Advanced Strider Tactics Vol 1: Corner Game by clockw0rk

yo that re-orb when one of the orbs is off screen does not work

wrong info

nah it works. I’ve been fucking around with it all day today.

I still don’t know how to do it every time but I can do it maybe 2\5 right now. I just now startred practicing s\d again. I dont know if its randomly giving it to you or if its possible to do it every time. There is something wreird about it though. Even though you split the machines and they walk seperate directions, it still won’t give it to you sometimes. My best guess is that there is 2-3 frame window where the glitch is activated off of the teleport setup.

I’m going to try to make the NC tourney for 1\6. I’ll show you how to do it if I make it. Otherwise your going to have believe my post about it.

its still new to me so bare with the minimum amount of knowledge I have about it but it does work.

Just keep doing it and keep trying it @ different times right before the meter ends. You’ll eventually get it. Thats how learned about it in the first place.

random insite about s\d

one of the keys to this team is to master everything. All the basic strategies should be subconcious like breathing. This lets the majority of your brain focus on the fight and situations where you need to decide on your strategy. Things change constantly every game, your running out of meter and the opp still has life, doom is hurt etc. The change in strategy should be instant. When you start thinking about what you should do rather than what the opponent is doing you’re going to lose. Not to mention that if you’re using your brain on what to do, your also using your brain to pay attention to the fight. You are giving yourself the best chance to fuck up execution and kill strider. Even if you fuck something up, it shouldn’t take more than a second to try to save yourself, anything longer than that means your probably dead against a good opponent. In some cases your dead off of that mistake even if you attempt to save yourself.

The execution sensitive spots where strider would die like teleports into wall climbs or grab super instead of orbs can be side stepped if you plan your trap properly. All though sometimes strider does need to teleport naked w\o an assist or orbs, you should try limit those as much as possible. You do need them but try not to put yourself into the position where striders life is going to depend on it. S\D is nothing short of 100% execution just to stand a chance.

once everything is mastered the next step is to pick your spots. PLAY PATIENTLY. I can’t count how many times where playing patiently would have one me a game or even a set. When I felt like I had everything mastered, I thought I could come in and just swing away and nothing is going to stop me. Thats simply isn’t the case because s\d is execution sensitive. All though I still think that s\d has the ability to swing 5x more than the rest of the teams what good comes out of it if strider dies? if you simply just wait, pick your spots and do what needs to be done to win, you’ll eventually start winning more. You want to try to keep it as basic as possible. This will limit mistakes. All though strider does need to go advance every once in a while. If you play smart early in the match, you’ll stop running to the advance stuff less to make up for life.

The last step is probably trying to stay ahead of your opponent strategy wise. Strider can only be countered in a few spots once you’ve mastered everything. You base your counters, assist kills and the trap around those counter spots. Of couse every player may try to attack you differently but @ least you know when its coming. This is one of the best thing about trap. You can only be hit in so many places during the trap and when you know where those places are, your always going to have the upperhand.

the last bit of advice I have is if you exactly have one meter, and that meter won’t allow you to kill an opponent or snap and kill an assist, DO NOT USE IT. Once the trap is over, you’ve put yourself in bad situation where you can’t activate if get into a bad situation. I try to never activate with anything less thatn 1.5 meter. The trap itself builds meter and depending on which meter building techniques you know you can build that last half during the trap.

master everything
pick your spots and play patiently. Don’t force things.
try to stay ahead of your opponent in terms of strategy. Try to see how they’re trying to fight you. Strider has the ability to totally change the tempo of the match if you can get the assist in the death setups.

Sent/doom is the problem. How do you guys(snake,kai) use sent/doom vs:

mag/storm/cyc
storm/sent/cyc

mag/psy

anyone with good rush and invincible helper…the rushdown is too glitchy

It’s pointless to pick the team unless sent can avoid getting hit(mag snaps in strider, he has no chance to escape his guardbreak soooo… ggpo)

I don’t know how the hardcore players handle that shit.

Iposted this somewhere a while back in a old thread.

Useually against those teams, I force them to super jump by chiping with spitXXfly + calling Doom from across screen and some HSF’s from now and then. Once they super jump, you can fly low to the ground, call doom and fly to the other side of where they’re going to land to pin them. Another useful strat against getting your Doom stomped by another Sentinel or just rushed the fuck off the screen is to normal jump foward and block the tri jump or stomp instead, Doom will be protected.
Another thing, when they try to hit you with a tri jump while Doom is out and you push block it, they’ll get pushed back into a rock and you can fast fly them. It because instinct for me to fast fly off of rocks. I just know when a rock will hit. This way, I can set them up to get hit by rocks if they’re close. If they’re far, I just repeat that spitxxfly + Doom and a side order of HSF every now and then.

