A Litany of Hate: Ports are F@|( 1^& Awesome

A Litany of Hate: Ports are Awesome! (Radio Edit?)

During New York Comic Con a new release named Darkstalkers Resurrection was announced. This release would be a port of Vampire Hunter and Vampire Savior (Night Warriors and Darkstalkers 3 in one downloadable package. The community took this announcement with much rejoicing and much chagrining. Some rejoiced for the opportunity to play a game in an easily accessible manner. Some chagrined because a port has the opportunity to be another botched attempt at replicating an arcade perfect experience.

Ports are crucial to our community. In those moments of honesty found at the end of a bottle, we know that the history of fighting games in the United States is built around ports. As Iron Galaxy Studios works on their third project, we need to reexamine our relationship with arduous task of porting. Because without these ports, the long term viability of fighting games as a hobby becomes incredibly shaky.

Why we need these ports

Ports are games which were originally created for one device (console, arcade, cell phone) but are made to play for other devices. In the case of Darkstalkers Resurrection, the games were originally on arcade and are now being ported over to PS3 and 360. The issue of ports is one inherent to the world of video games. Many games were created to play on one specific device. Books, movies and music have the fortune of being playable on multiple devices or easily transferred on media forms. These versions may have nuanced changes from version to version (cassette to cd, vhs to dvd, paper to eBook etc) but have moved over perfectly for the most part (although Han shot first, damn it).

If you love video games, you have to accept that the games are on a limited lifespan; they are playable until the console or their physical storage dies. For Marvel vs Capcom 2 players the life cycle of a console became a real issue. Dreamcasts were known to die before, during and after tournaments. While ports are sometime criticized as a way to make quick buck, they keep games alive by moving them to newer devices. The new devices mean years of extended availability from their original incarnations.

Our fighting game communities are in need of these ports. There are two primary reasons for needing them: arcade cabinets are subject to the limited lifespan of hardware and some games are only attainable in legally questionable ways. Resolving the legal issue is one small benefit of a port; keeping the games alive outside of the cabinets is imperative. There are also some important secondary and tertiary benefits that stem from the release of a port. These benefits are sometimes forgotten in the sudden explosion of emotion ports create.

The first benefit we get is in the form of exposure. A brand new port comes with advertisement for it. Advertisement leads to curiosity; curiosity leads to google searches; google searches lead to fighting game community side…hopefully. A series of searches on youtube can lead to a massive amount of suggestion on related games. Take the topically popular Gangnam style. I’ve seen the video a couple of times. By doing so my youtube suggestions are now filled with related kpop artists, kimchi recipes and starcraft matches. The interconnectedness between google searches, Wikipedia articles and youtube video makes it incredibly easy stumble on one of the different fighting game communities such as Shoryuken.com, Tekken Zaibatsu or Shaq Fu in Gamefaqs. It may not take them directly to Vanguard Princess or Melty Blood; but it gets them at the door.

Tournament Organizers benefit greatly from ports because they consolidate the hardware needed for a tournament. Running tournaments on arcade cabinets is pretty cool; it is actually pretty damn bad ass. Unfortunately driving cabs to various tournaments is not feasible. Ports help those tournament organizers and communities which have no access to arcade cabinets. Marvel vs Capcom 2 received an ultimatum based because of this logistics problem: either play on PS3 or no tournament at Evo. The console juggling act is a real problem alleviated by ports.

It also helps people stick with fighting games. This is because people don’t really choose a game: they fall in love with it. The more options people have, the closer they are to finding a sweetheart. Finding those games on PSN or Xbox marketplace cannot be understated. The same box that plays Uncharted or Halo also has the awesome old games with netplay. This isn’t x-band either, this is GGPO; We made that (well Ponder and Inkblot but you know, community folks, our folks). People can go on internet dates with fighting games which have good netcode all from the comfort of their home. The future is kinda mind blowing.

Why we care about arcade perfect in the first place

Many of the games in the fighting game library were made for the arcade. Hardware differences between consoles and arcades make porting games a hard task for developers. Due to budget and development time, the ports have certain compromises. These compromises came with missing frames in animation (Marvel vs Capcom 2 for PS2, PSX Alpha 2 and Alpha 3), versions which fixed things in the game (dreamcast version of Third Strike), the game played at a different speeds from the arcade (PS2 version of Third Strike), or it had noticeable lag and other issues (Super Turbo for PS2 and SF2 Anniversary Edition on PS2). These weren’t necessarily an issue until arcades started shutting down. Once playing on the arcade versions became a real logistic issue, the fighting game communities were forced to look at consoles as the future of the hobby. Suddenly finding the best home version of a game becomes a very serious issue.

