Abel Moveset and Attributes

Yes, thank you. I didn’t even consider the SRK wiki because last time I checked it (January) it had absolutely nothing useful.

So that means that since forward dash is 16 frames and FA lvl 2 has 21 frames blockstun, you are at +5. Level 1 FA has 15 frames blockstun, so if you dash cancel forwards, you’re at -1. IE prepare to tech a throw/tornado throw off a blocked OR hit lvl 1 FA. Fwd+mk has 17 frames blockstun, so if you cancel it on the first possible frame, you would be at +1. Which is totally sweet.

Edit: Looking at Abel’s normals, it seems like he has a lot of really good FADC tick throw options. It’s expensive, but if someone blocks a sweep, you can FADC forwards and be at +1 for the normal throw, or a tornado throw if you feel lucky. You can also do this with close fp, cr.fp, and far hp, which all strangely have 17 frame blockstun. Really, now that I know how many frames Abel’s forward dash is, that makes it so much easier to understand what I can and cannot do. For example, if you FADC Change of Direction on hit, you’re at +29 . The dash takes 16 frames, leaving you at +12. The cr.fp hits on the eighth frame, so you actually have four frames of leeway with the FADC ->cr.fp link.

Edit2: I’m not sure I’m interpreting the frame data precisely correctly. I thought at first that hitstun/blockstun included the first frame when you actually hit them, but then fwd-mk xx dash -> st.fp link should be impossible the way I’m setting it up. 20 frames hitstun, +19. 16 frames dashing, +3. But st.fp hits on the fourth frame, doesn’t it? Yeah, so you’d have to be at +20 off that, so that means that hitstun=frame advantage on hit.

Thanks again for the link.

Wish I had seen that list earlier. I had worked out Abel’s dash being 16f from the frame data of his f+mk.

So assuming that you can’t cancel the active frames of Focus Attack (and if you can, just add 1 to everything) for Focus Attacks you’d be:

FA1: -1 hit/block
FA2: +1 block

f+mk frames:
0 on block (with dash, +1)
+3 on hit (with dash, +4)

I’ve landed c.hp after f+mk, dash on CH. So it’d be at least +8 then.

How’d you get +1 for FA2? It has 21 frames blockstun, right? Even if you can’t cancel until the recovery, you’d be at least at +4. And I KNOW you’re at least +4 because tornado throw whiffs if you do it immediately.

Whoops. Good catch. I got lazy and just did the math using Block Adv instead of Block Stun. You’re right, it’s at least +4 on block.

It does cancel the 2nd active frame actually, so FA1 dash cancelled is 0. Same for f+mk, that’s why it’s f+mk dash is +1 on guard.

k. Wasn’t sure because it looked like it sat out there for a minute before he actually dashed after FA.

So I’ve racked up 581 online wins with Abel and tonight was the first time I have ever done:

Focus Absorb > Crumple > F.Dash > C.Hp > Ultra

I know its a simple routine but I have trouble with anything more than 3 hits normally. Sticking to the basics has served me well so far but damn it felt good pulling off something even a little more advanced. <3 Abel.

Went to the arcade today and Destroyed all the kids that have been beating me pre-console release.

And very constantly pulling off cr.mp>COD>FADC>cr.hp>ultra

Everyone was pretty shocked when I went from a ken scrub to a pretty decent Abel.

Saved a lot of money having a 22 consecutive victory

Ugh It makes me want a stick even more…

Just in case people didn’t know this, Dictator can empty devil reverse and will be completely safe after landing.

just in case people didnt know this, you can falling sky devils reverse and the follow up of stomp and no it doesnt have to be ex. i posted this somewhere before but ill just post again lol.

A lvl1 FA gives 15 frames block/hitstun (check the frame data). Seeing as how Abels forward dash is 16 frames (but actually 15 frames when done from a FA. The situation is neutral, no advantage, no disadvantage.
That’s according to the frame data.

Level 2 FA, not level 1.

my bad, I can’t read.

I’m sure it’s all ready been said in the nine pages of thread I didn’t read, but it should be noted on the first page that Abel’s Ultra goes through fireballs. Also, I’m pretty sure that EX Tornado Throw has invincible start up.

Yes, this has already been said. The front page is just woefully unupdated.

Also, note that EX TT is not throw invincible. EX Sky Fall also has invincible startup.

Oh, thanks for letting me know dude. I thought it had priority over regular throws.

That can’t be true. He must have more than that or it’d be impossible to combo at close Fierce after a Forward Kick xx Dash.

The hitstun is greater than the blockstun.

http://www.eventhubs.com/guides/2008/nov/13/abel-frame-data-street-fighter-4/

Would that mean that Forward Kick xx Dash TT would still loose out to jabs (from the likes of rog, ken) on block?

Yep.

You have to regular throw/EX TT them to beat the jabs. Once you get them to start teching, THEN tornado throw.