Cyclops isn’t really as much of a problem as commando IMO. All lyou have to do is know when they can assist, and know where the assist goes. Counter calling Doom does well. Also punishing Cyc is a good idea from time to time. It scares people from spamming him out. You really need patients in this match, but you can lock down another Sentinel even when they have cyc. Now Storm/Cyc can be a problem. But if you can get Doom out while she’s across or even half screen away without getting hailstormed, you’re good. It’s really hard for cyc to hit Doom while Doom has already been called out, especially from afar. You play the keep away game and get her to super jump. Then repeat the same pin process or you can mix up a bit with high/low game, crossing up cyc, etc.

Ah, the famous Mag/psy. Now this one shouldn’t be that hard. Push blocks and buffering hits to keep doom out. Once mag is away, you’re good. cross up with Doom. Call out Doom, fly towards mag and unfly, Dooms rocks should come shortly after forcing everyone to block. If they don’t block, they rocks will come. If they call out psy, she will get hit. Doom is safe behind you throwing rocks.

It’s a bit dificult to explain, I really have to put up some videos. I play with killers up here in NY and I can hold my own. It’s really easy to land hit’s if you know all of the properties of Doom. IMO Sent/Doom is a good team if you’re patient enough to give and take.

hmm. I already try some of those strats with my sent\doom. When you start going into countering counters, it goes forever but it hurts ssd more than the rest of the top tier teams. ssd has to work harder because of the teams nature and when strats get countered, the fight becomes even harder for ssd. Thats where sent\doom loses its edge IMO.

there was some stuff in that post that I haven’t tried yet. I’ll give it a shot. Maybe I’ll get some ideas from it.

I would like to see mixup play other good s\d players. I basically ran s\d against him for 3 years and he knows just about everything to stop it. I don’t think I’ve beaten him in 4-5 months with ssd.:looney:

I want to see how you would do against smoothviper, yipes, wong, sanford, lincon etc. The beastly ny peeps. That will give me a better idea on how to handle that type of player.

Thanks for the ideas. Imma try some of the regular jump stuff.

i haven’t played a tourney in forever. But what I would do against Storm/Sent/Cyke when starting Sent/Doom is basically not fight storm on the ground. If she’s on the ground, I’ll spit, fly, unfly all the way until pigs fly and never move a pixel forward. This should force her to jump into a zone where cyclops is pretty much a non factor and i can smack her with a fast fly or a frying pan. If she’s ever less than 3/4ths of the full screen away from me on the ground, that’s when i start flying or dashing back. The biggest mistake I see most rookie Sent/Doom players do against Storm/Sent/Cyclops is getting frustrated and doing too much and not blocking enough. Many of them will spit, fly forward, then try to stomp as if Cyke isn’t there. Don’t be afraid to just hold back even when super jumping forward. If neither of you are landing hits, that’s just more meter you’re building with Sentinel to give to strider. And give me 5 bars with Strider and I will fight anyone.

Mag/Cyke is a much deeper match that i really like. Not because i know how to win it, but there’s so much to it that it’s fun. It’s like playing a game of chess.
I treat Magneto/Cyke almost like Mag/Psy with the only difference that i will unfly a lot sooner if i fly forward to poke a stomp. I’ll usually mix up spit fly unfly at full screen, then drop doom. If magneto sj’s, i fly back. If he’s still on the ground, i fly forward a little and poke with a flying lk (2/3rds screen reach) then unfly to bait cyke. What I do from there depends on a lot of factors (does he call cyke, does he super jump, etc.) and quite frankly, I could write a book on it (which I don’t have the time to do right now). Anything specific you have in mind about it?

Mag/Psy, just hold back and press fierce and call doom whenever you need to to prevent Magneto from dashing underneath you when you’re in the air. Fly forward and bait psy with full length flying lk pokes then sock her one when she comes out. DHC to Strider once you have 3 bars and you’ve pretty much won. I used to start strider in this match almost all the time, but after i learned how to block and play some sentinel mind games, i’m starting sentinel now.

So yeah, Sent/Strider/Doom is like the 2000-2002 Lakers. Sent=Shaq, Strider=Kobe, Doom=Phil Jackson. Shaq puts the hurt on them in the beginning, if he can’t finish them, Kobe closes out the game while Phil directs traffic.

hmm so no mixs up on strom with stomp patterns? I always though since that rocks are going to pin her, that would be the best time to go for a mix up? The things you say not to do is how I play.

how should I handle square jumps + cyke?

hmm. I see what you’re getting @. What if the opponent uses cyke just for the sole purpose to counter call doom? It’ll put my sent into a situation where i’m forced to block my way out. I guess I gotta get the d up.

lol.

