Abel Combo Thread: the Emo Mercenary's Arsenal!

I’ve tried doing the super after the overhead into s.mp, shit never comes out. I also tried doing the shorts into s.mp into super and I can’t do it naturally so I don’t bother. If you can do it then you must have fast hands cause I can only pull it off 1 out of 20 times. If you have a secret to landing super easily after s.mp then please share. Doing that in Abel’s trial was a nightmare and I can land links like butter. On a separate note, I never understood why Abel can sweep into super, that will never land. :-/

Ya it’s pretty tough given how fast you have to do the motion to cancel out of s.MP. I plink the MP because LP works too just in case MP doesn’t come out. Then use piano presses/negative edge inputs to land the super since it’s the same no matter which punch you use. The toughest part is moving the joystick fast enough. It’s easiest for me when I’m on the right doing the motion to left, but I can land it 7 times out of 10 on either side. With practice I think it could be really viable.

Abel’s HK overhead is the fastest in the game and there are a dozen practical ways to set it up. Turning it into 378 damage with Super is pretty awesome. Especially against characters like Honda, Guile, Sagat, and Vega who are typically very defensive.

Also… Abel can sweep into Super!!! lol

uhh not sure if it belongs on this thread but couple weeks ago i think someone posted a video of abel kara-throwing with TT. so i was just wondering what would be the input display look like if i did this on training mode. i tried doing it but i didnt understand how to get it. or is this just a really difficult kara throw and i should forget about trying this because my execution is pretty bad

vanilla stuff yo. anyway, i havent managed to make it to work consistently, kinda gave up on it. not THAT good imo (not takin credits away from people finding it though)

its f, df, d, db, hk, b, p (the last 3 inputs are kinda tricky)

it might be useful if you mastered it and what not, but im focusin on solidifying other aspects of my game first…

:r:
:df:
:d:
:db: :hk:
:l: :hp:

If you need purdy picturas.

thank you hfz i was just trying it out because it seems really useful if i can get it out consistently but since it looks pretty execution heavy i guess i should work on more important things before i learn this.
and thank you dustlooper for the purdy pics

Well, I got a combo 4 yall…found this out by complete accident. I was working on a frame trap and I learned this was possible

CH f.mk > c.mp > s.hp xx CoD (xx fadc xx c.HP xx Falling Sky or Ultra)

I was surprised it works. Tested it on Ryu and the c.mp to close s.hp links ONLY if the step kick is CH, otherwise, the s.hp is the far version and it doesnt connect. Pretty damaging also. Comboing to falling sky i think does 401 dmg

Interesting find IMO, but it’s up to you guys what you think of it. Just something to add to the archives

this is not true. at point blank (e.g. after a f.mk dash – be it hit, blocked, or CH), cr.mp can link to close s.hp (of course, this is char specific).

f.mk to c.mp links only if the the step kick is CH.

im not sure how practical this is since the timing is pretty strict plus if the opponent is crouching, the s.hp will whiff.

i’ve yet to have gotten that to happen outside of CH…i’m almost certain that link works on just a few ppl if it works at all…even on big chars, on block, i’ve gotten the s.hp as far and not connect.

as far as the f.mk to c.mp, yes, I know it’s CH only. c.mk, s.mp and a few others are as well.

as far as practicality, idk, I wouldnt use it on shotos and regular, small chars. I got the combo to work on fei, guile, gouken, and abel crouching. Havent tried it on others yet, but it might work on chars that you can step kick to s.hp while the opponent is crouching, which is a good amount of the cast.

Plus, I was just giving out a combo i found out…that’s all.

hey its all good yo, i wasnt attacking you or anything heh. i havent tested the combo against everyone yet. but yeah against ryu ive managed to do cr.mp st.hp after step kick dash in range, have to be quick or the hp will become far version… this is pretty similar as point blank cr.lk cr.lp st.hp… you can probably use this as a rough guide.

So far, I got that combo to work on Zangief, Guy, Cody, El Fuerte, Gen, Makoto, and Abel while crouching and pretty much everyone standing. Sry about the other chars i said earlier…didnt add auto guard :stuck_out_tongue:

I think it’s alright. I guess if anything it could be for style? I like it, I’ll try and incorporate it somewhere…

^^^^^^^
What he said… Counter hit combo: CH step kick , Cr mp , St. hp xx Cod… Here it is

It works… **BOTH!!! **crouching and standing on: El Fuerte, Sakura and Cody

It is Crouching specific to: Abel, Makoto Gen Guy (surprise!!!) and Zangief

It is Standing specific to: …Alot, Ibuki balrog yun gouken evil ryu honda bison seth ryu ken dudley dan yang deejay viper uile lanka fei adon and Rose…

Doesn’t work AT ALL on everybody else: Juri chun akuma cammy vega oni hakan (lol) Sagat (really???) sim rufus T.Hawk (wtf)

Odd thing i found out last night thats pretty useless but i found it pretty funny.

Neutral jump hk can combo into U1? This might be very old news but i was surprised to say the least.

??? i could have sworn i’ve tried that before… no tat’s not useless…!!!

neutral jumping someone who’s trying to command throw or FAlvl3… that’s awsome!

I did not know you can combo into U1 from J.HK I don’t think this worked when I tried this before, but I did know that you can combo into U1 from J.FP but at very specific distances to where you have to hit your opponent’s shoulder/neck area. I tried incorporating this into my gameplay a while ago but bastards are always crouching. I’ll have to check out J.HK later tonight.

Some other cool stuff is that you can cross-up j.mk -> fp -> ex-wheel kick for a 4 hit combo, but probably old news.

EDIT: to combo into U1 from J.FP it was from a jump in and not a neutral jump. Was the J.HK into U1 combo from neutral jump or jump in? Character specific?

Yeah if you do that 3f safe jump i posted http://www.youtube.com/watch?v=JDajTcCH3vA . I think that setup hits on the last active frame giving you stupid amounts of +frames i was very surprised when it worked.

Edit: Yeah works off a neutral jump and it seems to work on everyone

lol the two posts clearly talked bout neutral jump HK…

comboing into ultra from a jumping hard attack is nothing new in this game… and U1 is pretty fast.

^ yeah I saw the neutral jump verbiage but couldn’t get the neutral jump ultra to work so wondered if he perhaps meant something else, but I see how it’s done now.

Yeah i was aware alot of people can do a heavy attack into ultra just came as a bit of a shock as i was unaware Abel had one! Ive been thinking about how is best to input a sweep OS after that 3f safe jump any ideas? I have confirmed the sweep will punish most of the cast for backdashing out of that safe jump (exception being chun, rose etc).

So just compared neutral jump HK ultra with neutral jump HK cr.HP ultra… the latter does more damage and is much easier to do

the only time id probably do neutral jump HK ultra is maybe if i landed the nj HK in the corner against chars that cr.hp U1 in the corner is hard/impossible without burning extra 2 bars.