AE 2013 requests

Yes.

YES.

YES. YES. YEEEEESSSS.

Now let’s see if Ono will be willling to give some proper buffs for Chun.

He wont, we all know the reason Chun has never really been viable in 4, she was really good in ST and amazing in 3s. They wanted revenge.

She’s pretty good in the Alpha series too if I remember correctly.

Far and away number 1 in alpha 2. Makes 3S Chun seem completely fair in my opinion lol.

She’s good in TVC and the Pre-MVC2 vs. games I believe.

Air lvl 3 so strong. If they had an ultra 3 implemented, I’d want that (for GOOD damage… none of this Kikosho 330 crap).

She is tops in 3s and A2 for sure. Very high in SF2 HF, ST and SFXT. Still high in CvS2 with the right grooves and team. She’s ass in SF2 CE and CvS1 and most of the EX games.

Vs. games: tops in the TVC games as mention.

She’s one of the best in X-Men vs SF. Easy infinites, stupid good super, goes well with almost anyone.

Low-mid in Marvel vs SF. The whole game itself is an example of how Capcom does nerfs. The infinites of XSF shocked the world, so they overreact a lot and now almost everyone not Wolverine is nerfed to hell compared to their XSF incarnations.

Chun/Shadow Lady is kinda mid-tier in MvC1. Nifty combos and otgs, and can do some chip damge. Works well on low level as a pixie, but she gets slaughtered by tops in those games. Everyone dies to Red Venom or Double War Machine in the end anyway.

MvC2… lol :frowning:

MvC3/UMvC3 kinda in the hard-to-use mid to low mid tiers there. Kinda like SF4 actually, there’s other characters that can do what she does better, but she’s still fun and usable, althought your execution has to be on point, and you have to work harder than the other guy to win.

And to the SNK heads, yes she’s top tier in SvC Chaos. That is the most complete version of Chun ever. It’s like a combination of her SF3 and Alpha incarnations, that’s how powerful she is there. Upkicks/SBK, strong non charge fireball game, mad juggles, and really damaging and easy to combo supers/Exceed. And yes, the Yun/Yang command grab.

Hmmm, I wonder if Capcom has been reading these posts regarding buffs and fixes that she needs?

yes

they lol`d a bit

I’m pretty sure that Ono is slow-playing and that it’s already being worked on.

jesus. All the first post in the 2013 hypothetical buffs seem so crazy [Even on my own chars forums]. Not talking shit about the rest of the posts but first posts always seems crazy :S (no offense to the op, not trying to be a dick).

Edit: damn that “recently active” notifier why the hell am in even in the chun forums lol. i dont know shit about her

The idea is to make Chun viable at the tournament level. Speaking for myself, nothing I suggested would make her broken. The overwhelming majority of her matches would be pretty much the same, the only real difference is that Viper, Rufus and Akuma wouldnt run over her like a mac truck.

The problem with Chun is that shes not really good at offense or defense, I made two sets of suggestions, the first one (with the numbered list and all) is meant to make her more offensive. the first thing is probably the most “crazy” but she can already do that, and if you think its “crazy” to let her do something like that, then you simply dont know anything about chun to begin with.

The second set (defensive) basically gives her more damage, and stops some of the shenanigans that she has no answer to what so ever.

fair enough cause i dont really know too much about her. thanks for the insight

I played a mirror match and lk hasanhu’d right through the other Chun’s EX SBK. Both moves whiffed but mine recovered first and I got a full punish cause I was already point blank. That’s fucking garbage.

EX SBK hasn’t been addressed since vanilla and I think it’s about time for it to be changed with all the information gathered since then. Azrael said something about it having a vacuum effect in the first location tests SF4, so if they really go through with this and do another location test, Chun players in Japan please PLEASE bring that up if you can.

Personally, I don’t remember if any request actually made it through as a buff over the years (as opposed to some entirely different buff/nerf that no one asked for) except for Kikosho as her 2nd ultra (the damage was mediocre though). There’s gotta be some way to get the word out and get the most requested buff(s) in there.

Hi guys, I’m trying to compile a list with buffs for every character - I think this way we have a better chance to get something, than everybody doing their own lists.
I checked this thread and this is what I came up with:

  • Backflip LK: - reduce the start up with 1 frame (11)
  • slightly buff the hitbox
  • Kikoken: reduce the start up with 1 frame (13-11-9-9)
  • H. Legs: +1 blockstun (0)
  • Hazanshu: reduce the start up with 1 frame (22-24-25-25)
  • Headstomp: +10 damage (70)
  • L. Hazanshu: +10 damage (100)
  • Ultra 2: +20 damage (350)
  • EX Legs: +10 damage (170)
  • MP: +10 damage (70)
  • EX SBK: buff the hitbox for better AA

Hosenka should start up way faster so that cr hp xx legs linked to u1 is easier. No damage nerfs, this link only does like 430 anyway. Another benefit of this buff is that U1 would become way more viable in more matches as the corner juggle will no longer be the main way of using it (which often has bad damage imo), many bad matchups will become more fair with the fact that u1 is now more useful because many things other characters can do against her become unsafe.

I also want her jump to be less floaty.

Finally, think kikoken and legs should build more meter. If chun has to rely on meter, then I think she should build meter like a machine. No meter nerfs either.

EDIT: just to be more specific, the main problem with ex sbk is that akuma and viper can run all over it. The secondary problem is that a lot of the cast have really good safe jumps against it, and to top it off many have option selects to beat her other non ex sbk options. Maybe making it start up faster along with a hitbox buff will help her.

sorry but hosenka being one frame faster doesnt mean just an easier link, but it opens a lot of punishes like sweep from ken which is -6 on block… im not saying that i dont like that, but its not going to happen…

i really liked the idea of 1 frame buff to hzu start up, that would give us hard knockdown from a CH cl.hk xx Ex hzu. But i do like more armor break property on hzu.

Cl.mp better be one hit instead of 2 with the same pushback of the first hit of the double bitch slap and +2/+5 and 5f start up

I dont mind punishing all shoto sweeps, I dont think thats unfair at all. Ken is another character that has abilities to not be threatened by ex sbk (im sure youve seen him underneath/in the middle of ex sbk just hanging out not even taking chip), and he will probably go for knock downs a lot since chun is free on wakeup. Since shes free on wakeup, trying to knock her down should be risky. Although I disagree with what im about to say, there seems to be a growing sentiment that ken beats chun anyway, at least thats the impression I got when arguing in the tier topic a while ago.

Chun needs fundamental help as a character, and I think this is one good way to do it. One area that I hate about Chun in this game is that a lot of her game play is extremely situational, and I think we could use a break from that in having a reliable, damaging non ex ultra setup. It will also change the fact that we need to use the corner for U1, which often has shitty damage and for some characters requires very specific spacing to get them to juggle all the way, if they do at all.

I also forgot, hk hazanshu should break focus. I think thats something most of us have been asking for, including you iirc.

i have been asking that for a long time tbh along with df.lk from super.

and ex hzu with combination of buttons for distance ie. lk+mk = Ex lk hzu

Ex SBK with vacuum or fadc on block or 3f start up [S]fuck you safe jumps,[/S] hitbox fixes in this case are shitty imo Ex sbk is very bad as a reversal anyways.

but 6f hosenka is just too much

blocked Ex spriral from rose is -6

and lots of sweeps are in that range too… like i said im not against any buff on hosenka, but is more realistic to buff u2…

I just think if chun is gonna be bad on wakeup, knocking her down should be very risky so I’m 100% in favor of being able to punish a lot of sweeps. Chun is supposed to have crazy good meter moves (I wanted to say super but you know… Ultras)