My execution is there its just I never figured out any good sent\doom strategies.

well, one of the reasons i’ve been using stomp patterns is because I’m using striders ground type assist now. You can do stom pattern into strider assist, lk ,lk rp for 60% life. And when striders ground type hits, it puts them into otg state. Sents rh will force an otg roll before the opponent can roll. Its a free unblockable in the corner or if your mid screen its an unblockable, hsf quick cancel orbs follow up. The same concept behind short short psy with magnus then c.lk, c.rh is unrollable.

It depends on the situation. If a storm is going to sit around and let me pin her with rocks from full screen, chances are, i can damn near OCV the whole team with Sentinel alone while doing everything wrong. If she falls into the rocks from a jump, i’ll do a few stomps here and there and block whenever she is in position to call cyke. Of course, there will be some exceptions. Like if I happen to sandwich her in between Doom and Sentinel, i’ll take whatever cyke can hit me with because Doom is still going to be throwing rocks by the time i recover from the gene splice. I can then smack Storm or Cyke or sometimes even both.

Square jumps + Cyke is really situational. Like I said, I try to keep myself out of a position where she can really spam Cyke to her advantage. That includes in the closer quarters zone on the ground. If storm tries it and I happen to be in that position, the only thing I can do is block everything she throws at me and wait til i get a chance to move. But usually if I’m in that type of position, i’d super jump out of the way.

Make sure you call doom in the situations where he is in no place to countercall. Like full screen spit fly unfly range, or when he super jumps.

Vs. Mag/Psy, I wouldn’t necessarily say it’s entirely about punishing the assist. It’s more about gaining the psychological advantage over the opponent. If you punish psylocke once or twice, if the magneto player is smart, it’s going to make him think twice about calling her and making him more gunshy about attacking. That’s exactly what you want with Sent/Strider/Doom. You want your opponent to be too scared to do anything but block. That’s free corner stomp bait and lockdown fest right there.

Guys, you need to really be careful with calling out Doom full screen away and doing spit fly. Drones+typhoonxxHailstorm will fucking wreck you. It’s good to use, but not to abuse.

Don’t call doom until you get the first spit out. This will make sure rocks have more priority than drones if doom is out first. The only way typhoon hailstorm will hit you full screen is if she guesses right out of the blue when you’re doing nothing and all of a sudden you decide to spit. If I see drones while i’m spitting, that’s a cue for me to fly forward out of fly mode and start stomping.

I had some success with your strats kai. They helped. It even put me in several positions where I could of won the game. I think I get your strats but i’m still being overwhelmed. I’m trying to learn how to block out and counter. Which isn’t easy to do when magnus kills you in 1 hit.

I wish I had a spectrum of comp rather than just 1 player. That way I could see if what I’m doing is working gradually. Its too hard to figure this out when my competition always kills me in 1 hit.

I keep on wanting to stomp patterns + doom for easy chip. Then back off and go back to your strats. Is that wrong to do?

If you can get some damage in on your opponent without getting hit, keep doing it. The whole point of my strategy is to keep yourself from getting nailed with that one hit that kills you

Don’t worry about stomp patterns. Just do what Kai was saying. Play Sentinel like you’re playing CVS2 no need for stomp patterns, just little pokes ever now and then to control the pace ever so delicately.
Trust me, EVEN in you get a tiny chance to attack, don’t. Stay away from Mag as much as possible. Only go in for a poke when it’s guarenteed, and even then poke once and retreat. NY doesn’t respect Sentinel at all.

good looking out.

that staying away strat is definetly working. Magnus and storm do have a hard time with that. Can’t believe the answer was that simple…

what about ssd vs scrub or scrubclops.

If they start sent, I guess im ok. Its just when they start cable, I have to start my strider and if dies its game over. right?

the only time I’ll ever start strider is against scrub\scrubclops when they start cable. Sent cannot fight this @ all. I even may pick s\c\d and work the cable cable fight.

what strats do you guys use?

I like the Sent vs. Cable matchup fine in the scrub matchup. It just takes experience to find all the patterns and angles to do it. If you really don’t feel comfortable doing it, play Cable/Strider/Doom. That was my answer to team scrub when my Strider/Cyke/Doom kept getting murdered by Sin. Match up Cable with Sentinel and you should be fine.

thats some brave shit. Sent on cable is never easy IMO.

cool, I thought switching up the team would be a decent answer.

how many years have you been playing s\d for? I got 3 years under my belt but it seems like you know 10x as much me. Well 10x as much as far as strats go. I’m pretty confident in my strider. up to about a month ago, s\d was the only team I knew.

hope you go to evo this year. I could use the help on my strats and I would like to see you vs mixup. Besides, I have some new shit that could make s\d more leathal.

I used to think the key to ssd was s\d but it seems that the sent\doom fight is more important.

ay snake, do you have any problems against cable players in NY with ssd?

I’ve been playing s/d for 6 years

Sent takes Cable easy