Yeah. I know that. But, tbh, I haven’t decided what my options are on a crouching blocked f+mk. lk wheel kick might be an option. But, that’s just me being too lazy/busy to hit the training mode.
Yeah. I know that. But, tbh, I haven’t decided what my options are on a crouching blocked f+mk. lk wheel kick might be an option. But, that’s just me being too lazy/busy to hit the training mode.
smh… tt doesnt whiff on crouching opponents…
sure you can mess up the timing and the TT will whiff but to actually say “tt whiffs on crouching opponent”/“TT setup only if opp blocked high”… come on guys thats just not true.
… f.mk blocked lk wheel kick…
…
…
…
.
and just so that this post wont be about me going smh… after a blocked f.mk dash, besides TT, you can go with normal throw, or late throw(avoid reversal), blockstrings, s.mp, s.hk overhead…
as for other TT setups, after an air to air reset dash under(cross up), or after a TT dash once and whiff a s.mk and then TT(lp should work - ive a video where i did this vs boxer, gonna upload later when i got back)…
I don’t know if this is relevant (I see no other super-combos), but (overhead) cl.hk c.lp super and cr.lp cl.hp super (or just cl.hp hit confirm into super, maybe after a reset?) works, maybe useful for someone.
I also just saw this combo (http://www.youtube.com/user/0ShinAkuma0#p/u/0/dnvz_hT0EU8 at 3:28). Apparently you do roll on their wakeup and then cr.lk cr.lp s.hp into CoD. That’s kind of cool. Maybe old stuff, but didn’t see it here so. Don’t know if it’s only against Balrog though.
why does c.fp (1st hit only) >> F .COD >> Super do less damage than c.fp (both hits) >> super?
Damage scaling. c.fp (one hit) > f.CoD is counted as 2 moves but c.fp (both hits) is only counted as one for the purposes of damage scaling.
More: How combo and damage scaling works in Street Fighter IV : EventHubs.com
uh oh an eventhubs link on SRK. Watchout!
jk, sorta
hahahhaha EH alert
Website wars bore me. It’s useful information, if someone wants to replace it with something from here they can go ahead.
nah its all good. even the srk wiki links to EH anyway
hmm how can this combo exist? st.lp far gives abel +4 on hit while fwd.mk comes out in 7 frames.
am i missing something here?
st.lp gives +6 on hit.
While it’s mathematically possible, it’s fucking hard because mid combo meaties tend to be character specific
Overhead gives you at least +8 on counter hit, depending on how meaty it hits.
st.lp starts in 5 frames and has 3 active frames, so if you hit on active frame 2 or 3, you’ll generate extra (+7 or +8 respectively) hit stun, which allows f+mk to combo.
wow i gotta see how this works…
First off how can abel get +8 after a counter hit over head? I’ve heard that a counter hit gives only +3 at it’s most.
and you said it is difficult but i can’t understand how abel can Link a move and somehow have it make on contact on the 2nd or 3rd active frame?
is there a video i can watch or something like that?
we need to see if this works… abel has nice option selects that can lead into overheads… and the possibility of being able to link into a step kick combo is god-like.
Please answer my questions and show me how this works, much appreciate.
By +8, I meant that Abel was left with 8 frames of advantage on counter hit after the overhead. A non counter hit overhead leaves Abel at +5 (which is why he can combo st.mp and st.lk off of it) - add the +3 for the counter hit and you’re at +8. I said “at least +8” because a meaty overhead which hits on the last active frame (the last two active frames hit over head) will obviously garner another frame of advantage.
Mid combo meaties are possible in this game. Abel has an infinite on Chun because of this. Like I said, they’re character dependent.
abel’s frame advantage disadvantage on the overhead is where i’m confused… frame data on EH say’s he’s +0 on hit.
as for in game meaties can you explain how they work how to do them and frankly… how they look… are there videos out there that show this
if this is possible i can’t believe i havn’t heard of this… a possible step kick combo off a counter hit overhead! this is god-like~
we should be spreading this around as if it were scripture!~
Alright, over head into step kick i’ve managed to make it work buuuut!!! It only worked with a meaty over head + counter hit.
I’ve only managed to make it work with both, is it possible with one or the other?
is it possible to make the step kick work with a meaty over head that’s not a counter hit… or an overhead that hits on the first frame but without a counter hit?
It has to be a counter hit. I think non meaty counter hit OH is 1 frame link to fwd.mk but not sure.
The overhead has probably most use against headbutt happy Balrog because meaty OH on his wakeup will stuff non EX headbutts giving you CH into fwd.mk.
So, dicking around the other day with overheads and frame traps…I came upon an over head hit confirm into Super. Just wondering if anybody has seen this yet. I’ve been working hard to find some new Abel technology, and I hope this is something.
cl.HK (overhead)>s.MP>Super
It works on a little under half the cast and it’s actually pretty practical. Honda, Fei, Geif, Sagat, Chun, Adon, and others get hit by it.
Thoughts?
overhead into s.mp isnt new though. (no offense)
but yeah, s.mp is probably my most used option after i landed an overhead. i never bothered to test it against everyone though so i dont know who it will/will not work against…
No no, I know s. MP isn’t new I just never thought about connecting Super after it. That was the meat of my discovery.
overhead>s.MP works on everyone except Blanka I think. Connecting into Super only works on like 12 characters so far as I can tell.
I was just wondering if anyone has ever put this overhead hit confirm into Super to good use. I landed it a couple times today during a few ranked matches. I like it. lol