A reflection on 10 years of marvel. - Front page article!

LOL yea. We got married 5 years ago.

-ac
Domestic

Akumachan! Great to see you posting again. :smiley:

Hi joe :slight_smile:

Yah long time no post.

I hope u have been doing well.

Announcement of MVC3 is enough to get me to pay attention again :slight_smile:

-ac
Retired

well spoken good sir

So has anyone here played the comiccon (recent test play) release? Is it any closer too MvC2 than the one shown at E3?

I havn’t been able to find any good mvc2 players opinions on mvc3 on here. All the threads and posts on here pretty much seem irrelevant (costumes, colors, characters, stages, etc) to the actual gameplay.

If anyone has played the most recent version and has opinions on how it is, how close it plays to MvC2, I’d love to hear it.

Read MikeZ’s notes from the EVO build. Its buried somewhere.

I remember reading it. i think he mainly talked about the mechanics. I don’t recall if he gave his opinion on how he felt about how it played.

I was just trying to see if anyone that’s played it thinks its getting any better (hopeful). Anyways if you know what others thought, let me know

Really it already feels a fair deal like MvC2 (or the Evo one did anyways), it can’t feel more like it really without adding some design elements and stuff that just won’t fly in a modern game.

PS: any better, lol >>

“Design elements” as in MvC2 tactics? that “wont’ fly in a modern game” (MvC3)?

Anyways, i’m glad it’s feeling more mvc2 like. I was really worried about it after watching the first few vids from the E3. It’s also kind of hard to judge gameplay watching vids of only the new characters gameplay. It seems like a lot of IronMan BnB combos are out too…
(also, if you’ve played it. Judging from ironman play, how much do you think they lobotomized general mvc2 feel/play out of mvc3).

I’m not the person to ask that, because we swing different ways. It’ll just be a fight :stuck_out_tongue:

ill settle it then. **NO **it does not play like mvc2.

Well sure, if you pull the perjoratives out of it, its easy to say. That wasn’t his question tho’ :wink:

lol

@agxlover nothing will play like MvC2 ever again sadly =[ your best bet is to try to see the positives of the new game, test it for yourself. if you like it, play it, if not, go back to MvC2. im sure a fair bunch of players will if this game isnt their cup of tea. If i don’t like it, i wont stay playing it

I’m pretty sure that Seth mentioned that alot of the things from MvC2 were due to the way the underlying engine was coded and that they’ll have to figure out how to replicate on MT Framework if they want to put those in. That said, it seems that at the very least Niitsuma and co. are trying to get the engine as similar to that game (and away from TvC) within the limits of the engine and the new mechanics they want to implement (though I still think that some of the restrictive shit has to go, infinite prevention the way it works now is fail. IMO they should contact Mike Z and ask him how his team is doing infinite detection in SkullGirls).

‘per move’ is an easy fix to the current infinite prevention system.

Well I’m glad to hear that they’re trying to replicate the past engine. I was thinking that with the infinite prevention, main combos will turn into a bunch of resets.

man i give up on mvc3. all the combos look the same. Same universal string into special into super? wtf.

Yeah, they need to switch that shit up. It’s getting boring.

To be fair, we won’t see any major combos until they start holding Fight Clubs.

All the official videos show is the basics, plus whatever each spotlighted character can do.

Patience.

As if Sentinel fly/unfly and Mag/Storm wasnt getting boring either?