Abel Moveset and Attributes

if the dash punch is already out though (not on start up) then you cant regular command throw it you have to ex command throw it but if the dash punch is at max range, ex command throw loses.

So…

Roll’s FADC. Is there any use to that at all?

I’m not an Abel player really, just messing with him and noticed you could FADC the end of the roll. Why? I’m guessing it’s just there because roll is a special move but seriously, this seems like the most useless EX Focus Cancel in the game.

you can use that to mock your opponent (but you have to beat them afterwards for maximum effect)

lol

or maybe it can be used to get in against dhalsim except maybe after rolling just focus cancel it without the dash. absorb a hit and get a counter hit/crumple w/e… meh i dont think its that practical though hahha

i acutally tried this out like around december. i noticed that you could. i immediately though this might be good, you might be able to cancel the roll anytime you want. seemslike you can only do it at the end and its not even worth it. definitely most useless focus cancel there is haha. man abel sucks. :stuck_out_tongue:

Yeah, it’s sort of a wtf thing. If you could cancel it midroll to shorten up or something, like EX Roll FADC to fake a crossup into cHP Ultra, then it would have at least a marginal use.

Roll in on a good Sim and they should be grabbing you or if he thought you were going to do this, BnB into Super. But yeah.

Focusing out of a roll could be useful against an opponent who’s using normals (I’m thinking Dictator RH) hit you from a bit of range at the end of a roll. Hold the focus, absorb the hit, let it go and hit them for a bit of frame advantage, and then dash in for some damage.

Highly, highly situational, but if you do it once, they’ll think twice the next time you roll.

That’s interesting actually, hm.

I thought about it a little more and the only other real possibility I came up would be rolling towards a cornered opponent/out of the corner crossing an opponent who you’ve conditioned to expect the command throw every time. If they try to jab you out or jump and drop an attack on you, it’d be money.

you know why this sucks? because after you ex focus you dont get to absorb a hit. once you ex focus off of any move you dont have the armor properties like if you did when you just focus reguarly. so that doesnt work, dont believe me go into training mode. i thought you all knew about this by now.

i have a question. How do i punish fireballs long range? (other than ultra)

against sagat I can dash jump and connect with forwardkick (tapping him with the tip of my toe) and then CR fierce into CoD.
but it wiffs against shotos.

im in training mode trying to figure out something before the tourney this weekend.

med kick and medium kick dont link.
Im beginning to think i should just be jumping over the fireball and being happy i have tagged them with the fed.

As to anyone who says jump in deep… well the whole point of the fwd kick is that it comes out quickly and stays active for lots of frames. so you can stuff moves they may try to do in reaction… so u have to do it early.

if you can predict, rather than react to a fireball, try rolling. The opponent may not have recovered yet, which would give to time to punish with either grab/crouching medium -> CoD.

i “think” dash jump forward kick covers more ground than roll.
when I full screen this i nip them with my toe in the face

The short answer is, you can’t – the best you can really do is just close ground on him – being at full screen against a projectile character is just plain bad news – focus xx dash through to close space, then pressure from there. EX wheel kick goes through projectiles, so if he’s still throwing them after you’ve closed the distance you can either go through 'em with that and tag them in the face, or jump over for a j.mk combo etc.

Hope that helps

well against long range fireballs i either:

  1. focus dash in(to get inside) or dash back just to build meter.
  2. roll to get closer.
  3. dash forward into ex wheel kick (this punishes sometimes if you predicted the fireballs)
  4. i do the dash and jump in occasionally but it doesnt really work against real good players.

thats all that i can think of at the moment (just woke up lol)

what i like to do is dash towards him, sometimes they react to the dash with a tiger shot or a fireball depending on who you are playing and i react back with ultra. it seems to work better against sagat’s though.

see… if you watch some of my videos i USED TO be able to jump long range and combo into an elbow then cod… i cant do that at all now.

from my time in the training room today im going to say not having the use of medium punch is going to make me almost have to scrap this charachter… eventhough i have come so far with it. med punch is LB for me and i just cant find another spot for it and no money for a stick.

but med punch starts our COD.
i do not think you can combo jab into cod, you cant combo light kick into cod and fierce into cod can wiff and leave me very open.
Med kick can combo into cod, but it only seems to link when using jab cod.

im screwed :frowning:

you can cancel a standing jab into jab cod.

First of all, the difference between lp and mp CoD is 5 damage. That’s 1/4th of a cr.lk. IE almost completely negligible. Second, cr.mk xx mp CoD combos.

Cr.fp xx fp CoD will never whiff if the cr.fp hits unless you did an aerial reset.

If you can’t do cr.mp to do a CoD, just do cr.fp. It’s 1 frame slower and has better damage (that frame is important off a jump-in, but whatever). MP is not that important to Abel, like at all.

i was guessing he was still talking about the fireball situation up there resulting in him saying that cr.mk mp rekka doesnt work? thats my guess. hes not very specific.

Actually, I’m pretty sure the first hit of cr.HP does the same amount of damage as cr.MP.

It does (they both do 80, IIRC) – I prefer to do cr.mp over cr.fp for this reason, aswell as the start being quicker, and the range being better overall – the only real place i see for using the first hit of cr.fp is just to cover your ass if you’ve intended to do the 2 hits, but are at the wrong range or something… the only benefit i see is that it links into fp. COD, whereas cr.mp doesn’t

each to their own though