Abel Match Videos

hmmm played in a recent tournament and learned a few things.
a] i jump too much b] i need a better footsie game c] i was told to learn and use f+mk to hp more and dominate the ground game

the more criticism the better. ty!

http://www.justin.tv/clip/f1137a92d1ef0e47 - me vs pto (boxer) "funny match"
http://www.justin.tv/clip/bf2171e6b443f7d3 - me vs pto (boxer)
http://www.justin.tv/clip/db72fa8a10cb5f31 - me vs blkhurricane

Hey whats up?
I played you on live like a few days ago( i know , i know)
Be more patient. Also, try not to always approach Rog, if he’s walking back, prepare for something to come out so that you don’t get hit by it randomly should you dash. Don’t roll so much. Me personally I’m not afraid of walking forward with Abel, not even vs Gief. To some players, Abel walking forward continuously, seems to scare people. .

Also vs Rog try to get most of your damage off crossups, but you know they’ll block so do like, crossup xx TT, or crossup xx overhead xx st MP, stuff like that. You wanna confuse the crap outta him after crossup.

Good stuff man! Definitely hit confirm f.mk to hp->cod more, it really sets up the f.mk TT. I’m very impressed with that gief match, the meaty TT on his wake up to beat out the ultra was sweet (i love doing that more than anything to gief). be careful about always EX WK at the end of the round cause good players will look for it to punish. The other thing that goes across the board for all of those matches is be careful not to be too habitual on you block strings i.e. short jab jab f.mk I used to have a really bad habit of it (still kinda do) and got punished to shit. I like the abel tho :slight_smile:

Nick T.& Destructive - Thanks for the input guys, I appreciate it. I’ve notice that my Abel and winning a match usually consist of crossing up rolling and confusion. What I’m trying to improve is my general footsy game. I dont want to have to depend on jumping in mk to s.HP or c. MP, I want to learn the f+mk poke and those options. The thing with that is, I don’t have a good grasp on when i should actually throw out the f+mk should I do it when another character is poking? should i do it after a whiffed Dp? should i do it after cross up, hit string? I need like a f+mk tutorial on its options, when to use it, and general reversal situations on when i can use it

for me its pretty character and player dependent. I’ve spent a LOT of hours in the training room working on the f.mk s.hp link so i use it to punish wiffed stuff a lot cause it does solid damage and sets you up for a untechable knockdown. as for the counterpoking, I don’t think its completely reliable in that situation because most people poke with stuff that has high priority and fast startup aka you’re probably going to get stuffed (again, its character and player dependant). But its can be soooo useful if you feel that you have a good scout on one of your opponents pokes. i.e. against some akumas that like to spam s.hk from far away you can risk throwing it out and getting stuffed once or twice due to the life advantage, and if you get a hit confirm finish with s.hp cod fadc c.fp whatever for big damage.

a couple other things, s.lk is the shit! it has great range and is one of his fastest normals with very little recovery, I like to use it at the end of rounds when the other guy may only have a few pixels left instead of going for the ex wk chip because you’ve got a much less likely chance of getting punished.

a more reliable move against s.hk happy akumas is far s.mp. if you expect a s.hk coming throw it out meaty and let akuma run into it for a counter (it doesn’t have that good of startup so thats where reading your opponent comes into play) be careful of doing it too much though because good akumas with see it coming and they can c.hk right under it… and now you’re knocked down exactly where akuma wants you and exactly where you dont wanna be

sorry, i went off on a little akuma tangent, i just feel that the footsies game goes into play more against him than most other characters (for me at least)

imo abel isn’t really designed well to hang in the footsies game with most of the characters in the game, you can land 8 s.lk in a row on a bison then he hits you with 1 s.hk and he’s back in the lead

I would suggest playing around with some of the stuff that i mentioned to see what works best for you, but dont forget who you are… Abel, the rushdown, TT’ing beast that he is! My personal philosiphy is that if you’re having a hard time getting in on someone, change it up, play that footsies game for 10-15 seconds and make you’re opponent think you’re content with just that. Then they might get more aggressive, and there’s you’re opening.

let me know if anything i said wasn’t clear or if you have any other questions

hey thanks for the great reply.

i like the fact that you mentioned akuma because one of my two close friends (the zangief in the vid and the guy commentating, this is the commentator) happens to play akuma and is really f’n talented with the character. i use to usually try ex TT whenever he would get s. hk happy. but as far as your comment, the reason i say i want to get better with abel’s footsy game is because as a padawan Abel player, I’ve notice that the BEST abel players either play really safe or have INSANE mix ups. I’ve talked to KDZ about his play style with abel and he gave me the advice to stick to the ground and learn that f+mk link. I also have talked to Ryder who lands that f+mk link better than anyone I know, and what i’ve learned from both these guys was that knowledge really is power :tup: these guys know abel in and out. luckily for me, i’m learning too :sweat: and have seen a huge improvement in my play in such a short time. this is why i want inputs such as yours, cos i can only learn more and use it :karate:

