DJ:
Slide is fucking stupid. Double kicks are fast and stupid.
Both can be punished almost all the time with c.MP though. Punish double kicks with c.MP x LK RL (1 hit) then free safejump if he’s meterless. I played a good DJ for the first time the other day and it was really fuckin annoying. I didn’t know these moves were that punishable though. To be safe they have to hit with extreme precision which I don’t think is really feasible at will.
Also, you can punish his knockdown c.MK with c.MP, and all these moves are punishable by EX RJ, but I’m not yet sure if it’s worth the risk whiffing.
Careful about cody, bingo is probably the best answer to jaguar kicks in the game. I’m not yet sure how to bait/make it whiff but it’s probably possible to make him stop. He most likely won’t be able to react to close range ones either, especially iAJK. Jaguar kicks have multiple hitting points and the farther you are the easier it is to react to. Most of his specials can be punished by LK RJ if in range or c.MP. LP hurricane can’t, though. Remember you have a 3 frame jab in this match (and in most matches actually).
When guile throws a slow sonicboom to make you jump so he can airgrab you. I stared using taunt#9 to go over the sonicboom then HK JR too punish his jump-in. Its fun but maybe too elaborate. Is there a easier way too punish guile’s setup?
I like to do a M.JK over his sonic boom. Most of the time they don’t expect it.
I also just noticed that when you do cr light kick +cr light punch + lk.RJ, the RJ whiffs on ryu and cody. So instead, you can do HK. RJ or EX RJ.
If you’re timing is on point you will either go over sonic boom with m jk or trade in your favor. Rare for someone to be holding up after throwing a boom, if I see them do that once I’ll just wait the next time and rj fadc their whiffed air throw.
In my experience, Cody is pretty much useless on wake up against Adon. You can just keep mixing it up with cross-ups, neutral jumps, low and overhead atttacks, and so on, and you’re safe as can be… Just don’t screw up or he’ll punish you hard…
hey guys…hmm i just started Adon recently, and to be honest a fascinating char. though am having troubles Against Good guiles who do nothing turtle, Honda’s pressures and Akuma. I searched in here and found some info but werent that effective. any idea please? if u know which pages are in here that tells the match up good then please tell me, or if u would like to share then also please go ahead.
also Bison is somehow still pain (i shifted from Ibuki and Abel to Adon)
Edit: problem solved somehow. though if u still like to share anything please go ahead
Your kidding right if you think this then you cant of played any good cody’s a well timed zonk punch or whatever its called will stop anything adon does on cody’s wakeup.
This post will fall more under “strategy” than “matchups,” though if anyone has match-specific stuff to contribute, that’s great. I’ve been having great (relative) success with Adon since picking him up and I only see em getting better. In the interest of being as TRICKY as possible, I want to list all the possible things we can do after a blocked crossup or safejump (blocked because on hit is obvious and blocked is where the tricks come in), and ask you guys to add or subtract any items that should be there or shouldn’t. I’m posting this list for 4 reasons: 1. To learn new tricks from you guys 2. To stop doing any that aren’t good 3. To share any that someone else might not be using 4. For input on how to use the one with the (**) better because I’m not certain its best applications.
After deep crossup jMK or safejump:
-cLP/cLK, cLP/cLK xx HK JK or cMP xx HK JK
-throw
-cLP/cLK, throw
-cLP/cLK, block reversal
-neutral jump HK on way down
-neutral jump HK on way up
-neutral jump MK xx LK AJK on way down
-neutral jump MK xx LK AJK on way up
-re-crossup jMK
-cLP/cLK, re-crossup jMK
**-cLP sHP xx HK JK
**-sHP cLP xx JK if still blocking, RJ if frame trap worked
(those two, as mentioned above, I’m not sure if I’ve got right. Any assistance?)
-also, while it doesn’t fall under “after blocked crossup,” landing empty and going into cLK into combo is another great option.
So are there any good tricks you guys like in this situation that I’ve missed (or explanations on how to improve the sHP-related ideas)? Or any on here that aren’t so hot? (like maybe the njMK xx LK JK? Sometimes seems awesome, sometimes not)
I’m seriously loving Adon and I think he has the potential to be my best, in fact! But I feel like I need a few more rushdown tricks besides the above arsenel. I’m not having too much difficulty getting into the crossup game situation, in general, so I want my opponents to shit themselves when I do (like vs Rufus).
Ever heard of a safejump? Besides, most meaties will recover in time to block zonk. Cody is indeed “free” on wakeup.
I can’t give post crossup muxup advice, my game has been stagnating for a while which sucks.
Something nice I found vs bison:
LK scissors are kind of a pain on block. Even tho he’s only at 0, it’s much easier for him to stuff your shit. You might think he’s ripe for a jumping at that range (bison close antiairs suck VS your j.HP) but if he does c.lk he will catch you pre-jump.
For some weird fucking reason, if you block the second hit of lk scissors standing, you can jump on him at this range and he won’t be able to hit you pre-jump. Unfortunately you’re not at crossup distance but it’s worth a shot. I don’t know why you can jump out of scissor loop if you block standing, it doesn’t seem to give you more advantage to stuff him or anything. I tried it with ryu and it doesn’t work for him, he gets hit by c.lk, dunno about other characters.
Wow, if that’s true that’s really good! Though something about jumping forward after a blocked scizzor feels pretty dangerous. Gonna have to test that shidt
I’ve been contimplating switching from ultra 2 to ultra 1 for the Balrog match up.
two reasons
the damage
Most Balrogs i’ve encountered really want you to come to him and either become impatient and start rush puching/TAPing toward you which probably could be Revolvered on reaction. Or in a situation where Balrogs will just Headbutt away from cross ups, and a possible ultra punish from that?
I don’t think U1 is a good option against anyone with a better ground game than Adon. Rog’s normals are just too solid, and players don’t have any reason to give you an opening to punish with Revolver (the dumb ones do, but let’s assume they know the matchup). I think the general strategy against Rog is still just attempt to footsie him, focus his big pokes, and try to get in close for the Adon grope special (y’know, where he gropes you with his knees).
Bisons I have played follow a standing roundhouse, or a crouch lk. That hk destroys adon for free. It stops every type of jaguar kicks and ex ones ( except maybe air ex jk ). Damn hard matchup on par with balrog.
Hey fellas I have an huge ft 10 on Friday against a good Abel player. I don’t know anything about Abel so any tips or anyone who can play Abel on a very solid level so we can play on xbl my gamertag i’s chipmunkdown2. I need some advice before Friday much help appreciated
Damn I’m surprised there isnt any guile matchup info…
-With guile you may want to stay in their face with c.mp~m.jk
-M.jk can punish his sonic booms like all projectiles but be warned i’ve been bitch slapped out of my jks
-Really try to save your meter because things can get a little unbearable against guile without any
-Also your normals are your best friend try to stick with his c.mk and standing fierce and close standing fierce
Fei, Fei is frickin god like on wakeup so I would advise you to keep a good median distance so if he does fuck up you’ll be in his face ready to screw him. But the key is to be patient and try to counter majority of his moves with adon’s c.mk and standing fierce or c.rndhouse
-Punish any chicken wing with RISENJHAGGA!
-Any rekka once blocked can be punished with his RJ