Abel Moveset and Attributes

Ah yeh, reg throw is like 3 frames so would work and ex has hit invul (but I guess u cud be thrown ur self wiv it). Thanx tho, gives me some ideas and stuff to work on.

I’m really thinking fp is a better jump-in than mk. The hitbox stays out for longer, it has pretty good priority, it combos easily into cr.fp or whatever, and it will beat any anti-air air to airs anyway. You just need to start it a little early so you hit them when you fall on them. You do lose the empty-jump TT mixup, but that kinda sucks anyway.

I still need to test this more, though.

So I’ve been working on some more resets and I found one against Sagat that can’t be reversal DP/ultra/whatever and there are some variations on it.

#1: http://s172.photobucket.com/albums/w4/straightupbeaches/?action=view&current=101_0362.flv

#2: http://s172.photobucket.com/albums/w4/straightupbeaches/?action=view&current=101_0364.flv

Notation on the first one is:
low fierce xx forward roll, forward kick dash, immediately jump towards forward, low strong x rekka

second one is
low fierce xx roundhouse roll, forward kick dash, immediately jump towards forward, low strong x rekka

So jab uppercut, fierce uppercut, tiger knees, super and ultra all missif they are reversal. He can wait and dp the other way or maybe if he doesn’t have perfect timing and game turns him around :bluu:.

For some reason when I made Sagat whiff throw or focus right after being reset he would only get hit by the crossup like 30% of the time, which I couldn’t understand at all. If you have him in the corner and he whiffs throw or focuses, he’s eating the crossup though.

Obviously you don’t have to do the crossup everytime off this reset, but it can’t be reversaled. You can do a meaty low jab, stand strong OR meaty tornado throw OR tick throw OR whatever, I shouldn’t have to tell you this shit.

After recording it, I realized it was on Sagat so all instances of low strong can be close stand fierce anyway… Which makes it easier to link off the jumping forward because you hit him so high, as well as doing more damage. But after the fucking bullshit I had to go with for the kara tornado throw video I didn’t want to record anything else.

All in all, I’m pretty happy with it. Remember, I get credit for this shit if it becomes the new hotness.

kara tornado garbage: http://s172.photobucket.com/albums/w4/straightupbeaches/?action=view&current=101_0371.flv
third tornado throw is kara’d

dope stuff. mad props for the efforts on making the vids. both of the combos look good enough to me. im not sure how practical is the kara TT though…

Thanks. Kara TT shit is garbage, but I’ve mention of it so many times I thought I’d provide some evidence. I don’t even use it, but I’m sure two years from now it’ll be standard abel play… Just look at all that Sentinel stuff reflys etc that they said was combo video shit and people do all the time now.

Beautiful stuff man - this is the kind of shit that I’ve been looking for. As a 3s makoto player, this is what it’s all about. Nice!

Is this Sagat-specific? Because that second one looks hella disorienting and awesome (double crossups are fun), and I want to try that more.

Kara TT, if it can be done consistently, could give Abel an important midrange option he lacks. Kara EX TT might be beastly. I’ve been fooling around with the kara in training mode, but I haven’t tried it at all in any matches.

so far im still tryin to polish my basic skills and wont venture much into the advanced stuff, taking things too fast didnt do much good for me lol but yeah that 2nd one is somethin id love to pull off, and it didnt look that hard to pull off hmm… i’ll practice a lil bit tomorrow and hopefully i can execute that in the tourney tomorrow heh.

damn just when im about to be able to buy a console, my credit card’s messed up. :(. maybe havta wait another month till i get my hands on a ps3.

I’m not sure if this is a great idea against good people but it works against scrubs.

Lately during a close blocked poke I’ll do cr.lp cr.lp Command throw.

Seems to work good on the mix ups once in a while, but can be easily punished by a spamming SRKer while blocking

You have to be at point-blank range to do 2 jabs into lp TT. Usually I only do one. Also, usually it’s better to do lk -> lp because then they have to block low.

Although Abel’s crouching pokes suck pretty hard anyway (they generally lose to the opponent’s pokes because his are so slow), so they’re not exactly the cornerstone of a good Abel rushdown in my opinion.

I don’t know if it’s Sagat specific, I was just messing around in training mode. But chances are it will work on him the best seeing as how his sprite is so tall. I don’t the crossup would hit any shoto or other srk character. I can maybe see it working on some of the other tall or wide characters like Zangief (but I’m sure lariat on reaction to the jump eats this for free), Bison, Abel, Gouken, or Honda, but you’ll have to find that out for yourself.