New Japanese Abel vids up

SF4:Haneyama (Ab) vs Ichi? (Ke)

SF4:Haneyama (Ab) vs Masatsugu. (Sa) - Quarter-Final 2 - TRF 27-11-2009

Uryo (Abel) vs Wao (Gouki)
[media=youtube]36kEhZeUEvs[/media]

Uryo (Abel) vs Monmon (Ryu)
[media=youtube]2K1ERMrVo5s[/media]
Uryo goes to town on this poor guy. Awesome second round.

i just started using Abel too…and some things ive learned are jumping is never good and i saw that when u did that lp/lk block string on fei long the u used f+mk kick and i linked and then u tried TT after. I had to learn the hard way but that never works its best to either continue the block string or do s.fp which is probably a hard link for u right now ( i know i havent even perfected it yet) and you got to learn the cod FADC c.fp cause u could have punished more by using it…hope this helps.

that mix up vs ryu was a thing a beauty

lol @ wao playing gouki like ken. cr.mk xx EX TATSU :rofl:

to those who dont know, wao’s a top ken player.

Amazing mixup!!! Great vid!!!

I dont think that terms like “jumping is NEVER good” and “TT’ing after f+mk never works” are good to use, because sometimes jumping is the right answer to get out or cross up or neutraljump… all very viable and valuable mixups. and TT’ing after f.mk totally works, you just can’t be predictable with it, or being predictable with your block strings gets you killed really fast esp. against sagats and ryus (believe me, i’ve proven it on many occasions). Definitely working on hit confirms and punishing for optimum/maximum damage is very solid advice

maybe i should have said jumping in is never good…i wasnt really refering to cross ups and neutral jumps…and the TT after a hit confirmed f+mk i say 9/10 it whifs for me and i just get punished thats why i say just do s.fp. but i hear what your saying though. like i said i just starting playing abel too so i have a lot to learn myself.

Jumping is plenty good for Abel. It just depends on who you’re playing against. The only times I see it being consistently bad are against shoryuken spamming Ryus and s.hk spamming Bison.
And f.mk then TT works just fine against many players, especially after a couple c lp’s and c.lk’s to make them play safe and keep blocking.

And if you didn’t already notice, the weaker button you use for TT, the longer its range. That’s pretty important but isn’t mentioned often.

I haven’t seen Haneyama before but he did pretty well. Still kind of the same as other Abels, I wish there were more Shiro videos.

Thats just as silly as saying jumping is plenty bad for abel. I take jumping as part of footsies and jumping recklessly is the best way to get owned easily (since you’re left vulnerable to eat an anti air, when you’re on the ground at least you can block).

I disagree. Jump in generally isnt a safe thing to do, you dont have to fight a spamming player to get shoryu/AA everytime you jump in, you’re giving them free damage by being an idiot. Stick to the ground, only jump when you know its safe(on wakeup against some chars - its a plus if they dont have meter too) or when you predict your opponent doing a move that will leave him vulnerable or at least make it impossible to AA you.

As for f.mk TT, you cant say it works fine against many players just like that (especially since who knows, you might be playing against mostly shit players - no offense to you), f.mk TT will always be a gamble(read: totally not safe), the rest are mindgames(tick throws, conditioning the opponent to block/not jump etc)…

It isnt mentioned often because its like ABC for abel, everyone who uses him should’ve known that by now. While we’re at it, despite the longer range, the recovery is the longest.

Consider this every time you jump: when playing street fighter, you use 1 hand for the joystick and 1 hand for the buttons. When you jump, you are effectively cutting off the hand you use for the joystick.

Another thing to keep in mind when TT’ing off a step kick: how do they react to your mixups? Do they jump back, straight up, backdash, reversal? This can be important in deciding when to TT. For example: if you play a ryu that likes to jump back a lot, using TT after step kick isn’t AS risky because jump back roundhouse won’t hit you, whereas the same jump back roundhouse from Rog will. Little things like that are what determine a clutch comeback or an ingominious defeat.

:looney:

jumping in at them? :nono:

:coffee: stupid 09ers… or 2010’ers…

I decided not to jump at all in my online practice matches, it’s difficult to move forward, but I’m sure it’s improving my game. I’ve missed crossing up enemies on their wakeup.

Wow :wgrin:

Love this video especially the 2nd round, some amazing combo’s :lovin: