Yeah, it happens, it tends to happen less and less when your technique and execution gets better. Still, that isn’t really a problem with Abel and is actually a problem with what people refer to as “command shortcut motions” which are a general mechanic that effects all SF4 characters.
Not only is SF4 slower in general than 3s, but i’m not sure that he really needs it. I think we’d be wise to be pretty modest in what we ask for, and that’s pretty low on Abel’s change priorities.
I stick with what I said way earlier, I’d be damn happy, if they’d do this. Change FS into reverse SRK motion, and give that bastard full upper body invincibility whilst his arm is extending.
I’d probably make it like this.
lp FS = 45 degree angle.
mp fs = 45 degree angle, but Abel jumps forward a bit.
hp fs = Abel jumps upwards, and reaches directly above him to grab you and slam you down.
And make it an attack throw, so that he punches you before he grabs you, that way if it trades you still get a bit o damage.
His EX falling sky should slam his opponent down and then they pop up for a normal falling sky. 4 Ex falling skys in a row would be cool but a big damage scaling must come into play.
Give him the ability to dictate his opponent’s position as the name of the move implies. Last hit of CoD should be combo-able so that there’s actually a DECISION to be made. As it stands, two of the four mix-up options are completely worthless.
Also, reverse DP for Falling Sky would be nice. Abel’s short limbs (which aren’t really short) often force him to take a step forward to punish whiffed DP’s and what not with crouch MP/MK > CoD. Next thing you know, the Skies are Falling.
But, in general, Abel is a very well made character who doesn’t need much.
No way! The suspense is a part of the experience. The punches and kicks don’t do much damage…your opponent starts to think, “hmm, maybe I’ll survive this”…they start planning their next couple of moves for post wake-up. Then BAM. There is no wake-up.
That final slam never fails to surprise me with it’s ability to kill people from circa 50%.
Only suggestion is to make it impossible to cancel his C.HP into TT after the 1st hit … I mean, why was that even put in SFIV? To mock those of us with sub par execution? :sad:
An option to deal with mashing 3f jabs aside from having to back dash or burn an EX meter would be nice.
Personally, I’d like for close s.hp to hit all crouching characters, but that might be a bit much. If c.lp and/or c.lk could be 4f, I’d be perfectly fine.
If an opponent “mashes” a 3f jab after a jumping normal, knockdown, or blocked F+MK, then a HP TT will probably beat it, as they need to be frame perfect with a 3f jab to beat a TT.
What’s wrong with making him better, he is low tier at the moment? If you make his links a little better he would become awesome, and still keep his little weakness of the unreliable anti-air and the slightly sub par footsie game.
I know he’s good, but noone can pretend that he’s great.
That link is fine If they change that they might as well change every 1 frame link. There’s already a glitch that turns them all into 2 frame links, so I say just deal with it lol.
I just wanted to address that many characters can just hit you after the first hit of the rekka on block, so none of the follow ups are viable.
I guess if they followed my route with the improved links, this might be something they should do. Honestly, I don’t think they will though. It’s pretty clear that they intentionally did not give abel a low attack that could lead to huge damage off a hit confirm like other characters, just because his mixup is already pretty good without it.
Mashing is an exaggeration of course. It’s was more in reference to how easy it is for them to kind of just break through Abel’s options by just hitting c.lp. It’s a very low risk option with a decent reward that will stop a lot of options.
HP TT definitely does not beat Balrog c.lpxN after f+mk. Maybe off of a deep jump-in, but definitely not off of f+mk.
A better backdash, the one he has now doesn’t really help relieve pressure
Less character specific bs c.hp not always getting 2 hits, c.lp wiffing a crouching Akuma after cross-up etc etc. (there are lots of etceteras)
Absolutely any move that can be used to interupt an opponents move when you are under pressure so you don’t have to block & tech throws for half the round hoping they chuck out a move that’s so slow you can actually punish it.
Improve his roundhouse kick…all of them (overhead, standing far, jump & sweep)
Juicebox enough with “Abel’s ok” bs a couple of minor tweeks here & there wouldn’t hurt & you make it sound like moving him up a bit on the tier list is heracy, Chun Li, Akuma & Zangief in particular are ridiculous match-ups (not unwinnable but bs nonetheless). I’m all for working hard to get my victories but come on…throw us a bone here