them orbs yo
I’m running out of things to add. There should be enough information within these pages for any person to pick up s\d and become effective with them.
heres the scenario: your fighting against scrubclops with s\d. You activate, throw a few rings and teleport onto cable for an easy mixup. No one likes to be trapped so of course they’re going to drill there assist button and hope cyke comes out. Magically, cyke hits strider, cable AHVB’s him and now striders dead. Possibly the rest of your team too depending on how much meter cable has.
How the hell did the assist come out? why wasn’t block stun constant? its too easy to get killed because people like to mash AA against strider. Thats why I’m going to tell you how it happens. The #1 way any person will try to get s\d off of them is to drill the assist button and hope for a hit. Of course better players find different ways but even great players will try this because its easy to do.
I can’t count how many times I’ve died off of this exact situation. It used to frustrate me but now I laugh it off because of how simple the solution was. For a while, I was scared to come in @ times because I never knew why that would happen. My months of frustation is your gain because you won’t have to deal with it like I did.
before I go into ring patterns, I have to explain twitch guard. Twitch guard is what my area dubbed it as because we didnt have a name for it. ALL it is, is when you hold back and the opponent does a move that can hit you, your character will go into block animation even though nothing is touching them. This is deceptive to rookie strider players because what may seem like proper block stun, is nothing but twictch guard.
when strider activates orbs, the opponent can hold back even though no rings are on the screen. This is because the machines around strider count as projectiles according to the game.
I’ll try to explain this the best I can. A video would really explain it though. You simply can’t activate then teleport onto point and think they’re going to be locked down. Knowing how to do this properly will ensure that you will never run into a death scenario.
go to training mode, pick strider, activate from full screen and just start throwing orbs. You’ll see that strider throws them @ different heights and patterns become visible. Sometimes its 2, or 3, or the patterns change. Its possible to control which patterns you want but its hard to describe this w\o a video. Myself, I can throw a straight line of rings or exactly 2 every time. This is based upon when you hit the punch and where the machines that throw the rings are. If you get that.
of the many types of rings strider can throw, only 2 are needed for guranteed block stun. This is how you teleport onto point w\o an AA popping you out of the way. Theres a certain ring pattern that allows the opponent to call their assist because of twitch guard. Twitch guard is deceptive because it looks like there in perfect block stun when actually its not. I won’t go into that because its not relevant. Theres only 2 rings you need for perfect block stun.
Theres one type of ring that hits the opponents feet and another that ring that hits the opponents shins. You need these 2 specific rings back to back for perfect block stun. This means you have to watch your ring pattern then teleport when you see those 2 rings back to back. Now, these 2 specific rings can be performed every time through out the whole ring rotation. But if you sit there and mash P during orbs, you’ll eventually get the ones you need. You time your teleport as you see that patter of rings hit thus ensuring that no assist will pop you out of the way again.
Once you grasp the concept fully, the people who drill there assist are now in trouble. If you hear the opponent drilling their assist button, you throw that orb pattern that will make the assist come out. THEN you can make them pay every time they sit there and mash AA whenever you go for a trap pattern.
I could go more into ring patterns, but I’d probably confuse myself \ everyone if I tried. Only a video would truely show everything about this. I tried to explain the bare minimum to make it easy but if you’re confused on something ask away.
this applies to every character other than the big ones like sent\ jugg\ BH. There bigger so they would take rings that would normally miss the rest of the cast.
since I’ve figured out this, I’ve probably been hit less than 10 times by an AA assist out of the 100’s times I’ve ran s\d. Those times I was hit, was just me not paying attention to ring patterns.