Maybe you’re just better now ?
Counter hit f+mk xx dash gives you +4 frame advantage - making the f+mk, st.hp link a 5 framer.
Maybe you’re just better now ?
Counter hit f+mk xx dash gives you +4 frame advantage - making the f+mk, st.hp link a 5 framer.
I was gonna say that but I didn’t want to sound big headed my execution is pretty sick though
Thanks bro, I’m gonna work hard to incorporate counter hit f.mk > cr.hp into my game shit is very useful
When f+mk is landed as a counter hit, you can link a second f+mk. So, something as silly as f+mk, f+mk, s.fp xx fierce CoD FADC c.fp xx U1 is possible. In fact, I think f+mk, f+mk, s.fp xx fierce CoD FADC c.fp xx c.fp (2nd hit only) xx U1 is a way to hit U1 on some characters in a corner.
Hey guys, I’m having trouble linking the fierce punch into CoD in the step kick fierce punchxxCoD combo consistently. Mainly because my reactions aren’t good enough to start the quater circle motion immediately after the fierce punch connects.
So this got me wondering, it’s possible to special cancel from crouching attacks in one fluid motion which makes things alot more consistant and comfortable to use, is it at all possible to do a similar fluid movement for standing attack special cancels as part of a single motion?
Also a semi related question, if I were to hold down whilst doing the dash, when I press fierce punch would it register as a fierce punch instead of crouching fierce punch because the character is not capable of crouching during the dash?
Are you asking if you can do f+mk > cr.hp xx fierce CoD?
You can. But it wouldn’t combo like f+mk > s.hp xx fierce CoD.
Don’t watch and see if the s.hp connects. See if the f+mk connects. If the f+mk connects, plink the s.hp and ram out the QCF HP. If you want to, you can neg-edge the CoD.
But, question for whoever wants it. When you FADC the fierce CoD into a cr.hp, FS, how many frames do you have to put in the cr.hp after the FADC? Sometimes I seem to miss it.
All CoD has 25 frames recovery, FADCing means you cancel the recovery frames into dash, dash is 16 frames so 25-16 = 9 frames. Cr.hp has 8F startup.
No, that’s not what I mean, I want to know if it would register as Fierce Punch instead of Crouching Fierce punch if i press down+FP during the dash as Abel isn’t capable of crouching during a dash.
If you pressed anything “during” the dash, that means youre pressing it too early and as we all know, too early = nothing will come out. Too late = blocked. And if you do it after the dash is finished, of course cr.hp will come out if you hold down.
Just practice st.hp xx CoD, again and again. Then practice f.mk dash into s.hp. Then combine both of those. You need practice thats all, im afraid theres no real shortcut to get good execution.
It combo’s on CH, and with the extra three frames, make the cr.fp a 2 frame link and the st.fp a 3 frame link. My math could be off by one though, suffice to say its mad easy to hit either off of a counter-hit f+mk. thus block strings with frame traps into f+mk can break hearts.
Ah ok, I usually go to press fierce punch during the dash but by the time my fingers hit the buttons the dash has just ended; I guess it’s understandable that my idea wouldn’t work. My 1 frame link is fairly consistent now, although not perfect by any means of the word. I just always end up either moving the stick too early which results in crouching fierce or too late which results in fierce punch not being special cancelled lol.
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EDIT: Oh and i’ll reword the previous part of my post so it makes more sense.
I basically want to know if it’s possible in anyway to get the stick moving BEFORE I do the first normal attack so that I wont need to use super fast reflexes in order to move the stick from a stationary position after doing the first normal attack.**
No - there’s no way to buffer the motion in this instance - you simply have to press HP, with your stick at neutral, then do the quarter circle motion and press HP again for the CoD.
and to be honest, you’d be surprised at how slow you can actually do that cancel - it doesn’t need to be super fast… just practice it some more and you’ll get it.