For our fighting game communities, an arcade perfect port represents two valuable things: it preserves our history and maintains competitive continuity. Much of our understanding of fighting games comes from playing many of these games at the arcade. Our history of tactics, strategy, theoretical analysis (both of mechanics and “theory fighting”) is locked in those arcade environments. If we were to discuss the validity of unblockables as a tactic, both Marvel vs Capcom 2 and Third Strike could be considered books on the subject. But if the only copies of the games available lack the unblockables, it becomes a lot harder to understand the context and impact they had on their games. In a very real sense a less than arcade perfect port is very much like rewriting history.

Competitive continuity is important because we want fair competition. If possible we want no difference between the game as it was played in 1998 in the arcade and as it is played on console in 2012. Multiple ports with gameplay differences lead to unpleasant situations. Using Capcom vs SNK 2 as an example, if you have an arcade play against a gamecube player the first thing you have to decided is which version they will use. Gamecube had a port of Capcom vs SNK 2 which fixed roll canceling (this is a glitch that allowed you to cancel the initial frames of a roll into any move which would result in the move used to cancel the roll gaining invulnerability frames). If they play on an arcade cabinet then arcade player has an advantage through the use of roll canceling; play on gamecube and the arcade player has to adjust his game for the lack of roll cancel. An accessible Arcade Perfect port protects the integrity of tournaments by keeping the game consistent. It also saves us argument over which version to play.

And if it is not arcade perfect?

Many of the console ports used in tournaments were not arcade perfect; the roms used in GGPO are not arcade perfect either. Console ports greatly outnumber arcade cabinets. This means that arcade perfect is the exception and not the rule. Any time there is a Street Fighter 4 tournament on PS3, the arcade perfect version of the game is not being played; this has been true of Third Strike, Super Turbo, and some versions of Guilty Gear on the PS2. We did not arcade perfect versions as much as we play a tournament standard. This fact has not stopped us from playing the games.

Will you refuse to play on something less than arcade perfect? This is an incredibly important question. The Super Turbo and the Third Strike communities could be in a better place had they answered differently. Both games had ports which were condemned as hot trash by their respective communities. What makes the decision tragic is that neither game has had an arcade perfect port. The PS2 versions of both of the games had issues (from random slowdowns to running faster than the arcade); even then they were still used for tournaments. In the case of the current ports, people outright refused the version which made a tournament organizer’s life easier. This left newer players with nothing. We have brand new ports have nothing to show for it.

Third Strike: Online Edition somehow turned us into the biggest pile of entitled children in the land of gaming. They work their hardest at bringing us a much needed port and we worked hard at saying: “Screw this version, Derek Neal. We were better off with the PS2. This comment would’ve been E-Xed but it didn’t come out.” I could say we are backwards; not many groups work so hard against their self interest as we have. Thankfully this spirited reception did not stop them from porting other games. This nasty reception could have left us without them. Their work on Marvel vs Capcom: Origin has given us plenty reasons to be happy with Iron Galaxy Studios. They did a great job with the port, the netcode and they are actively seeking community feedback.

Where is our community left in all this?

Iron Galaxy Studios wants to listen and we should be more than happy to speak. By keeping the games alive, the communities surrounding the games turned themselves into accidental experts. These communities have the most play times. They need to spend less time worrying about the possible quality and lending a hand with it. In the long run a good port is in the best interest of all parties. We may not necessarily end up exactly at arcade perfect, but “really damn good” is a great compromise. The Third Stirke community created a list of things which should be patched; similarly the Darkstalker community is already at work on a list of suggestions. We need to continue this open communication because as we’ve already experience, the alternatives are significantly worse.

P.S. Now that we know Darkstalkers Resurrection is based on a PS2 version of the game and not two direct ports, are you still going to bitch and refuse to play? Because I’m not.

P.P.S. Only people really suffer through an unplayable port were the Arcana heart people. Arcana Heart 2 Sugoi! was terribad with multiple slowdowns which made the whole thing an unfun experience. Thankfully it hasn’t been that bad for us Capcom folk.

P.P.P.S the Jedpossum correction:

I’m fine with DS using the PS2 versions so long as they fix the one frame of input delay.

3SOE has lead to the finding of a “thought to be impossible” combo

Technically, DSR isn’t a straight port of VSav from the collection. Derek stated that they’re starting with the same code that was used for the PS2 version, which means it likely is the 970519 build of the game.

Sadly, since the scene never got its shot after 3SOE, this “new” tech will never see use outside of maybe J busting it out every now and then in Japan (if he’s still playing).

