Okay, so the whole concept behind the jag kicks are like this, use the ia jag kicks for pressure after block strings for the safest option, plus if it hits you follow up with a sweep, cr. lk xx rising jag, or mk xx super. If the player is smart he will finally start focus attacking them and that’s when you start using the ground versions to break their fa. The reason I think the ia jag kicks are better is because you can actually follow up with something after it. Your opponent will start feeling real safe about blocking them low and that’s when you can hit them with an ex version.
What I’ve been doing is…
cr. lk, cr. lk, cr. lp, cr. mp, st. hk
cr. lk, cr. lk, cr. mp throw
That’s the blockstring and tick throw set up that I usually use, and they will run into the st. hk and start trying to counter poke me. This is when it gets fun.
cr. lk, cr. lk, cr. lp, cr. mp. PAUSE. ia jag kick
The ia jag kick will go over their counter poke and you get a free combo when it hits. If they go for the throw tech your ia jag kicks eats it. However, crouch techers will just block low, but you can smack them with an ex ground jag kick for a solid knockdown.
Also, use the hard kick ground jag kick to bait out reversal attempts, I haven’t started doing this yet, because I’ve been working on the other set ups, but I’m sure this will be pretty good for people that want to reversal your jag kicks. So, I’m thinking something like this… You do the block string of your choice and after you have them thinking you’re going to ia jag kick after it, just take a step back and do the hk ground jag kick. This will hopefully bait out their reversal and give you a free chance to punish.
I’m not saying any of this is set in stone or I know adon better than the next guy, I just think these are the smartest ways of using all the jag kicks. I don’t really think lk ground jag kick and mk ground jag kick have that many uses, but to each his own. Just make sure to always mix this stuff up and play it real safe and smart. As long as you’re doing it safe Adon has a really strong pressure game. My execution is still a little sloppy, but I’m already getting results from using the kicks like this.