Also, just as an observation… ever since you arrived in the Abel board you’ve asked for shortcut after shortcut after shortcut. Fighting games are about hard work - if you put a little in, you’d be surprised at what you come up with YOURSELF - even if it has been “discovered” before.
you can practice a loop, start with st.fp xx hp.cod, FADC st.fp xx hp.cod
then do f+mk, st.fp xx hp.cod FADC f+mk etc
you could then mod it to add in the cr.hp so:
f+mk, st.fp xx hp.cod FADC cr.fp xx hp.cod FADC f+mk etc
personally, you execution should be dial a combo when you can get a hit, doing the loop a couple of times helps muscle memory, so even if you’re really bad a hit-confirming, when you do land the combo, your fingers do the work and you don’t have to really think about it. Be sure to do both sides too, a drill like this will probably show you what side you’re best on as well. (as far me i’m right handed, so i’m much better from the left side than from the right side)
i don’t understand bulimic. first he can’t do f.mk -> cl.fp, now he can’t do cl.fp xx CoD. :crybaby:
my input for the f.mk -> cl.fp xx CoD combo is completely straightforward without any plinking or fancy stuff and that’s just after trying it a few times a day for a week. It comes naturally.
Thanks, i’ll give this exercise a try. Yeah I think it’s the fact that i’m not sure whether or not the link will come out that sub counciously messes up my special cancel.
Don’t think.
"Alright. Forward straight. Let’s see if that hits…
Yes. Alright. Close fierce. I’ve practiced this. Make sure my stick’s in neutral… Plink it…
Alright. Special cancel time. Negative edge this…
How many bars do I have? 3? Ultra? Yeah. Huh. Alright. FADC.
Looks good. Now a crouching fierce…
HCF HCF 3 PUNCHES, BABY."
It’s not exactly something you have to think about. It should be reactionary.
I guess I still need to invest more practice then to build muscle memory. I know I look for short cuts alot, but I do practice and it worries me when things still don’t click because I think i’m just wasting time and that i’ll never get the hang of it regardless of how long I spend practicing stuff.
Sup guys, I found out why my execution was so poor. I ordered a bat top and I would always grab it with my top two fingers and my thumb, and I was in practice trying out those exercises 3nigmat1c suggested and I noticed something odd on the input display that kept appearing quite frequently. It said that during the quater circle motion sometimes the joystick was going in the opposite direction to what I wanted it to, it would often say something like Down, Down-Forwards, Back-up,forwards. I don’t know how this kept happening but I tried to adapt my grip and I am pulling off special cancels REALLY easily now, as if I dont really have to think about it much.
So now instead of having to deal with two difficult inputs just to pull off one move, I only really have to focus on the one, which I’m ok at.
I really wish I had experimented with different grips initially when I got my stick, it could have saved my alot of time and problems. Now hopefully I can get my execution up to the same level as my zoning, I always thought it was strange how I had become pretty decent at zoning but couldn’t execute any decent moves consistently.
I’ve also noticed that I play evenly on both sides of the screen with this new grip, before I would risk rolls just to get to the right side of the screen so I could feel more comfortable with my executions lol (really bad habit i know)
Anyway i’ll stop rambling, just thought I’d inform you guys because I probably won’t ask as many stupid execution questions from now on lol.
lol i dont know where to post this, pretty trivial stuff but i finally found out what abel is saying during his U1 when he tosses the opponent up in the air
he said “nigasan” meaning?something like “no escape! or i wont let you escape or dont think youre getting away”
Guys i’m a little confused as to why everyone says step kick->fpxxCoD is Abel’s most important link i’ve started to implement it into my gameplan now but i’ve noticed that alot of the smaller characters can just duck underneath the fierce punch lol.
I must just be really unlucky because whenever I get a confirmed hit the opponent is always crouching, I played a Cammy just who crouched the entire round and just punished my attempts to use this combo; I still managed to win due to the player spamming special moves but no thanks to Abel’s supposed most important Link. ALOT of people crouch pretty much all the time, what would be the best oppurtunity to secure a standing hit?
When punishing something someone whiffs something obviously
use medium punch if someone’s crouching in case you get a counter hit which would combo the medium punch from the step kick. even if it’s still blocked i fadc into pressure but that’s a preference. i also believe there are some characters that it works on crouching but don’t quote me on this.
now just because it’s his most important combo doesn’t mean you’re going to use it every match but in many cases if you can’t do it you’ll be missing out on a guaranteed combo into ultra in certain situations, [media=youtube]5_spIbpkP1Y#t=1m35s"[/media].