AE 2012 requests for chun

she should have her :d::u::lk: (hold)special like in the alpha series.

i know she has a target combo that looks like it but the special would be cool.

she doesnt get bodied so badily and its just that her nerfs in AE were kinda unnecessary the hit stun on sweep and what not and then changing her df+short kick pretty much back to vanilla status was pointless

It amuses me that anybody would consider a move with 10 frames of startup, which tends to whiff on empty jumps and will whiff on anything close to a crossup a “dedicated” anti-air.

Honestly, I’m fine with the removed trade in ultra, and I can even deal with the slower startup (it’s 12 now), I just want the old hitbox back.

I’m kinda resigned to the weird U1 juggles, but it is incredibly, well, weird.

Also, I’ve decided I want 30 damage standing jabs. Just cause.

It’s all or nothing for me with that move. 10 frames, good hitbox and non-airborne state (no more hard knock-down while airborne vs. some jumpins or unfavorable trades). Hit-em hard for jumping at the wrong time… like Ryu or Dudley does with their AA ultra (8 frames + invincibility + “sit-the-fuck-down” type damage).
Bottom-line: even it it’s super-form, the most you could get from Chun’s df+lk was the initial 40 damage, maybe some EX legs tacked on and then a scaled ultra (U2 isn’t that damaging to begin with either). That damage doesn’t go past 368 will full Ultra 2 on most characters (unless they get hit clean by 4 hits of EX legs like Cammy). That the biggest threat that would come from it once a round (and maybe 2 times with a reduced-damage half-ultra). I feel if the opponent can’t jump in correctly enough that they can’t beat or bait a 10 frame normal, then Chun earned the breathing room for reacting to the jumpin.

I still don’t think it would beat all the divekick tactics and such, it didn’t really help out much in that area in super. But the twins (and now Cammy) have a height restriction on theirs, so it would be nice to see if that’s a factor in the move’s overall effectiveness.

It beat a lot of stuff that Chun can’t AA with her normals though. You could press it in reaction to a lot of jump ins in Super. It was at least the closet thing she had to one.

Wasn’t referring to damage at all btw, just its ability to let Chun keep her space. Though like I tried to get across I’m no expert just discussing.

EDIT: That makes it sound like I don’t want it back and I do. I had to go back and change up my AA information in my matchup notes when AE dropped. I’d love for it to go back to super status.

Give her Poison’s ass model from SFxT. Dat ass…

Kalvin

"U1 Corner juggle on all characters"
HELL YES! that is my absolute biggest freaking complaint with Chun in the SF4 series.
I don’t fall out of other people’s Ultras why should they fall out of mine!?

Other peoples Ultra’s don’t all start up as fast (fast enough to punish things generally other characters supers can but not Ultras), have fireball invincibility and travel nearly the length of the screen very quickly…

It sucks it doesn’t pin or always juggle but at the same time you have to remember the things that it does well, add the fact that a lot of characters can’t get the ultra of a cr.short hit confirm for the use of 1 EX bar only and at least its viable… Also its best use is punish on fireballs etc… (As in to hit grounded opponents). I agree with you it would be cool but the Ultra isn’t bad as is…

Also been a while mate… hope you’re cool man :slight_smile:

I’ve been lurking but not much posting, been seeing a lot of new names too which is good. I’m playing here and there on PSN and XBL, mostly waiting for 3rd strike to hit.

take out that useless target combo and make it into a reversal upkicks. make sbk viable like having more frame advantage on block/hit. d/f lk is fine just fix the corner u1 glitch.

I wonder why they made her U1 so weak now. I think it should still do 500 or so like in vanilla and fix the bug in there. U1 just seemed pretty crappy in super so I just picked U2 pretty often because of that. Also I agree that we should get the :df::lk: back, I didn’t use it much before but I think we need it against Yun now.

just give her a 3 frame reversal and she will be the best in the game.

They are Seth-like. They nerfed seth’s stomps to shit in AE.

FYI seth stomps can be done with either d, db, df while chun´s can only be perform with down, no diagonals whatsoever. And the damn divekick juggles at the end of the 3rd stomp, why crapcom why

True, it would reliably beat out things so long as you stuck it out early enough, and are vaguely in the right position, which most of her other jump ins don’t really have, I’m still trading far.mk with shoto jumpins 3 years in.

No, that makes sense. Doing corner U1 juggle against characters like Seth where you do actually want that Ultra in that matchup, and the damage is still worth it, but the lack of advantage afterwards is a problem and was an uncalled for nerf IMO.

Having thought about it, I agree that the likelihood of CAPCOM just reversing changes is pretty low, they’re more likely to make some other random move good, as opposed to just make her like her super version, and that sounds cool (because as I said, new tools to play with are cool), but I just really, really enjoy using df.lk :D.

Make her Lk super 0 startup frames

Would it be too much to ask to give her +50 more stamina? I mean, Makoto got a stamina boost in AE, and she was already at 950. Why not do the same to the First Lady of SF and bump her up to 950? Also, totally behind EX Hazanshu having Armor Break.

fixed

Because she’s really fast on her feet.

I would suggest the following:
make f.mk and b.mk more useful they they are right now
make stomps better (it won’t change much, but it’s just unreasonable that seth has better stomps than chun)
fix non-ex sbk ( i don’t know why they exist)
make ex.sbk faster and has more priority. (in current version, it’s too weak against many wake up pressure, it should be a “get off from me” skill right? )
fix Ultra1 (many people have mentioned already)
longer invincible frame for ex-hasanshu? (or perhaps, it can absorb one hit?, or herhaps, faster startup?)
given chun’s current status, i dont think i’m asking too much.