Btw, I decide to try your way out and I have to agree i’m finding it alot more comfortable. Also instead of rushing to locate HP and MP, you only have one finger to HP.
Thanks
Just wondering, after a step kick, the opponent jump backs, is it possible to breathless them? Or are there some other factors in this?
Training moded this really quick, someone smarter than me could correct this. But, if the f+mk whiffed because of the jump, breathless will miss if it was an empty jump (assuming they jump again on reaction).
Oh right, I was meaning on hit or block, and they jump back, would you be able to punish with breathless?
Wow i’ve improved drastically over the past few days, thanks for all the help you’ve given me this past month or so guys.
I’ve started to roll the stick around in my hand instead of firmly gripping it, and it’s made my execution of special moves much quicker. Lol I can finally special cancel standing attackings and not just crouching one
I’ve got the mk dash to fierce punch 1 framer down, now just to practice piecing the entire combo together :S. I’ll probably use negative edge for the special cancel so it’s more fluid.
Now you gotta work on your resets. ;p
I wont really recommend people to work on resets.
Just solidify your fundamentals, blocking, combos etc. Dont work on fancy stuff yet.
Focus on match up specific stuff is better.
This is SRK. We’re not trying to be good; we’re trying to look good.
;ppp
Sup guys, i’m feeling a bit disheartened. I invested so much time into learning mk dash->FPxxStrong CoD and I can pull it off fairly consistently whenever I make contact with the fw MK. However I’m having trouble actually hitting with the step kick lol because my zoning is terrible. I’ve seen a pro use the following… cr.lk->cr.lk->cr.lk->standing.lk->step kick but it seems I always get interrupted by some form of special move straight when I do the step kick, i’m assuming i’m just not quick enough and they take the oppurtunity to mash out a special and break free.
So I was wondering, what do you guys consider the best ways to lead up to a step kick or get within the range where step kick is effective?
There’s a lot of footsies that going into landing step kicks. its not a fast move at all.
Also, trying doing a few cr.lp’s and then doing step kick. It gives much more frame advantage on hit and block vs cr.lk. This means if they try to mash out jab, you have more time to get your step kick out before them, and will score counter hits.
In general if you become a pattern player, which most players are when they are learning. Your chances of landing step kicks falls way off. Its an easy move to avoid/counter if you do it always in the same situations.
Alright so the okizeme post was brilliant and I think that will help everyone, but I have a question! I was watching this video, Im not sure how many times iv watched this, Its one of my all time favourites, but at 0.40 Ojisan does a change of direction combo, then afterwards dashes then what looks like medium kick roll, and baits the uppercut!
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Now I was practising this and i cant seem to cross up with mk roll without delaying it slightly, but then how would he be able to block the dp if he delayed the roll? I dont know how i never noticed this before, but I think this could be a good add to the okizeme post because it doesnt mention dash > roll after CoD. So anyone able to clear this one up and explain it a little? I’m guessing with poor frame advantages you wouldnt have many options with this right?
well of course that post wasnt perfect lol
plus the stuff might differ against different characters since not everyone wakes up the same, e.g. lately i discovered adon wakes up way quicker than normal so the okizeme stuff might not work the same…
as for your question, notice that fuudo didnt do a reversal shoryu? aka the shoryu was delayed too. imo
Yeah playing Adon recently I realised nothing worked the way i thought it would haha, so next time i need to time everything differently to deal with that
Good point, I didnt notice that, it looks as close to reversal as you can get though, without being one lol, but im guessing if he did do it on reversal it would have got him. Its just that I thought you would lose all frame advantage doing dash, roll after a change of direction, so i’m wondering if his plan was to bait the shoryu or, maybe he knows something we dont, ha. I cant admit iv ever tried it before, or seen it, just unusual y’know
I do pretty much most of my damage against decent players using TT’s, because I can only seem to get in the odd poke or two with melee attacks. Is it a bad habit to rely on throws so much? I know Abel is a throwing character, but not nearly as much as characters like Zangief and T.Hawk.
I’m still capabale of beating bad players with mainly damage done by melee it was just this one particular guy with about 4000pp, I noticed myself getting raped. He beat me constantly for about 10 games, I eventually won a game every 5 games or so. But in the last hour, I completely turned the tables on him and won about 5 games in a row, using alot of TT’s.
Abel is scarier/more damaging/better with usage of TT but that doesnt mean you must use it all the time nor that you cant win without it. It depends on whats happening at the moment too, factors like player mental condition, meter etc all matters… sometimes the abel player himself just dont feel like taking the risk (whether this a good or bad thing, i guess depends on whether who wins the match LOL)
i’m so random with TTs even I don’t know when it’s coming
Don’t like using TT’s early that much in the first game of a best out of free I’ll start using normal throws and safe-ish roll mix ups to scout out whether hes a jump away, block or backdash kinda guy and then mix up my shit from then on.
How many frames is counter hit f.mk > cr.hp
It was 1 in vanilla but it isn’t any more is it?
It doesn’t feel like it - neither move changed from a frame advantage perspective, so it’s assumed that it’s still a 1 frame link.
Hmmm it doesn’t feel like it at all
What about (counter hit) f.mk > st.hp?