Well might as well post a few videos that haven’tbeen shown here.
Here is the archieves of Moon placing well in battle circuit# 36 just skip around to Moon battle
I still love watching Moons’s play. He’s definitely improved and his game looks really solid. Loved the cr.H hopping. He still needs to work on those TACs though lol.
True, I started making some noise at NL recently but I’ve decided that it’s not worth it to me. My local crew kind of chilled on playing with the cold weather (we actually would play outside LOL) and the casual crowd at NL almost NEVER plays Marvel. I guess I could try and get to know the tournament crowd so I can learn where the sessions are but again, old man. It feels weird being 30+ going out of my way to become cool with a bunch of dudes in their early 20’s. (Granted most of you are too no offense
So, I recorded some of my miscellaneous modok matches.
I’ve been playing him about a month or so, but I was pretty great with various sent/dante teams before(like dante/frank/sent and hulk/sent/dante), so modok/sent/dante just required learning one character. Sadly, my locals scene doesn’t/can’t really record anything, but it’s easy enough for my PVR at home. Just means it’s training room or online stuff. Regardless, here’s some palatable online match play, some good and some very good, IMO.
If anyone has advice on what I should be doing different for my modok neutral game, I’d love to hear it. :] I know I need to hammer out my modok combos so they’re more consistent, but admittedly, there’s only so much I can do to be consistent with an execution-heavy character like modok in bad connections.
The first is a random modok perfect, the second is a series of miscellaneous casuals, and the third is a series of casuals with Cloud805er(4th place ZMC at Evo) that I used to play online sets with a lot.
Good stuff. I would try to abuse blasters less in neutral. It’s definitely easier to punish offline and teleport characters can really blow them up if you aren’t careful, especially when they can crouch under blaster. I’d try to use more cubes instead when in range. And instead of cancelling your st.M into blaster in neutral, you might want to try an H cube (great for followup pressure on pushblock), barrier, or a flight cancel into IAD j.L or a grab attempt. Also, HPB does beat Dante’s gun hyper at fullscreen, even after inputting HPB after his hyper flash.
You’re certainly doing quite well for playing Dok for only a month. Keep it up!
Is there a character that can duck-punish his L Blaster without predicting it? I know it has ~14 frames of recovery, IIRC, so characters like Vergil/Dante wouldn’t be able to crouch it, and then teleport and punish, right? I’m mostly worried about characters going over it, and characters like Nova/Spencer tend to blow me up if I go for too many blasters, but doing blasters under them is a no-no, obviously.
At the moment, I’m still toying around with it, and I’ve found that generous use of it(online and off) generally causes people to do one of two things; slow down and play it safe while trying to go in/under through it, or start superjumping and going over it. In the first scenario, I try to follow it up with cM+Cubes+Drones if they can duck blaster, or just sM(this is often just a wiff to deter them moving in)+Drones+Blaster if they can’t, for ground frame advantage. In the air, Jam Session + jM makes me very happy. If it’s mostly a matter of reads, I might use them to bait the expected teleport counters and punish, etc. I’m generally a fan of read-based play(and it’s about the only way Hulk gets a hit at high level).
I’m sure when I start playing people with more Modok matchup experience(because my average opponent at the moment has little to none, sadly) I’ll inevitably have to cut down on them, but they work so good at baiting the uninitiated into predictable responses and establishing ground control.
I do need to condition myself to use sM xx Fly when it’s close enough, though. I know that’s godlike, I’m just not using it enough. And I need to learn to recognize when cube confirms are possible, and use those, because at the moment they aren’t leading to much for me. And I didn’t know HPB was fast enough to beat anything at full screen, so that’ll definitely help, cool stuff. I’m not sure what I was going for when that hit me, but I know my usual response to random hypers is Killer Illumination xx Hyper Sentinel Force. Thanks for the input! I was checking your videos out before, and definitely learned some stuff there too :]
Nova’s slide can go under blaster, and I’m fairly certain Frank’s does as well (I haven’t played much lately). I like to throw in a cr.M to stop those options. And yeah, blaster is generally hard to punish without predicting it, but people like pressing buttons and there will be times when you commit to a blaster right when they teleport. That will cost you a character. I’m not saying not to use blaster; it’s a great move, but it’s very easy to get predictable with it. Just be careful using it when the opponent has all their options open, because that’s when they’ll be looking for a blaster in general. It’s something I’ve been trying to work on.
Start and stop blaster spam, replace it with cube+crouching M spam. When in doubt light cube will likely save your ass from an attempt to jump in or slide.
I found time to record some stuff. Particularly MODOK/Dante/Doom stuff. The video goes over BnBs and setups, focusing mostly on MODOK and little on my average Dante. I also threw in a MODOK XF3 combo that was pretty fun to come up with.
I really like this team. It’s much easier to be consistent with it than with Dok/Strange/Doom.
Nice vid and I have to agree about the team. Its really effective at some key things and I’ve been playing dok/dante with good results for some time now. Maybe I will actually post a video again soon. I’m trying Dok/Dante/Strider atm and its nice having two xf3 monsters on your team
Just also keep in mind that we don’t see Frutsy in streams, but he is freaking everywhere in meixco tournaments. He is highest placing MODOK that isn’t Moons.