I don’t mind that. SF4 is all about block and punish. I’m not in favor of making his rekka safe on block. What i was saying is, if you hit with the first and second hit of the punch rekka and then you do the kick rekka grab (last hit) the start up is so long on the kick rekka grab that you can be counter hit out of it by a lot of moves.
Being punished for having your special blocked is one thing. Being punished for HITTING with a special is a completely different thing all together. It makes no sense to include an option if it has no purpose. I don’t care what they do with it, as long as they give it a purpose of some sort.
If they improve skyfall then they will also need to increase its recovery time on whiff, and maybe decrease the damage on it also.
Either way, i would much prefer a move that is slightly weaker and way more reliable than the current one which is a pretty good move but completely unreliable as an anti-air.
However, i think if they fix c.HP to make it always get the second hit if the first connects, that would also be a indirect buff to skyfall, due to the fact that c.HP xx Skyfall is basically a BnB combo for Abel.
I think if they make Abel too strong in terms of anti-airs they risk making him unapproachable for some characters. So i’m a little bit iffy on buffing skyfall for that reason.
IDK about the last 2. You can easily EX TT out of pressure strings. People say, “Awww, they can just jump.” Well guess what, you can just block a SRK so it’s the same thing.
For the roundhouse, The jumping one and the overhead are both pretty good.
Also, Abel is okay
But I wouldn’t say no to one or two buffs.
why not just buff ex skyfall then? give it some invincibility at start, stop it from “trading” hits so often.
this move has no practical use, and is a sort of deadweight in his movelist. I think a good anti air ONLY at expense of meter still fits abel’s character.
falling sky should be buffed and i dont think it would make him to powerfull. Im not asking for 3 frame SRK, but something that works on reaction without an empty trade. Not asking for a FS that beats or escape cross-ups but consistency on non-cross jump ins(guess that can fall in the Hit-box category). Reduce damage if they have to.
im of the same belief that he doesn’t need too many changes to make him better than what he is now. though if there are alpha characters its going to be a tough decision on whether i should continue playing abel or not
EX falling sky bouncing somebody up into the air would be incredibly sick.
If someone focuses point blank, you c.hp (standing fp better choice) and cancel into EX TT to get an extra 80 damage off the throw
He is high tier just because he does very well against all the other high tier characters with only a couple exceptions. He’s almost purpose built to destroy the zoning characters that otherwise rule SF4, does exceptional damage, and has one of the top 5 best ultras in the game… an Abel going full steam can demolish anyone.
go into training mode, turn turbo on your jab button, and record Balrog doing his crouching jab at top speed. Knock him down, throw out a meaty low short, and practice all your ticks into TT and step kick. If you get it down, all mashing jab will do is give you a lot of counter hits and free throws.
Personally, I like how FS is used more as an “anti-jump away” than an anti-air. Would feel less satisfying and, in my opinion, too easy for Abel to have a solid anti-air.
We already have an increadibly good anti-air for non-jump ins that can be done on reaction; c.fp. That shit combos into good damage (ultra, or hp rekka into ex falling sky, or ex sean kick).
How does he beat top tier characters. He’s at a disadvantage vs. sagat, akuma, zangief, rufus, bison, the list goes on. He’s pretty good against ryu but that’s about it o.o
Fix the hit boxes on c.HP and make f.MK make them stand up on hit, that’s all it would take for me to be happy. FA’s fine as it is though giving the EX a bounce would make a useless EX pretty awesome, giving him an extra tool without it being too much. Still the first to points are all I really care about.
sakeido: It’s not him getting up that’s the problem. It’s that in order to apply any type of pressure on him, you have to burn an EX. I’m not some terrible scrub that doesn’t know anything (though I am terrible =P), this isn’t a beginner’s issue. This is how easy it is for Rog to stuff almost anything you do after say f+mk~dash by hitting c.lp.
Sure I could jump straight up, not dash in behind it, backdash, or EX on through… But I thought I was supposed to be establishing a mix-up? T_T
Rog is actually a bad example in this case due to close s.hp cracking him in the mouth. I think Dictator might be a better example. Close s.hp whiffs his stupid hat T_T
Juicebox is on the money though. You got to be patient and have super good defense. I don’t think AA grab needs any adjustment. c.mk and c.hp work fine if you’ve got your ranges down. Plus there’s always rolling, EX CoD, far s.mp (though not exactly excellent >.>), neutral/angle j.hp, j.hk, etc.
I’d like the hitbox on j.lk to be a bit larger too.
some matchups you don’t get to use F+MK as much as you would like but Abel can still get it done without it… its more about the Abel vortex in those ones
He can still get it done for sure. I don’t really see any match up as being unwinnable with him. Especially since if you can enforce a guessing game, you’re playing to his strong points.
It might be just me, but I just absolutely hate how mindlessly easy it is to say, “Sweet… I’m going to jab my way out. If it’s blocked, no problem. If it hits, I get to go into a combo.” Whiff punishment is always an option of course, but I think it bothers me more than anything else because Abel can’t do the same. I’m not looking to have the same tools as everybody else, but… I don’t know. I can’t really think of a good way to vocalize what I’m talking about.