Adamantium vs Vibranium: MvC3 Combos, Resets & Maximizing Damage Output

hey guys, I’m new to mvc3 and I’m a big fan of c. America. just wondering and easy bnbs I should start of with? I basically got 3 days with the game

I don’t know if this is old or not, but I was messing around in training mode today with Cap; I found a inifinite with him that works in the corner, Xfc Lv3 only, and kills anyone.

This works only on characters the size(Height) of Wesker and up
(anything normal that links into)CR.:h: ~ :l: Charging Star xX :l: Charging Star xX :l: Charging Star… until they die.

Most of the small characters(Height) on this game have under 1,150,000 health, and they cannot be put in this infinite; however they can get hit by:
(anything normal that links into)CR.:h: ~ :l: Charging Star xX :l: Charging Star… CR.:l:, CR.:m:, CR.:h: ~ :l: Charging Star xX :l: Charging Star ~ Hyper Charging Star
Damage: 1,251,500+

Thanks for the easy bnb lol

yeah zaith. . . . . I found that out a while ago, see my vids on YouTube my account is “Ken123103”

As for you Sanchez check out the combo beginning of this thread and the cap section of the mvc3 hyper guide. there are some pretty easy bnb’s there along with some tough ones. I also recommend doing cap’s missions in mission mode to get a feel for how he does combos, so the bnb’s ppl post won’t seem so impossible. Good luck!

Yeah I figured >.< I’ve been goin’ solo the whole time with my Captain America. I started to play with him two weeks ago.

Zank you very much sir

So anyone find a good BnB for cap yet? I am up to one that does 677,500. I think he can do more but am not creative enough.

Lol you know what I’ve seen that before, but thanks

also how do i make that work against wolverine? seems to miss =/

@Ken - I totally love the combo, but seem to be unable to do it consistently. I know you mentioned just doing the S instead of the shield slash, but right now my team isn’t running an OTG assist, so I stick to the short bus version that Gimpy mentioned. I’m wondering if i’m hitting my buttons to slow. Anyway, just wanted to tell you it was pimp. I understand it’s probably some failing on execution on my part.

lol ive practiced the combo so much that i kinda scare myself how well i can do it lol, But what part are you having trouble with? Heres something that i think will help you. If you change the last S Air H Air down H L Shield slash to. . . . . S Air M Air Down H L shield slash, it makes landing the last two charging starts a lot easier, which is mostly what people have had trouble with.

Also lol i realized that if you add an Air Down H before starting the combo, it breaks 1 million damage! lol which actually is the little push you need to kill some characters of the cast.

@ken: I read your comments in the other thread, and I think I know why I’m having trouble landing the final part: hit stun scaling. I’ve already subbed in M for many of the relevant hits to make the timing easier, but now I understand I just need to reduce the number of hits I’m landing because I also use low L to initiate many of my combos. We’ll see if that helps. I have come to the conclusion that around 13 hits is when captain starts losing the ability to easily combo his normals due to the hitstun deterioration. After that you needs shield slashes and L charging star to extend his combos.

Who does this combo not work on?

Tactu: Combo works if you start from a Cr. L. I’ve been using that version for a while. As hitstun scaling kicks the button press timing becomes much more strict, but you ‘should’ be able to get the combo to work.

As for what the combo doesn’t work on as easily, it’s usually the characters that have a small hitbox in the air. Wolverine is an example, when I have time I’ll check into what works and what doesn’t. For the most part this combo can be applied to all characters, but some require adjustment of button press timing.

@jtrgmr: Did you see the captain video that got posted? I’m wondering if the pre dash before the charging star makes the launcher afterwards more reliable. Also, I was practicing on Wolvering and it appears on smaller characters you need to hit them later to make the down + H push them into the correct position to be hit by the first L shield slash. If you are using M -> H or M -> down + H or any variation starting with M after the first launcher, you’ll need to delay quite a bit. If you delay the hit, you’ll need to quickly do the down + H xx L shield slash or wolverine will move too far down and the L shield slash will miss entirely or on the return hit. Once you get the delay down, It’s pretty reliable on wolverine.

Hey guys i made another combo with cap that does 986,700 and only uses 3 meter. The Hyper Charging star version of the combo does 712,000 lol. It uses the J. H Shield Slash loop to do most of the damage. ill post later

Combo I posted in the video thread foes 745k+ with one meter and over a mill with 3 - same concept and slightly char dependent - some do way more eg doom zero some less eg sent

Picked a random team to practice the air H.SS loop, and got She Hulk, Akuma and Spiderman. Learnt a few things.
She Hulk: Standard air H.SS loop Gimpy posted doesn’t work against her, as the returning hit whiffs. Came up with a variation of the combo, which works really well on her (managed to get over 10 reps):

MMcr.H xx H.SS > air.H xx air H.SS > air.H xx H.SS > loop

Tested its use on Spidey and Akuma, and it’s workable, but very awkward. Yet to test it on further characters, but could be a useful alternative for awkward characters.

Using Gimpy’s combo, no problems with Spidey (other than limited number of loops), but Akuma is an absolute bitch to try the loop on, he’s got a strange combination of a high amount of drop and also having a small hitbox.

that combo does certainly work on she hulk as i’ve recorded myself doing it to a she hulk

sentinel is a butt face though and a coupel otehr characters - but if i find myself absolutely needing to land it i’ll do something in to c.H H shield slash j.MH H shield slash j.H H shield slash

much easier to get them into the proper positioning, but it does less damage and it travels further across the screen so sometimes the combo wont actually finish.

but it works on she hulk - some characters are just awkward so i’ll adjust to that thign i just said

i like to put the MH in at the 2nd ring because i think it’s eaiser and gets them into position better. i’ll do that on like wolverine because he’s awkward like shulk

Can we update the first post? I pretty much feel there are 4 combos for Cap at this point: 1) His corner combo 2) His “easy” bnb which does around 420-440k before the charging star 3) his “hard” Ken variation that has the 2nd relaunch and 4) The Gimpyfish Heavy SS version.

My only input is that both 3) and 4) rely on not using his crouching L to start, which I think is his best starter and overall one of his best moves. Doing this of course messes up the damage, but more annoyingly, the hitstun scaling and seems to make the later parts of both combos significantly more difficuly. I’ve been trying to find a reliable way to do 3), but frankly for ME at least, it doesn’t seem reliable enough for match play. I’m going to try the Heavy Shield slash combo and see if it works any better. I think it’s imperative that cap find a reliable 700k or more damage combo because I think his future is as a battery and then character killer once he has 2-3 bars. I don’t use an OTG assist currently, but I’m thinking long and hard about it after watching the cross-counter Viscant video where Viscant reveals he was going to main Cap but dropped him due to his lack of OTG. If Cap’s low SS hit OTG you could use assist to continue comboing, but alas, that is not the case. At this point, i’m not sure which would be more transformative for him 1) OTG shield slash 2) invincible carthwheel or 3) double jump, but if he even had one of them, they’d fix a lot. :frowning: