hit stun is longer in a lot of situations so whiffing is easier.
As for people complaining about lack of abel damage…
fwd mk combos (all of these are after step kick dash)
meterless:
cr.lk, cr.lp,cr.mp (link), CoD: 275 dmg
cr.lp, cr.mp (link), CoD: 278 dmg
cr.mp, CoD :281 dmg (1 frame link)
st.hp, CoD: 289 dmg
1 bar
st.mp (2 hits), st.hp (1 hit), ex shoulder, cr.hp (2 hits), falling sky: 378 dmg [standing opponents only]
st.mp (2 hits), st.hp (1 hit), ex shoulder, j.hp, cr.hp (2 hits), falling sky :413dmg [standing opponents only]
cr.lp, cr.mp, cr.hp (1 hit), ex shoulder, j.hp, st.hp (1 hit), falling sky: 355 dmg
cr.lp, cr.mp, cr.hp (2 hits), wait, ex shoulder, j.hp, st.hp (1 hit), falling sky: 370 dmg [after recovery of cr.hp. not a cancel]
cr.mp, cr.hp (2 hits), wait, ex shoulder, j.hp, st.hp (1 hit), falling sky: 415 dmg [after recovery of cr.hp. not a cancel. 1 frame link for cr.mp]
st.mp(2 hits), cr.hp (1 hit), ex shoulder, j.hp, st.hp, falling sky: 395 dmg
st.mp(2 hits), cr.hp (1 hit), ex shoulder, j.hp, cr.hp (2 hits), falling sky: 413 dmg
Bonus combo - non step kick, non meter punisher (not really practical)
cr.hp, shoulder dash cancel, cr.hp falling sky: 308 dmg
more practical- CH on crouching opponent
meterless: close st.hk (ground bounce), cr.hp (2 hits), falling sky: 330 dmg
1 ex: close st.hk (ground bounce), cr.hp (1 hit), ex shoulder, falling sky: 364 dmg
abel tagged in combos
meterless:
cr.hp, falling sky
cr.hp shoulder
cr.hp CoD
1 bar
cr.hp (1 hit), ex shoulder, cr.hp, falling sky
There are others but at this point I’m kinda tired typing.
Point is, all of these were excluding jump ins or impractical start ups (unless so stated). I asked earlier why some considered this kind of damage not good for day one. Still haven’t gotten a response. This is REALLY good damage. Combine that with what was always great poke (st.lk) now leading to a full tag combo and you have a potentially very strong character.