AE 2013 Gouken 'Request List

Yeah… but I remember reading this too… so they could be trolling or alreacy have this on the time line which would make sense. http://www.eventhubs.com/news/2012/aug/09/no-plans-update-ssf4-ae-v2012-requests-could-help-street-fighter-x-tekken-will-have-quick-combo-disable-option-added/

They flat out and said NO for UMVC3… but he didn’t close the window on updating 2012, which MOST people would like to see updates from extra content, new stages, new characters, re-balancing, and buffs to online mode like training room and being able to quick rematch a 1 vs 1 fight. I can’t think of too many people who wouldn’t want to see 2012 updated in some fashion.

Street fighter 4 AE 2012 is their top fighting game, so I wouldn’t see why they would not update it at some point next year. If I had my guess you’d probably see it well before or well after Tekken X SF, which I am totally buying and I haven’t played Tekken since PS1. Espcecially if Gouken is in it.

Its SfxT thats gettingits characters balanced and its 2013 update, but they did say they wanted to tweak AEs online system and interface, its why I think Goukens shortcut bug is one of the only changes we can really hope for. The rest is fun pondering about the character and what we feel he lacks and dreaming of change :slight_smile:

i actually dig the f,b,f bug. your opponent wont know a palm is gonna hit them in the face. just dance back and forward…back and forward…back, forward PALM to the face.

It sucks when you see an opportunity to sweep and hit the button and TATSU to the sky…

imagine there’s a gouken tatsu glitch where he NEVER comes back town lol. gouken’s all like “i must go, my people need me”

Uhm… That bug doesn’t exist? Or did you mean counter to the face instead of palm(senkuu)? Back, Forward, Back is a bug resent in only 2 moves(Fei Burn Kick is the other) in the game, Gouken Counter(was nightmarish back when we had kick counter as any attempt at footsie would automatically counter instead, which can be useful now we have it as only punches, but still I’d rather have full access to all my punch buttons during footsies.

It’s funny, I have started learning how to use Dantarion’s Ono! purely to read the frame data directly as listed in the game(I suck at that so far, keep getting weird fractions, I am doing/understanding something wrong). I saw how the game lists moves and how it labels inputs as lenient if it wants shortcuts to be possible. Senkuugou for instant is Forward, Down, Forward with all of them marked as lenient(ANy Forward, any Down, Any forward), Diagonals were firmly absent in the srk moves I saw. Our counter though, plain as day has the following listed: Back, Down/Forward, Back. Note thatThat second input isn’t implying a diagonal, it means it will accept ANY Down input(db, d or df) or ANY forward input(df, f, uf) as the 2nd input of the of the 3 needed. With how clear it is listed in the mod, makes me wonder how vague the tool Ono’s team uses for it’s listing of the moves or if just none of QA look over this kind of stuff :S

That should be impossible if you keep crouching while sweeping, Tatsu shouldn’t trigger unless you stand up when you press Kick. Shortcuts are lenient, but not quite that much :S (IIRC none of Tatsu’s inputs are set to lenient, but I would need to look it up to be sure)

Check out Errors recent vid, they have a hacked Gouken that has an Air Tatsu Fly mode :3

I get it once in awhile, not where I’m seeing a flaw…a quick, bad example: if I were holding forward to approach someone and they ambiguously jump and I briefly hold back to block and they actually land behind me and I again press away (the same direction before they jumped) and try to sweep I have gotten tatsu…It happens in particular situations kind of like that where positions switched quickly. You are probably right, I am probably trying to press down back but end up hitting the wrong cherry switch…maybe I’m doing a full half circle

I know what I would wish for that would open up Gouken as a more dangerous midrange character: overhead mp links to sweep. Then people would have to be more concerned about a mid close Gouken and couldn’t just hold down back all day.

In vanilla because of the kongo kick buttons mapping issue I would treat sweep like a command normal and deliberately hold diagonals at almost the same time I would press sweep.

Also I think the overhead was removed because of slight adjustments to gflip dive and or ex flip , why else would these unblockable setups be so prevalent nowadays.

command dive needs to be slightly faster on descent not as fast as akumas but faster than it is currently.

That’s too much, almost broken… But a bit less pushback on overhead and on counter hit a 1fr link in CR.MP or CR.LK would be nice.

… but only on counterhit!

Counterhit overhead to sweep would be fine to be honest. It’s a pity counterhit overhead right now only links to c.LP and only if the overhead was performed really really close. So far despite the extra active frames the move just doesn’t have much plus on hit. It’d be nice if maybe just allowing Super to link of it on a normal hit instead of only on CH.

silly idea, but…

…make far LK hitting low (like Honda’s far HK), start up 5fr and decrease damage down from 40 to 30. Would be such a small but annoying move during footsies :slight_smile:

What if they let Gouken cancel his demon flip into ex air tatsu like how Akuma can cancel his into ex zankuu hadouken?
How useful would that even be?

Nah, I don’t think it’s too much at all. There are a number of characters that can link their overhead into combo>special>knockdown antics.

Maybe you misread me, I meant forward+mp overhead.

I suggestd that since vanilla i

think or super at least

I suggestd that since vanilla i

i been suggested that since super at least

I suggestd that since vanilla i

i been suggested that since super at least

Cl. st. mp + 5 on Block.

You gotta 1 frame link a tight block string??? You can chain jab, but you really can’t do shit when they hit…

They wiggle reversal, and you don’t 1 frame link… .Gouken get’s popped. He loses momentum so easily… Ken’s jab pressure is insane b/c of his frame data, he can literally throw safe block strings all day. Gouken taught him… .can I have it on 1 frigging move??? He already refuses to DP, WTF!!

lol, I do that anyway. I hit them a decent amount of the time. If you set it up at a decent range, the chance that your opponent will DP is very very low because of the distance. Gouken’s overhead is deceptively long range, anyone who has played with me can hopefully recall how ridiculous the overhead reaches. Overhead at the right range should give a decent situation: beats lows, mixes up with overhead, trades somewhat well against DP’s because of the slowness - no followup, on hit\block, should be sweep max range, if hit, sweep wins against most things thats not blocking. If sweep is DP’d, Gouken is too far to do any follow up, and sometimes trade. If opponent is read, letting DP whiff is fatal against gouken.

Thats just what I think.

Well, whether or not we’ll get another balance, I don’t know. However, this did occur yesterday…