Advice on hit confirming

I’ve been playing 3S for years but only tried to learn hit confirms into supers within the last few months.

I’ve got decent at some but others supposedly easy ones seem totally beyond me.

The ones that are the easiest for me are crouching short short or crouch jab jab XX super. I can do these with all shotos, dudley, remy, hugo, urien, makoto etc etc.

A few standing ones aren’t too much of a problem like:

makoto - mp xx sa1
remy - mk xx sa2
dudley sk xx sa2
sean sk xx sa3
akuma mk xx sa1 (harder than the above imo)

Not all the confirm that I can do are practical or use the characters best SA but I tend to go for them anyway just for fun.

Some of the best hit confirms in the game I just can’t execute at all. When I say I can’t do them I mean I couldn’t execute even if I knew the opponent wasn’t blocking before the first move.

These include:

ken low mp xx sa3
ken mp-hp fireball sa3
chun li back hp fireball sa2
necro back mp xx sa3

Ken’s low mp xx sa3 for instance just gives me constant negative edge errors and usually a fireball comes out.

Ken’s target combo xx sa3 : I can just about do this but only if I ommit the fireball. I find anything with a fireball in it actually harder and it feels like I have less time to input the super. Ditto for Chun Li.

Necro’s I just can’t do, probably because going from back direction back to down is too slow. I’d love to be able to do this one.

Chun Li and Elena low mk / mp into SA2 I find really difficult but I can get it off occasionally.

I’m a pad user and my execution skills suffer as a result. I also use the whole cast and would love to able to improve my hit confirms in general.

Apologies for the long rambling post. Any advice would be much appreciated!

I just mash all of them =P

Chun Li back fierce to fireball sa2 is the only one that I don’t mash. If back fierce lands, your first QCF motion will go to the fireball, then do a second QCF motion and slide all 3 kicks and TA-DA!

easiest way is to sit in training mode and go through it over and over. won’t happen in one day, can take weeks or months depending on the confirm.

Chun low forward and Elena low mp are IMO two of the easiest in the game. I listen for the sound and watch the opponent’s animation, buffer both quarter circles, and drum kicks if I see it hit. that’s probably how most people do it I assume, nothing new there. Makoto’s standing mp is tougher I think, but same idea.

if it’s an execution issue, sit on no block opponent and just do it over and over. once the execution is fine you put the dummy on random block and then you work on the confirm part.

I think if you get negative edge fireball off Ken cr mp link to SA2, you need to wait longer before you buffer the first quarter circle under the mp.

for Ken target combo and Chun back fierce, I think it’s easier to just lose the fireball. YMMV on that one, I don’t think there’s a standard either way.

I think Akuma and Alex standing close mk confirm are pretty tough personally. I can’t do those well.

ryu close mp -> shin sho.
:party:

there’s really no secret you just need to practice and get the super input down as clean as possible and then speed it up.
that and start the super input during the normal/s. gives you more time to do it as clean and correct.

Since shorts chain in this game you can press them a little quicker than it takes to get them to link and then buffer super between the shorts, confirming on the second or third short by pianoing the keys for super.

so…

Right hand: cr. lk…cr.lk…lk~mk~hk
Left hand:…qcf…qcf

where you don’t’ qcf until you’ve pressed cr.lk and you interrupt the first qcf at the :df: so that you still get a cr.lk the second time.

good way of putting it. you can mash the shorts really quick and you don’t want the qcf to possibly stand you up or anything so there is some delay before you start it. but not too much since it is all so fast.

It was horrible for me at the beginning with most of Necro’s confirms, because i learned play with a stick with a charge character… so doing back MP xx SA3 was not easy and even today, it’s not great but i’m still train on this.

Worse is back LK ~ standing MP xx SA for me.

You don’t cancel hitconfirm Gouki cl.mk, you do it by linking SA1 after seeing it hit. Just piano the super and it’s easy. Same thing with Remy cl.mk, SA2.

Ah, so it really is like that. I always just put in the super after the 3rd lk. I can’t do the qcf in the middle

  1. You should only be working on hit confirming for one character. 3s is a game of mastery and it takes most people three or more years to master one character.

  2. Practice.

</thread>

Don’t listen to this guy. He has a healthy relationship besides 3s. He can’t be very good at 3s. He just can’t. It makes no SENSE.

Hi Mio. Did I see you at arcade relief? I coulda sworn it was you.

The Ken TC one… Do it without the fireball… It does 1 point more damage without the fireball. :slight_smile:

Also, here’s a tip - put the CPU in training mode on random block/parry/nothing and work on it that way. I used to be at the point where I could hit confirm 2 c.lk with Akuma into fireball… I need that extra c.lk, c.lp, c.lk now because my reaction time is weak.

As for Chun’s, you COULD do the HP fireball as sort of an option select. If you see the confirm just do a qcf+k and get it. If not, oh well, you got the bHP > kikoken for extra damage anyway.

More importantly, it’s much more difficult for people to punish that way.

Only advice I can give is go grind training mode.

Hmm, I’ve never heard this. Care to elaborate?

if they block.
maybe some chars/with super can punish that since ken’s hadou sucks balls. not sure how far back it pushes.

i don’t imagine it would be that safe if your opponent is cornered. ryu has a better hadou and can’t use it against a cornered opponent safely. so ken almost certainly cannot, even with the added push of two normals v one. midscreen it might be mostly ok except vs some supers or something.

I see. Thank you.

Well, some characters can punish the fireball on block and even then it’s a very easy red parry.

just put the trng mode dummy in random guard , that should be good enough for hit confirms, i think c-royd has a video on hit confirms…:tup:

Yeah, I see that now. I just realized how easy it would be for Chun SA2/Ken SA3/Urien Tackle/Akuma SA1/MakotoANYTHING to smack Ken for that shit… :frowning:
Derp on me. :-/

strong fierce hit confirm is the same as short short super.

push the buttons real fast, and now that the fierce has been “buffered”, or set to function as a chain combo/target combo, you have that much more time to input super without worries of jumping and such.

It’s like 2007 again…:lovin: