Adon AE changes for 2012 Edition

True. It’s impossible to tell what determine their choices based on the changes they make.

I think a lot of people are of the opinion that they listen to arbitrary nonesense but things are still being discovered in this game (take a look at the tech going on in the Makoto forums) and they have been giving some hidden buffs… so who knows, maybe his JK nerf will come with some changes that will make him stronger overall.

I think if that is the case his play style will have to change just a bit. Or require more thought at the scrub level, I say that as I think the JK nerf was made for the apparent strength of Adon from the beginners viewpoint.

That. That is EXACTLY what i want. An air JK off jump back would be a really nice tool for fireball games, spacing and baiting but really if Adon got what i quoted above i would be throughly satisfied with 2012 Adon.

Well firstly, there’s lots of TK moves in the game, akuma’s air fireball, sim’s teleport, vipers siesmo chains, ibuki’s shiruken, pretty much any air move can be TK’d to some degree or another, hell even sim’s u2 and both of ibuki and vipers ultras can be TK’d to SJC them, it’s not that TK moves are bad, it’s just that TKCS gave cammy insane pressuring ability and it was very very safe in that if done right it only lasted for a few frames before you were safe again meaning there was no possibility to realise it was happening much less punish, even if the opponent read it was going to happen. With Adon’s IAJK the arc is so long that it could easily be reacted to with srk and it can be focused so could easily be punished with ultra, it would be a high risk high reward move when people learned to deal with it, which wouldn’t take long considering all you have to do is focus it.

I think they lowered the window for Makotos Tsurugi for AE, and I recall reading that they are lowering the window for Dan’s IAKoJ in the 2012 patch.

So some hope, albeit very, very, very, little.

I definitely like the idea of easier-to-do IAJKs (mine are 50/50 at best) but I really doubt this is something the devs will consider because of the possibilities with the move. A faster JK that can be combo’d after that’s easy to do? Capcom (and most of the players) already think Adon is overpowered (Why? I don’t know) and I don’t think they would like the sound of that. As I said before, if it had been as easy to do as the TKCS, they would have nerfed it by now.

Who thinks Adon is overpowered?

People who dunno how to block and punish ground JK’s xD

Yea but it can be focused and if focused would leave you open to any counter imaginable, everybody has a focus. Would be a counterhit too so would crumple at lvl1 focus, it’s not really as simple as ‘faster jk that combo’s’ it could give Adon some actual mixups and hit confirms, something he’s sorely lacking in. I would be happy to eat the ground JK damage nerf if they give a more useful AJK, not sure on the hitbox though, with something like that you’d have to actually play the game with the nerf in order to know whether you could live with it or not but i’m guessing the hitbox change will be very bad for Adon’s corner pressure, spacing and control of the midrange.

And that’s coming from Zangief and Yun mainers…
When the JK nerfs came out, the general consensus in the rebalance thread is that it was a good change…

People don’t like a tough match, solution…nerf…there’s plenty of people who say Yang deserved what he got, he definatly didn’t, he needed some tweaks as he was overpowered (not nearly as much as the other two of the hong kong trio) but i don’t even see how Adon falls into the same league as those three. Even look at Akuma, he’s recieved 2 nerfs in 2012 and an unimportant buff, he has lost 1 mixup and 1 way to apply safe pressure but he has tonnes of other things to fall back on and plenty of other mixups and safe setups.

If the nerf to JK’s hitbox is bad Adon will lose his only way to apply safe pressure and the only thing Adon has going for him is pressure, he has average to slightly above average normals with very bad range, mediocre anti airs, very short combos that are relitively difficult compared to say Balrog, Akuma or Sakura (i know they all have very difficult combos but they have several easy ones aswell), below average health, one comboable special, 2 if you count IAJK but as it’s so unreliable it’s risk far outweighs it’s reward, a poor ultra 1 and a somewhere between good and very good ultra 2, poor mixup potential and the fact that he can be thrown out of most of his specials doesn’t help him. Some big pluses for Adon are for the most part Adon is in control of where and how the fight takes place and the ‘Jagga mind tricks’ but given all that it’s really hard to see how anyone gets the notion that he is overpowered.

Also the fact that most of the cast is getting buffs…deejay, guile and vega matchups in 2012 anyone? Adon is most likely going to fall to the bottom 2/3rds of the tier list in 2012 if things stay as they are.

tl;dr Adon has 1 good part to his game, it happens to be incredibly good, the rest of his game is severely lacking, if that 1 good part gets taken Adon becomes a waste of a character slot, i would be very disappointed if that were to happen as i’m sure all you would too.

I personally don’t listen to these two morons. Cross Counter Asia is fucking stupid and is unbearable to listen to. That’s coming from an asian in an immigrant family. I like how they say that E.Ryu’s sweep is slow (7F startup if I heard correctly?) when Adon’s is freakin’ 9F. I don’t listen to these guys, they’re so biased… It’s funny how they fail to mention that JK got nerfed, thinking he only got ‘buffs’. Like, really? Dudes, educate yourselves. Oh man, I’m hating on them too much.
/ragerant

So, does the list seem fair to you guys? If yes, we could start writing an official letter and send it to all the Adon board & Capcom Unity.

When a character has one or two moves that they rely on for just about everything, that you can’t just blindly assault without getting punished, they think the move or character is overpowered. In point of fact once people know the match up it is easy to shut down most of Adon’s moves, and he is reduced to relying on mind games, his speed, and his mediocre mix up.

Neither he nor any of his moves are overpowered. And his effective range is very narrow. Without buffs any nerf to his JK is a huge hit to one two of his essential tools.

Don’t worry guys, I know these fools are wrong, I’m just saying that this is what we’re dealing with. The 99% of SF players who don’t use Adon think he’s OP, and they’re who Capcom listens to.

Truth. What’s Adon’s hardest matchup? IMO Gief purely because you cannot pressure him with Jaguar Kick.

Lol yea going off all the major’s he’s won all those top 8 spots Gamerbee has got in 2011 and how many Adon’s qualified for SBO this year, the evidence is piling up for him being the most broken character in the game :stuck_out_tongue:

Yeah, I know. I just got pissed at their stupid claims for a moment :V.

It’s probably Gief. Dude’s pokes are amazing, he deals a shit ton of damage and can SPD you out of JK.

Also, what about the letter, guys? I know that I’m rather pushy, but we’re already far into the dev cycle of AE 1.2’s loketests.

  1. cs.HK to become a command normal, preferably b.HK instead of f.HK so we don’t accidentially get it by trying to walk into st.HK range to poke
  2. Air JK to have a longer window to input the kick button after a TK motion and for the hitbox to match the animation
  3. Remove the nerf on at least the hit box of ground JK, preferably restore the damage to AE damage

That’s all i think should be changed and that’s what i think we should send to capcom.

I still think wakeup is worth a shot, but at this point we just need a consensus and to get the message across before it’s too late.

If we’re confident with just the changes listed in the quote above, let’s go for it.

I don’t think it is worth a shot. Not only we are 99% sure that they *won’t *put it back but that might make us look like greedy bastards.

I personally think that these changes are good, I’ll start writing a formal letter tomorrow and perhaps, hmm, make a poll / a petition for all of us Adon players to sign? I know online petitions are worthless. But this case is different…

Also, once again, because I just don’t like backward backward DPs:

Still haven’t gotten an answer on that one, so I’m wondering whether or not I’m a weirdo. Naturally, if we were to make such a request, we would have to change JT’s motion. But that move is rarely used, so I doubt it would really matter.

/hoping I’m not alone on this one.

I think it would make life better for my thumbs lol but there are probably more important changes. One plus is that occasionally (especially with online lag) I’ve gotten RJ to come out when being crossed over or JK to come out when trying to follow up an JT with RJ…this would solve that problem.

Speaking of Adon misconceptions: http://forums.shoryuken.com/t/ssf4-tier-list-thread-reboot-super-ae-updated-02-01-09/116532page-125

If Capcom listens to the idiot masses, we’re screwed :frowning:

Adon players are even dumber than the Akuma players. They’re just a little more quiet about it.