of this plus fix his dive kick and give him back throw invincibility on ex.command grab, I’ll elaborate on why those two changes should be taken into consideration if his j.mk happens to be against capcoms wishes.

Yang isn’t truly viable at the moment, they took away his ability to consistently mix the opponent up in his ambiguous j.mk, while simultaneously taking away many of his tools for attacking from the front/straightforward. At least with grab invul on his ex.command grab, he has the ability to deal with people who crouch tech all day and then A.A. his terribly predictable, slow, and punishable dive kick. By improving the dive kick by at least -2f on landing, you return his ability to actually combo off of his divekick more consistently, and with both of these things combined with some/all of the changes already listed, i really feel like yang can be a contender in 2013

Can someone explain what is even the point of him having the ex.command grab in this version?

You guys need to list more buffs, copy and paste to the unity forums.

Except Fei-long only does more damage when punishing without meter. Yang gets more damage from footsies and has similar damage with his BNB’s. Also Yang’s defensive options are some of the best in the game easily. Almost on par with Bison’s. Only complaint I have is that his DP doesn’t auto correct well but I guess EX dash is there to make up for it.

I do agree that his HP is too low when you compare it to his damage output. Currently with his tool-set he should have 950 health and a slightly higher damage output.

The reason why Fei-long is still top-tier is because of his great space-control. Something Yang really is lacking. Yang’s normals are mostly mediocre when looking at hit-boxes and frame data. This was most likely a balancing decision because of his great pay-off in footsies and how well he could control space with palms. Now palms to me were something that were nerfed justly but they really should’ve buffed his normals to compensate. Instead they actually nerfed his normals.

It’s especially ridiculous for a character who has very limited Oki pressure now so he’s forced to rely on cornering the opponent. Sure he’s great at whiff-punishing but he lacks priority. A character who is based on cornering opponents really should have better space control. Every other character with the same gameplan has excellent normals. Fei, Balrog and Bison for example. All of them also have a very dominant and safe special move.

tl;dr version: Yang needs either better normals or then his oki pressure back. I still oppose changing palms back to how they were. They’re still good.

Yangs rekkas should not get any buffs their perfect for what he needs them for hes not Fei Long, Yangs punishes deal real good damage.

Anyway according to Kyoku he just wants cross up jmk and HP palm meter building increased by 10

Ill ask for complete changes he wants later but those 2 are his main requests.

Maybe we can work on a list of changes to post in Capcom Unity and post it once it’s time for Yang changes.

I would like that. So far, it seems the majority want yang st short and j mk restored.

Someone literally said “we should ask for AE status and buffs on top of this.” AE Yang makes Cammy look like a joke and you obviously haven’t played this game very long if you disagree.

So my bad that you can’t read bro, but since you’re still losing with Yang that badly, the character is definitely not for you. 3f st.LK and nothing else would automatically bring Yang up to mid-tier if everyone else was left alone so I dunno what else to tell you.

j.MK being able to cross-up against everyone and HP Palm building the original meter are probably the safest changes you could make to Yang, and pretty good ones at that. Thooooooooooooough I wouldn’t mind if MP Palm built 20 and HP built 30 if those are all the changes… ;:wink:

6000 BP with Yang gets you into the top 200 on xbl, so apparently yang is definitely not the character for anyone online. 90% of the top 100 xbl Yang’s either don’t even play SF anymore, or have moved on to another character. He hasn’t even BEEN in a tournament since v.2012 besides Kyoku’s 3rd placing at the sf 25th. So apparently he isn’t the character for any tournament player, either.

Everyone else isn’t getting left alone. Ryu alone on his potential buff list has like 15+ things. Zangief has like 10. I can read just fine, your ad hominem attempts to make me feel bad are in vain my friend.

also i’m not ‘losing that badly’ I said I ‘can’t win consistently’, don’t put words in my mouth son.