Hey guys. I just spent some time working on my execution and reading some frame data… so I tested every Abel combo I could think of, including some retarded shit.
I also tested a bunch of counter hit combos which I think could be pretty damn useful for Abel… a counter hit crouching jab links into c.mp. You can also go from a counter hit jab to F+MK but I think the difficulty of that combo is just a little bit too much and it does a minimal amount of extra damage.
Sorry but I did not test stun on these, only damage.
[[Bread and Butters]]
c.mp xx strong CoD - 207 damage
c.mp xx strong CoD FADC c.fp xx falling sky - 305 damage
c.mp xx strong CoD FADC c.fp, ultra - 525 damage
s.fp xx fierce CoD - 222 damage
s.fp xx fierce CoD FADC c.fp xx falling sky - 320 damage
s.fp xx fierce CoD FADC c.fp, ultra - 540 damage
f+mk, s.fp xx fierce CoD - 280 damage
f+mk, s.fp xx fierce CoD FADC c.fp xx falling sky - 365 damage
f+mk, s.fp xx fierce CoD FADC c.fp, ultra - 545 damage
c.fp xx falling sky - 270 damage
level 3 focus, c.fp xx falling sky - 340 damage
[[Jump Ins]]
j.fp, f+mk, s.fp, fierce CoD - 346 damage
j.fp, f+mk, s.fp, fierce CoD FADC c.fp xx falling sky - 418 damage
j.fp, f+mk, s.fp, fierce CoD FADC c.fp, ultra - 557 damage
j.fp, c.mp, strong CoD - 286 damage
j.fp, c.mp, strong CoD FADC c.fp xx falling sky - 371 damage
j.fp, c.mp, strong CoD FADC c.fp, ultra - 551 damage
j.fp, s.fp, fierce CoD - 300 damage
j.fp, s.fp, fierce CoD FADC c.fp xx falling sky - 375 damage
j.fp, s.fp, fierce CoD FADC c.fp, ultra - 552 damage
j.fp, s.mp, strong CoD - 266 damage
j.fp, s.mp, strong CoD FADC c.fp xx falling sky - 351 damage
j.fp, s.mp, strong CoD FADC c.fp, ultra - 531 damage
j.fp, c.fp xx falling sky - 338 damage
j.fp, c.fp, ultra - 598 damage
j.fp, c.rh - 200 damage
Add 10 damage if you jump in with roundhouse
[[Cross Ups]]
j.mk, s.fp, fierce CoD - 270 damage
j.mk, s.fp, fierce CoD FADC c.fp xx falling sky - 355 damage
j.mk, s.fp, fierce CoD FADC c.fp, ultra - 535 damage
j.mk, c.mp, strong CoD - 256 damage
j.mk, c.mp, strong CoD FADC c.fp xx falling sky - 341 damage
j.mk, c.mp, strong CoD FADC c.fp, ultra - 521 damage
j.mk, s.mp, jab CoD - 232 damage
j.mk, s.mp, strong CoD - 236 damage (doesn’t always work)
j.mk, s.mp, jab CoD FADC c.fp xx falling sky - 321 damage
[[Hit Confirms]]
c.lp, s.fp xx fierce CoD - 230 damage
c.lp, s.fp xx fierce CoD FADC c.fp xx falling sky - 315 damage
c.lp, s.fp xx fierce CoD FADC c.fp, ultra - 495 damage
c.lk, s.fp xx fierce CoD - 220 damage
c.lk, s.fp xx fierce CoD FADC c.fp xx falling sky - 305 damage
c.lk, s.fp xx fierce CoD FADC c.fp, ultra - 485 damage
c.lp, s.mp xx strong CoD - 196 damage
c.lp, s.mp xx strong CoD FADC c.fp xx falling sky - 277 damage
c.lp, s.mp xx strong CoD FADC c.fp, ultra - 461 damage
[[Link Combos]]
c.lp, s.rh - 130 damage
c.lk, c.lp, c.lp, c.lp, s.lk - 119 damage
c.lk, c.lp, c.lp, s.mp - 130 damage
c.lk, c.lp, c.lp, s.lp, s.mp - 143 damage. Only works on wide characters.
c.lp, c.lp, c.lk, s.lp, s.lk - 121 damage
[[Situational Combos]]
c.lk. c.lp, s.mp (close) - 114 damage. Generally only works on crouching characters
c.lk. c.lp, s.mp (close) xx strong CoD - 189 damage. Generally only works on crouching characters
[[Counter Hit Combos]]
c.mp, s.mp - 168 damage. Counter hit only.
c.lp, c.mp xx strong CoD - 219 damage. Counter hit only.
c.lp, c.mp xx strong CoD FADC c.fp xx falling sky - 309 damage. Counter hit only.
c.lp, c.mp xx strong CoD FADC c.fp, ultra - 493 damage. Counter hit only.
c.lp, f+mk, s.fp xx fierce CoD - 234 damage. Counter hit only.
c.lp, f+mk, s.fp xx fierce CoD FADC c.fp xx falling sky - 356 damage. Counter hit only.
c.lp, f+mk, s.fp xx fierce CoD FADC c.fp, ultra - 486 damage. Counter hit only.
f+mk, c.fp, ultra - 598 damage. Counter hit only.
f+mk, c.fp xx fierce CoD - 290 damage. Counter hit only.
f+mk, s.mp xx strong CoD - 266 damage. Counter hit only.
[[Standing Roundhouse Combos]]
s.rh overhead, s.lk - 70 damage
s.rh overhead, s.mp - 110 damage
These only work when the kick hits as an overhead counter hit or very meaty
s.rh, c.mp xx strong CoD - 224 damage
s.rh, c.mp xx strong CoD FADC c.fp xx falling sky - 309 damage
s.rh, c.mp xx strong CoD FADC c.fp, ultra - 489 damage
s.rh, f+mk, s.fp xx fierce CoD - 282 damage
s.rh, f+mk, s.fp xx fierce CoD FADC c.fp xx falling sky - 356 damage
s.rh, f+mk, s.fp xx fierce CoD FADC c.fp, ultra - 495 damage
[[Retarded Combos]]
f+mk, f+mk, s.fp xx fierce CoD FADC c.fp xx falling sky - 418 damage. Counter hit only.
f+mk, s.fp xx fierce CoD FADC c.fp FADC c.fp 2nd hit only, ultra - 512 damage. Use this to hit some characters in the corner.
s.fp xx fierce CoD FADC f+mk, s.fp xx fierce CoD FADC c.fp, ultra - 502 damage
s.fp xx fierce CoD FADC f+mk, s.fp xx fierce CoD FADC c.fp xx falling sky - 348 damage
s.fp xx fierce coD FADC s.fp xx fierce CoD FADC c.fp xx falling sky - 378 damage
s.fp (first hit only) xx EX wheel kick - 260 damage
c.fp (first hit only) xx EX wheel kick - 250 damage
c.fp (both hits) xx EX wheel kick - 290 damage. also known as the PAINBOW
TOO LONG, DIDN’T READ?
New shit you may or may not have known already:
- fastest & strongest punish w/1 bar - s.fp (first hit) xx EX wheel kick (260 damage, 300 stun) but this probably doesn’t work on everyone
- overhead close roundhouse can always be followed by standing far strong for an additional 80 damage
- strongest possible combo into ultra is jump in roundhouse, c.fp, ultra
- fish for counter hits with c.lp to link into c.mp. Even if the c.mp is blocked, you will stuff everything but invincible reversals and it is safe on block.