Yes, thank you. I didn’t even consider the SRK wiki because last time I checked it (January) it had absolutely nothing useful.
So that means that since forward dash is 16 frames and FA lvl 2 has 21 frames blockstun, you are at +5. Level 1 FA has 15 frames blockstun, so if you dash cancel forwards, you’re at -1. IE prepare to tech a throw/tornado throw off a blocked OR hit lvl 1 FA. Fwd+mk has 17 frames blockstun, so if you cancel it on the first possible frame, you would be at +1. Which is totally sweet.
Edit: Looking at Abel’s normals, it seems like he has a lot of really good FADC tick throw options. It’s expensive, but if someone blocks a sweep, you can FADC forwards and be at +1 for the normal throw, or a tornado throw if you feel lucky. You can also do this with close fp, cr.fp, and far hp, which all strangely have 17 frame blockstun. Really, now that I know how many frames Abel’s forward dash is, that makes it so much easier to understand what I can and cannot do. For example, if you FADC Change of Direction on hit, you’re at +29 . The dash takes 16 frames, leaving you at +12. The cr.fp hits on the eighth frame, so you actually have four frames of leeway with the FADC ->cr.fp link.
Edit2: I’m not sure I’m interpreting the frame data precisely correctly. I thought at first that hitstun/blockstun included the first frame when you actually hit them, but then fwd-mk xx dash -> st.fp link should be impossible the way I’m setting it up. 20 frames hitstun, +19. 16 frames dashing, +3. But st.fp hits on the fourth frame, doesn’t it? Yeah, so you’d have to be at +20 off that, so that means that hitstun=frame advantage on hit.
How’d you get +1 for FA2? It has 21 frames blockstun, right? Even if you can’t cancel until the recovery, you’d be at least at +4. And I KNOW you’re at least +4 because tornado throw whiffs if you do it immediately.
So I’ve racked up 581 online wins with Abel and tonight was the first time I have ever done:
Focus Absorb > Crumple > F.Dash > C.Hp > Ultra
I know its a simple routine but I have trouble with anything more than 3 hits normally. Sticking to the basics has served me well so far but damn it felt good pulling off something even a little more advanced. <3 Abel.
just in case people didnt know this, you can falling sky devils reverse and the follow up of stomp and no it doesnt have to be ex. i posted this somewhere before but ill just post again lol.
A lvl1 FA gives 15 frames block/hitstun (check the frame data). Seeing as how Abels forward dash is 16 frames (but actually 15 frames when done from a FA. The situation is neutral, no advantage, no disadvantage.
That’s according to the frame data.
I’m sure it’s all ready been said in the nine pages of thread I didn’t read, but it should be noted on the first page that Abel’s Ultra goes through fireballs. Also, I’m pretty sure that EX Tornado Throw has invincible start up.