So one of my problems is that I’m getting thrown around like a a goddamn sack or potatoes, but taking a quick glance here I see Tornado throw has Throw invulnerability. So…when I’m waking up, or if I accidentally expose my back to someone (rekka underneath them or roll past them somehow) and I think they’re coming in for a throw I can spawn my command throw and beat their regular throw?

I think Bustabust (correct me if I’m wrong) also mentioned at one point in the thread that you can throw people that are crouching, does this also go for Tornado throw? Seems that I always wiff grabs on people crouching.

Also, just wondering if people are noticing their link from jabs/fierce/medium kick to Rekka getting interrupted midstream. Sometimes I land a shot and go into my first Change of Direction hit my opponent can uppercut me right out of it. Is this just telling me that it’s not actually a TRUE link and that my timing is off? Or is it possible to interrupt a Rekka with a regular hit or EX?

Thats great to know, because i lose to those 2 moves all the time. Does it have to be lp skyfall?

it can be any version, you just gotta time it earlier. since u guys got consoles, if i were you, i would go in training mode and practice first instead of doing it in a match. its not hard but its better to know how to do it before applying it.

edit: to jables - if you can throw a crouching person you can command throw a crouching person. its the same thing, maybe you are missing because they are still in block stun / you are doing it too fast.

NON-Ex Tornado Throw has throw invincibility, and will beat out even Honda’s and Zangief’s throws (usually). So yes, if you do a reversal Tornado Throw and they try to throw you, they get thrown instead. But if they are throwing you while you are in the recovery of CoD or something, that is a guaranteed throw because you can’t do anything but wait while recovering from CoD (besides do the second part, which is a legitimate idea if you need to get away from someone). Basically, if you could have tech’d their throw, you could have Tornado Thrown them instead (but sometimes you don’t have time to do hcb + P).

You can definitely grab someone while they are crouching. It seems that some characters are very harder to grab, though. For example, I’ve had FP TT whiff on Blanka at point-blank range. I usually use Jab TT if I am unsure of the range. This is integral to Abel’s mixup, because that means that if you can get CLOSE to them, you can throw them. You don’t have to be at point-blank range to TT them unless you’re using fp, and even then it still has a bit of range.

This is not a link, it is a cancel. You cancel the middle of the move directly into CoD. Abel only has two links worth knowing, really: cr.lp/lk into s.fp, and fwd mk xx dash -> s.fp. Everything else he does is a juggle or a cancel.

As a general rule, you can combo into any CoD that has the same strength as the normal you used it on. IE s.fp xx fp CoD, c.mk xx mp CoD, s.lp xx lp CoD, cr.mp xx mp CoD. On counter-hit, you can use FP CoD from every normal (I think) besides cr.lp/lk. You can only do cr.lp xx lp CoD off counter-hit.

And yeah, if they block your normal, they can definitely hit you before the CoD with a shoryu.

I almost exclusively use FP skyfall if I’m going to anti-air with it. This is because it has so many active hitting frames than you can throw it out early to hit them with the very edge of the hitbox, which makes bullshit ‘trading’ less likely.

Unrelated:
I’ve been using far lk more. It does shit damage and doesn’t combo into anything, but it has great range and forces your opponent to block, which is when you can fwd-mk them to get in. Breaks down their footsie game some.

i seriously need to be abel to pull of fmk dash to s.hp more consistently… i still have bad habit of mashing when i wanna cancel cr.hp into rekka or st.hp into rekka…

is there a way to get a sure hit for st.hp? most of the times i tried to st.hp i will either whiff or blocked and punished for it, -__-

The only easy way to get it is to get counter-hit from the opponent. Even then, if you mess up the dash-cancel, you’re in trouble.

you have to dash in as quick as possible, right?

Yes, you do. The major way I mess it up is the dash-cancel, not the fp.

Also, if you mess it up, usually you should roll. That way, the worst thing they can punish you with is a normal throw. Oh no.

Kiku you’re the man! Thanks for the notes.

So just out of curiousity, if i’m getting up off the ground can I “buffer”(?) a Tornado throw at any point and it’ll hit through when the getup anim completes? Just curious how I should time it if I find people hovering over my body waiting to throw.

Is TT quick enough to beat crouching jabs/kicks though? Trying to gauge if it’s safe to ALWAYS spam it out of getup or if I should save it only for people who are constantly trying to throw me out of my wakeup.

Thanks again for all the help!