Abel Beginner Thread: "It takes more than brute strength..."

thanks dustlooper for the help!

hey guys.
i’m new abel player i used to play chun, but i decided to change.
i’m having a hard time with players that spam 3 frame attacks(jabs and shorts) after i use my step kick to get close and when i roll after a kockdown to get close, what do u guys do against 3 frame spammers!?

grab… step kick grab > any three frame normal :slight_smile:

^ that is normal throw, not command grab…

glad to have met an SRKer from the Abel forums. Your Abel-like appearance in real life is gdlk. :slight_smile:

EX TT is hit immune, too.

yo, you were there at UCI this past weekend? Where you the one that played that adon first round?

Yeah man, I was at UCI over the weekend. My first fight was with a guile player, followed by an Adon player, so maybe you are talking about the right guy. It’s all a blur now, but was excited to have attended my first tourney. My execution wasn’t on point either, but somehow managed to pull out a few W’s which was enough to make my weekend.

I see… Splurgendii, I kept saying Splurdengii… lol. I think there were only 3 Abels in the tourney… us and then some guy climbing on top of chairs and screaming across the room every 5 minutes preaching the brotherhood. :slight_smile:

next time when we’re all there together… you me and the preacher will team up!

3 abels! the mixups will be unstoppable!

Sup everyone, thanks for the tips against 3 frame attacks :wink:
but still i have some doubts about abel.
what do u guys think of standing MK as a anti-air!? some times it works for me but i dont see any high level abel player using it .
another thing i’d like to know is, what mix ups you guys do after knocking down the opponent with CoD!?
i do a technique but i dont know if it is legit…
After a CoD i Empty Jump Foward(no walk/roll or anything before just jump) and i end up in the front of my opponent when he is waking up and after that i mix it up.
if he do anything or try to hit me with any normal attack i do a Ex TT.
if he tries to do an reversal, i block and try to punish.
if he tries to back dash or jump back i use a wheel kick.
Pretty fuckin cheap, isn’t? LOL
but that is it, i’d like to know what u guys thoughts about that and if theres a better strategy after a Kockdown Cod.
Later
and thanks

standing mk is cool! it does alright against dive kick pressure along with far strong.

the reason why I personally dont use it is because… abel can’t cancel a roll off of it.

I think anything standing forward is good against, low forward is probably better.

After cod you can walk forward a tiny bit and do jump towards forward for a safe jump (fierce on taller character) or empty jump land OS block/tornado throw.

The twin’s dive kicks require a certain height. Stand forward hits them before they dive kick.

Or you could just OS it.

:lk:+:lp: :f::f::qcb::lp:

Late crouch tech. If they throw, you tech. If they do a wake up reversal, you block. If they backdash, you dash and TT. If they neutral jump, you dash under them and FS.

just a quick question. Why does a mk.roll into c.lp, s.mp work after a hard knowdown (say after a TT + Dash)? Other than the obvious cross-up which causes the opponent to block on the wrong side, is it because the c.lp hits so meaty? So if they press a button they get hit?

c.lp, s.hp is a 3 frame link.
c.lp, s.mp is a 2 frame link.

That should always work.

c.lk, s.hp is a 1 frame link.
c.lk, s.mp would only work on a CH (or maybe meaty; I’m not too verbose in meaty combos).

Hey dustlooper thanks for the reply. Actually I think I just phrased my question poorly. I know that those moves combo, I’m just wondering why does mk roll into that set-up work so often? I see Yipes etc… using it on wake-up and it gets even the top players. Is it because they aren’t blocking properly or is it because they press a button but the c.lp hits so meaty that it stuffs it?

I think that question would be better off answered by showing this: https://docs.google.com/fileview?id=0B7S1JTWz7Q_CYzkwNWUxYzktNmY0YS00MzhhLTk5N2MtOGIzMzgzOWYzMjA1&hl=en&authkey=CPnAyIwG&pli=1

That it does! Thank you SIR!

if fp is the more forgiving link, why do Abel’s use mp instead in those combos from cr. lp?

Because cl. fp whiffs on a lot of characters.

When they are crouching.