GGPO refused to work for me properly by just straight crashing

So fucking hype for ressurection. Hopefully that will cause shoultzula to come back so i could woop his ass.

mm I thought technically the roms themself are arcade perfect, its the platform thats the problem, and will always be the problem for games from the early 2000’s and earlier.

and lets not forget, the promise of arcade perfect was made for 3sOE. you can’t blame the community when IG doesn’t deliver. I feel like IG has done a lot to gain back the goodwill of 3s players, but 3sOE was certainly deserving of criticism. It’s not really enough to just have the game on modern consoles, cause it is a fuckin 13 year old game anyway. It’s hard to believe even the best possible 3s port would have fared much better at tournaments.

Roms are data directly taken from the boards themselves(Usually from Mask roms or EPProms and SIMMs if it is CPS3). It is emulation that fails to get the data right it doesn’t help Capcom used 16 MHz timing crystals on a 11.8 MHz cpu and that it confused many of the people that made the emulators you use for ggpo or general practice or play.

Some folks are just bitter that HDR (which was IMO, an even worse “port”) got more attention competitively.

Duly noted. Might add your comment as a third note to the bottom just for clarity if you don’t mind.

With Third Strike I don’t think Iron Galaxy Studios understood how powerful the words Arcade Perfect were. Similarly we got our hopes really high when we should’ve known better. We did have the nay sayers from the day of announcement. I think the general fun feeling of trying to get the game on a next gen consoles had everybody drunk with excitement. The advertisement for the game should’ve said “We are going to try and give you the best possible port that we can under the circumstances” instead of “Arcade Perfect.” The game itself was more of a PR nightmare than anything else. On the very plus side, IGS wants feedback and is willing to patch the games. Considering MvCO is in a good place, we have good reasons to be optimistic.

3S community needs to give in a bit because it is a 13 year old game. Third Strike is a pretty damn awesome game; it is a shame to just let it go by the way side because once again there is no perfect port of the game.

I have to preface this because every time I say this, it inevitably pisses people off. I know why it does, but I feel I should say it anyway.

I went to Chinatown Fair for ten to eleven years easy. I made some of the best friends in my life there. I have traveled for fourteen hours straight to play in nine man tournaments on arcade hardware. Playing in an arcade setting is an amazing experience. In a year’s time I hope to be in Japan and playing at arcades in my free time.

And yet I think arcades just have to go. Everything about them is archaic at this point, as part of a business model, technologically, really their one true purpose is as a social spot, but that’s too much considering the hold it has on our genre.

Arcades as a business model in the United States are dead. Yes there are a few fantastic exceptions to that statement (Arcade Ufo for example) but as an actual model to follow in hopes of gaining profit or furthering business, is dead. Even gaming lounges are barely doing it, you have to innovate and include gaming as part of a larger social status, as part of a bar, as part of a lan cafe, you get the idea.

At one point it really was just the US vs Japan. We would gear up and practice every time they came to play us at Evolution. At best during the year we had 3-5 majors, with Evo happening in the dead center. The rest of the world of course kept doing their own thing, but let’s be honest, the real majority of good players out of the world were here in the States (please make note that I said majority, thus I am not excluding the rest of the world).

This is not the case anymore. Just recently Brazil had Tokido, Gamerbee, folks from the US, and more. Brazil. Brazil. BRAZIL. That is awesome, I never thoght I’d see that happened, but that’s happening across the board now. Countless majors in the US now boast international competition and countless events across the entire planet boast the same roster. Fighting games are now a global market. This is why most companies realize that getting into Evolution is good for business, and acknowledge the tournament scene. And this is why Japan has to stop making ‘arcade’ versions. They are no long the central hub of our community. They are not what we aspire to fight against anymore. The rest of the world is who we all want to play, and Japan falls along into that broad area. We are equally as excited to play Japan as we would play someone from Russia.

This is why having to wait for versions of stuff having to go through Japan before it gets to us isn’t going to cut it anymore. Hell, it’s slowly becoming the opposite, Tekken Tag Tournament 2 itself had to update its own arcade version to coincide with the console release. Arcade games are already being patched a week after their release, but why do we have to wait for them to port that game? Can you imagine getting to see videos of the newest Blazblue title from Russia and fucking Kenya instead of SUPER TOP JAPANESE PLAYER #49? I mean what the fuck are they going to do versus an entire god damn planet playing the game and being to muck around with it?

I don’t even want to go into how sheltered French Bread is with their product, and how it is totally fine to know your market and cater to them, but pretty much ignore or not even bother with the possibility of being a global brand is not. That’s a story for another day.

My point is that we don’t need ports anymore, we need the actual game. I don’t want to worry about ‘arcade perfect’ bullshit, that’s a phrase that shouldn’t hold any water any longer. As much as I love Japan, it’s culture, and am still envious of arcades being (somewhat) alive there I’ll be damned if the rest of planet should wait on their laurels to play the game before they do.

