Throw combos for normal Phoenix:
In corner air throw: Immediate j.:h: f.:h: d.:h:, v f.:h: xx :l: trap, f.:h: xx :l: trap, f.:h: :s: ^
:h: :s: v TK :l: TK Shot OTG, :s: ^ :s: - 310k, ends with you offscreen at super jump height so you can throw :h: shots and teleport in safely. If you do the air throw with a forward input, you cannot do f.:h:. So always do air throws with :uf: or :df: inputs. Yes, this works, I was surprised too.
In corner ground throw: :l: TK Shot OTG, v f.:h: xx :l: trap, f.:h; xx :l: trap, f.:h: xx :l: trap (I think it’s 3 traps? Not entirely sure), f.:h: :s: ^
:h: :s: v :l: TK Shot OTG v :s: ^ :s: - I think it’s about 310k also
Out of corner ground throw: immediate dash (cancel halfway), TK Shot OTG xx Phoenix Rage - almost 400k, pretty good for the amount of work. I don’t think you can get anything better than this though without an assist, and it’d have to be a beam assist or something.
Out of corner air throw, SJ height: there are 2 ways to combo I figured out. Either you immediately teleport then do a :l: OTG TK shot, or you do a shot and then teleport. Note that there is a glitch with Phoenix’s air backthrow - :l: teleport will teleport behind them,
will teleport in front of them if you do it immediately after the throw. If you do the immediate teleport you can do the corner ground throw combo. If you do the
OTG TK shot you should probably do s.:h: f.:h: xx :l: trap, f.:h xx :l: trap, f.:h: :s: ^
:h: :s:. If you teleported to the correct side you should be able to get the followup OTG unless you were in the corner, in which case you should have backthrown.
In the corner at normal jump height you can just land and OTG as normal off the air throw. However, you have to do the immediate combo higher up simply because the opponent lands too fast.
If you want to do a ground mixup after a combo end it at the last OTG and do either a jab to reset the opponent or s.:h: (which combos) xx :l: trap to catch them hitting buttons/make them land and block so you can do a tri jump, flight overhead, or throw. Also I modified my BnB posted earlier, after the trap loops I do :s: ^
:h: :s:. This makes it 450k meterless. Jean also has great air throw/dash under crossup reset potential during this combo if you want to be greedy.