What’s going on? AE proved to be bad/buggy for the thigh queen. She’s what mid(-) at best? Ultra1 is way more buggy than before, she lost her only anti dive kicks anti air (df lk) when we’ve got two more dive kickers chars and they’re top tiers etc…
so i wonder why there is no requets like in other characters forums? Did you all give up on her? Im mean shizza is not playing anymore, nemo play yang, haneyama is giving up on her too…
Back to the subject; she need:
-Ultra1 comboable 100% against anyone in the corner, fix that rose bug damn it.
-df.lk is useless now. I understand that trading to ultra was too good (although ryu got it back in ae) but they must at least give us super hit box. she will still be airborne so no trading to ultra. it was our only dive kick AA.
-better cr.mk (hit stun for kikoo combo or range for pokes)
Nar her stomps are fine, they do exactly what they need to do, all I’d do is give back d/f lk as a viable options and make the last hit of her regular SBK knockdown. I guess fix her U1 but any other changes would make her OP
I agree with better head stomp tho. Think about Seth should be a char that has a bit of every character. But his headstomp is clearly better than Chun’s! At least make the last hit of head stomp hittable with HK on air? However, I don’t mind a dive kick either, since her jump is super floaty, which makes jump in useless for her!
I don’t see how changing the headstomp would help her that much in matchups. Is it supposed to beat divekicks or something? I mean you can hit them with her stomps as is, but I wouldn’t rely on that.
Anyway, anything buffed back to the super version is a plus for me (like d/f + lk in its prime or 200 stun on sweep etc.), but I ain’t beggin for it.
I want f+mk to be able to turn into a kara throw. I know I have a sadistic mind for requesting that, but I don’t care. At least I’m not asking for an air SBK (…or am I? :lol:)
I don’t like the ultra messing up so badly on Rose, but I like that I can juggle some more characters with it. That non-juggle on Rose leaving Chun completely free to punishment is really stupid though, so I hope they fix it. What… did they want us to just “let her go” if we landed EX legs in the corner with no additional EX meter? Smh.
MK SBK being +2 on hit leads to one of the highest damaging combos with super that Chun has. I wouldn’t want to lose that. LK SBK knocking down would be fine though. One thing I noticed is even though the first hit of SBK is supposed to force stand, it’s pretty bad at reaching some characters crouching after hitting a cr. HP (like vs Rose), so a range increase on the first hit to make that more consistent would be nice.
Don’t nerf anything. A lot of the stuff just seemed like it was nerfed for the sake of nerfing.
you know what? you are right we might not need a divekick right now, so the only thing i can think is missing is a COMMAND GRAB, DO IT ONO GIVE US A TENSHIN GRAB /lolumad