Catch my drift :P?

Like I said in the article “arcade perfect” is an ideal; its a really important one to have too. But we’ve been playing tournament standard since the switch to consoles. As far as I’m concerned there are two versions of SF4: one that gets played at evo and the other one that runs a frame too fast. That previous sentence also pisses people off.

It’s not really Arcades that have to die, it’s the thought of ARCADE PERFECT ONLY that has to di. Shit can get ridiculous sometimes, I’ve had people refuse to play SDBZ, FUCKING SDBZ because the console port was different. Like as much as matching the arcade version was important to me back in the day, sometimes I don’t have a problem with a port if it’s superior to the arcade version or things like console characters if they’re in line with the arcade release characters KOFXI springs to mind minus EX Kyo, Shion, and Magaki.

But more on topic I really don’t get all this backlash against ports lately, the amount of rage and vitrol about DSR on comments amazed me. Yeah I know they’re comments but it was fuckign amazing to me people wouldn’t want something like this to happen and see it only as Capcom being lazy. The more ports the better and if the rumors about Rival Schools and CVS2 getting real ports are true I see no reason to not be exicted if they’re more like Origins or if games that had earlier ports like Garou or NGBC Especially NGBC get another chance.

Well if arcades are around all we’re going are ports of the game, which is why they need to be put by the wayside. Why bother making ports of a game on hardware that isn’t supported anymore? Simple, you don’t.

Arcade perfect ports of older games is another story, but I see your point. It being a frame off shouldn’t bother anybody. Ever.

True, but I just really cannot shake my bias. I just love arcades way to much and I’m willing to deal with waiting, though i’d prefer simultaneous releases though due to how stupid patching on consoles are I don’t blame companies for doing it. Wonder how easy it is to use a system similiar to MK9’s that makes adjustments easy to do and bypass Sony and Microsoft’s stupid system

When it comes to quality of ports 3SOE I can’t blame anyone for not wanting to play on and be dissapointed with, ST mode in HDR I don’t blame, NGBC PS2 I don’t blame WHY NO STAGE SELECT?!, most of the NEST Saga KOF ports are ass and I blame no one for not playing on them, but like any other port is good to great and theirs no excuse to be playing on.

Yeah I guess if anything I’d be most inclined to blame Capcom who I would think would know better that their community takes the claim “Arcade Perfect” very seriously. As a pretty devoted arcade player I was still pretty surprised with how meticulous people got with their critiques down to demanding identical aesthetics (Aegis color, Ryu’s bag) which I personally couldn’t care less about.

I wish it was made clear to the players that REAL arcade perfection is as unattainable as the fountain of youth, but instead we had players believing in the impossible and…well we all know the rest smh

We still have arcades in the rest of Asia as well, not just Japan. The culture here is much more conducive to meeting someplace to play rather than staying at home. This is why top Singapore players mostly come from Bugis, and why we actually had to figure out how to make console UMvC3 work like the arcades (winner stays, loser pays) over here in the Phils (or else everyone would still stick to MvC2).

I was surprised when someone figured out the end round grading was different than arcade. That’s literally some like the back of your hand stuff.

Still want the old HUD, character select and character select music though :frowning:

HDR is not a port of ST, the gameplay can be an arcade perfect clone of ST and it’s still obviously not ST. It’s a remake of ST. The blantantly different artstyle makes HDR look and feel more like a cartoonish Street Fighter Alpha game than the down to earth and gritty ST.

Had me up until this but I skimmed through your essay. The thing is that 3SOE was a bad port. It wasn’t just a bunch of dudes on Capcom Unity whining that Chun Li wasn’t nerfed or Sakura isn’t in the game. The port suffered from glitches, music cutting out, super bars pretty different which can throw you off. Most egregiously EX’s dropping and wretched online. Everything new they added like new portraits or the new music or the Vault was either bad or completely pointless. No one cares about Trials. Especially Trials that focus on Stun Gun combos. Even Justin Wong said the game dropped EX inputs. That’s a pretty big deal dude. And if it wasn’t for the hardcore’s whining we wouldn’t get a patch that (hopefully) fixes all of the problems. Still waiting to see if they can fix the EX Input drop.

That said. I’m glad that IG actually communicates with the community despite Capcom’s efforts and have been trying to do the right thing. That’s certainly appreciated.

haha well I didn’t want to get too specific, but yeah, there are definitely some aesthetics I would like changed back. I can deal without specialty character accessory accuracy, but the old HUD (specifically the color matching portraits), character select, and music in general have been something I’ve wanted since jump street. toooo future for me