Since some people seems to show an interest towards AVG2, why not have a topic to talk about it?
What is AVG2?
It’s an oldschool 2D bishoujo fighting game released in 1998 on PS1 that, instead of having airdashes, bursts and air tech’s, has KOF-like super-jumps, character-specific chain combos, SFEX’s super-canceled-into-super system and Alpha series’ defensive subsystems (minus the roll). If you like games with emphasis on air-to-air and air vs. ground combats; maximizing damage from an anti-air, a counter or even a command throw; burning all your meters to quickly dispose of your opponent in one shot; breaking your opponent’s face with instant supers; oldschool 90’s action/bishoujo anime like Burn-Up W and Devil Hunter Yohko or just older looking waifu’s in general, you might want to try it.
Setup netplay
First thing you guys might wanna know is how to setup ePSXe netplay + Hamachi (playing without port-forwarding). I’ve never done it before, but I’d like to try it at least.
How to get Hamachi
(taken from there: The TMNT Tournament Fighters (SNES) Thread: TF Revelations, by Veserius)
[details=Spoiler]First you need to make an account with logmein who runs hamachi. go to https://secure.logmein.com/ and click create an account or try it free
Fill out your info.
Once you’ve hit continue hamachi gets kind of stupid and the new website is kind of unintuitive on where you actually download crap.
[…]
If you aren’t lazy there are 2 steps in the spoiler
[/details]
How to setup Hamachi
(also taken from there: The TMNT Tournament Fighters (SNES) Thread: TF Revelations, by Veserius)
[details=Spoiler]Once you have Hamachi installed click Network(you can change settings like your name under System -> Preferences). Network gives you two options.
Create a network lets you make a network that allows you to interface with other players you invite or who know the network exists.
You can set the name of the Network and a password to restrict people attempting to join.
Clicking Join an existing network gives you a similar dialog box
Fill out the Network ID and Password to join the network.
ALL THAT WORK and nothing has really been done yet. However notice that you should have an ip address above your name in x.x.x.x. format and anyone in your networks should also have their ip address available to you. This was the point the whole time![/details]
How to setup ePSXe for netplay
http://ngemu.com/threads/epsxe-netplay-cyberpad-kaillera-1-9-0-1-8-0-1-7-0-1-6-0.147136/
Where to get a gamesave?
http://db.gamefaqs.com/console/psx/save/advanced_vg_2.GME
Just load the file as a memory card, it works. You need it so that both players has the same file and because it has Material and Miranda unlocked as they’re allowed in competitive play. Don’t forget to adjust the settings according to the ruleset at the end of this post.
Universal Subsystems
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Air Block: ub/b/db while jumping
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Dash: f, f (cancellable with either HP* or b**)
*Except Ayako who can cancel it with HK
**Except Ayako, Satomi, Kaori, Miranda and Manami. -
Back Dash: b, b (Tamao and Manami can cancel it by pressing f)
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Super Jump: d~ub/u/uf
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Dash Jump: dash, then jump (except Ayako, Elirin and Manami)
*Dash Jump covers the same vertical and horizontal distances as a Super Jump. -
Throw: b or f + HP/HK when close
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Ground Tech: tap d before landing
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Throw Tech: same as throw
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Guard Cancel a.k.a. Alpha Counter: b, d + LP/LK/HP/HK while in blockstun (costs half a meter)
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Taunt: select (some may be canceled into anything, some may not)
Lv1 supers can be done with either doing a motion twice and 1 button or doing a motion once and 2 button.
Ex.: Kyoko’s anti-air command throw super is both dp,dp+K* and dp+KK. But in order to cancel a lv1 super into another lv1 super, you have to do the first method. The second just won’t work.
*By the way, when inputting a dp,dp super, it doesn’t have to be exactly f,d,df,f,d,df. You can actually skip the first df so it’s gonna look like f,d,f,d,df.
Some useful links and match videos
The Holy Bible
http://www3.atwiki.jp/avg2/ (movelists, combos, general character strats, system-specific informations, it’s all there, but in Japanese)
Valkyrie of the Glory Tournament - June 8th, 2013
[details=Spoiler]http://www.mmcafe.com/nico.html#http://www.nicovideo.jp/watch/sm21197064
http://www.mmcafe.com/nico.html#http://www.nicovideo.jp/watch/sm21197326
http://www.mmcafe.com/nico.html#http://www.nicovideo.jp/watch/sm21197722
http://www.mmcafe.com/nico.html#http://www.nicovideo.jp/watch/sm21197906
http://www.mmcafe.com/nico.html#http://www.nicovideo.jp/watch/sm21275711
http://www.mmcafe.com/nico.html#http://www.nicovideo.jp/watch/sm21275983
http://www.mmcafe.com/nico.html#http://www.nicovideo.jp/watch/sm21276178
http://www.mmcafe.com/nico.html#http://www.nicovideo.jp/watch/sm21276283
http://www.mmcafe.com/nico.html#http://www.nicovideo.jp/watch/sm21284102[/details]
Casual set with Takoyaki vs. Yosaku - June 7th, 2009 (showcases some characters that weren’t used in the previous set)
[details=Spoiler]http://www.mmcafe.com/nico.html#http://www.nicovideo.jp/watch/sm7094211
http://www.mmcafe.com/nico.html#http://www.nicovideo.jp/watch/sm7135699
http://www.mmcafe.com/nico.html#http://www.nicovideo.jp/watch/sm7138169
http://www.mmcafe.com/nico.html#http://www.nicovideo.jp/watch/sm7138402
http://www.mmcafe.com/nico.html#http://www.nicovideo.jp/watch/sm7138980
http://www.mmcafe.com/nico.html#http://www.nicovideo.jp/watch/sm8999885
http://www.mmcafe.com/nico.html#http://www.nicovideo.jp/watch/sm9001254[/details]
Competitive Ruleset, according to the Japanese community (as of 2014)
- Time: 99 sec
- Macros turned off (the in-game SP1 and SP2 ones)
- All other options set to default (which means Speed setting is at Normal - this may be subject for discussion as I find Normal to be sluggish; Turbo 2 just feels better)
- Material and Miranda allowed
- Material and Miranda vs. all 12 other characters: handicap set to 2:6
- Tamao and Manami vs. all other characters except Miranda and Material: handicap set to 4:3
- Kaori’s standing HK > standing LP link is banned (thus nullifying her braindead infinite)