Pretty similar to my TOD with DPh.
Air:h:, air :d:+:h:, :d:+:l:,:d:+:m:,:h:, :f:+:h: :l:TKOverdrive, :l:,
,:h:,:f:+:h:, :l:TKTrap, :d:+:m:,:h:,:f:+:h:,
TKTrap,
teleport, :s:, air:h:, Phoenix Inferno, :df:+:atk:+:atk:, air:S:, land :qcf::uf: :l:TKShot, :h:TKOverdrive, Phoenix Inferno.
Can be done anywhere. And using air :d:+:h: sucks them in and allows combos to begin off of air dash cross-ups. Also, like Serris combo, it builds 2 meters by the time you get to the 1st Phoenix Inferno. Also, if you reach the corner before
TKTrap hits, don’t use the teleport. Just dash into the corner so you end up on the other side before connecting the :s:.
Damage = 1,465,800 - 1,500,000
This has been THE INVINCIBLE SWORDSMAN saying:
Above combo can also be lead with :f:+:m: overhead with the option of doing the standing :h: link.
:f:+:m:,:h:,:d:+:l:,:d:+:m:,:h::f:+:h:,:l:TKOverdrive, :l:,
,:h:,:f:+:h:, :l:TKTrap, :d:+:m:,:h:,:f:+:h:,
TKTrap,
teleport, :s:, air:h:, Phoenix Inferno, :df:+:atk:+:atk:, air:S:, land :qcf::uf: :l:TKShot, :h:TKOverdrive, Phoenix Inferno.
Damage = 1,481,000+