A.I.M. Labs: M.O.D.O.K. Video Thread

Congrats on winning the tournament! havent watched the vid yet but get them to stream marvel more next time

Thanks! I think the east coast twitch servers were freaking out with AGDQ and Apex going on, so they didn’t try to stream much. And next time won’t be for at least a few months :frowning:

I looked back at my play and it’s not nearly as good as it should be. I did manage to combo off of HPB fullscreen with XF though, so I can live with that (but it’s not in the video). I’m surprised Firebrand managed to find a way through EoA and barrier with Bon Voyage. I think I should have stuck a bit more to the air when he was looking for Bon Voyages and spammed some L/M cubes or try to get out more L bombs.

I made a combo video for Dok/Morrigan/Doom. I tried to show potential ways to open people up with Dok, specifically utilizing his double air dash glitch. Buffering a grounded air dash just when you are landing from a super jump tri dash is pretty strict though.
[media=youtube]lpW9qM1IbRw[/media]

Solid video. the ground air dash thing really opens cool follow ups for different extensions.

i got fourth in a 20 man tourney last night but played considerably poor. been messing with my shuma team too much.

i did that doom x factor combo and the modok/dorm unblocjavld setup a few times and people went wild. especially for that doom snapback combo lol. minds blown

Lol nice!

The grounded air dash is pretty nice for L cube + lockdown assist setups if the opponent pushblocks the L cube or for side switches if they don’t pushblock. It’s pretty easy to buffer the grounded air dash after L cubes or other grounded moves. It’s also nice for those times when you kill with HPB fullscreen, then dash and do H cube. After that, you can buffer the grounded air dash to get in on the incoming opponent to potentially confirm H cube into a combo if they were pressing buttons.

I made a short video throwing out some ideas regarding the double air dash glitch with assists and plinking. I just learned plinking today, so I was amazed at how fast Dok moves in the air. Plinking the up back air dashes take you up to super jump height a fullscreen distance away so quickly, and you can call assists during it of course (which is basically why I made this… it deserves a visual). Plinking the up forward ones isn’t as good, but I noticed that if you do it with Vajra, it actually seems like it could be a very scary fullscreen approach (compared to the less effective Jam Session example I have in the video). Most the setups in the video are a bit slow, but I wanted to get this out pretty quickly and just show a bit of the potential. Also, L cube into buffered air dash up back is 100% safe, though the same can’t be said for the up and up forward dashes.
[media=youtube]RZZmvAnvyLo[/media]
The 2.0 MODOK tutorial is starting to get some footage. I’ve recorded what is equivalent to the first 5 sections/2 videos from the original tutorial.

So it gives utwo air dashes in quick succession and then u can use flight and dash again? And u can call assists during this whole time? Seems very solid for me to get my assist calls out whether zoning with blaster or in block strings ending with cube… Good stuff

Yo I’m digging this, my MODOK just got that much faster hahaha

If any of you want to see me flail around in some PS3 Mahvel, I played some games with a friend (he doesn’t play this… he plays anime fighters). I really need to learn the timing for my assist extensions for PS3. I can get the Strange one decently now, but the Dorm one is screwing me up. Not getting relaunches on PS3 really annoy me too.


3:00-19:00 is watchable. The rest has some serious frame drops, which is unfortunate, because I think I was doing pretty well near the end.

Also, all the footage for the tutorial has been recorded. Editing should take awhile though (especially adding text).

MODOK drops a couple tiers on PS3 lol

I know I always drop shit on PS3 :sad:

That tech works pretty well with Coon’s log trap.

Psionic blaster>Double dash in the air next to the oppotent+call log trap> battering ram for a left/right mixup. It’s not as good as Joe’s RHK+log trap, but it’s something that MODOK can abuse with the little guy.

It’s done. I ended up switching to using YouTube annotations halfway through, since it was just a far quicker method of adding text. Unfortunately, the preview window I added it on lied to me and they are off centered, but it’s passable. I don’t think I’m ever going to be editing another video of this magnitude (half an hour!) using my laggy editing software lol.

I hope you all find something useful or interesting in the video! All I can think of pointing out of the video right now is the easy relaunch method that I mentioned awhile ago (j.MH, delay, S, dash, cr.M, S) and that I personally like looking at the super jump AA confirm that preserves the groundbounce. It’s a bit slow in the beginning, but it’ll get to the good stuff quick enough. Hopefully this will spark more interest in MODOK!
[media=youtube]MSr8L-SvEqY[/media]
Time for me to eat dinner now lol. If any of you notice problems with the video, let me know and I’ll do my best to fix them.

Some footage of me over at the Haz abode: http://www.twitch.tv/teamhazmat/b/362793437

I play some casuals against some Hawkeye for the first 20 minutes and then we did a 6 man round robin. I play against the same guy using his Zero team first at 0:28:30. and then the rest of my matches are at:

1:11:00
1:30:00
2:13:20
2:36:00 - This one is against the guy I train with most, Tsumuji, and I think he has really surpassed me. Gets harder and harder to beat him.

I did a fair share of winning and losing throughout the sets. I think I went 3-2.

Anyhow, my execution was really poor all night. was constantly getting beams when I wanted bombs, and bombs when I wanted beams. Got a lot of stand H instead of Forward H, etc. No excuse for it really beyond too much Dark Souls and not enough practice lately. So yeah, I felt my movement was good when I wasn’t getting too many random hypers instead of instant air dashes, but I certainly dropped a lot of combos.

I also really need to put some real time in with the rest of my team. I’ve been spending too much time lately trying out concept teams with other assists and not enough time really learning how to play my main team once Modok dies. I need to learn some TAC infinites with Doom and graduate from Strider Fraud status.

I’m picking up Strange (bolts), and I’m having a hard time finding dok/strange synergy videos, especially in the state the forums are now. O_o
Could someone please link me a vid or two to help push me in the right direction? So far I’m loving bolts for getting in and setting up those tech throw unblockables. Thank you!

<blockquote class=“Quote” rel=“Husser_Brian”>I’m picking up Strange (bolts), and I’m having a hard time finding dok/strange synergy videos, especially in the state the forums are now. O_o
Could someone please link me a vid or two to help push me in the right direction? So far I’m loving bolts for getting in and setting up those tech throw unblockables. Thank you!</blockquote>
I guess for neutral, you can check out videos of El Gato and Dire using bolts.

I have a video showing a combo extension using bolts as well as some ideas for using it for mixups. It starts at 1:10 in this video. http://www.youtube.com/watch?v=aLwAOZIPtdA

cr.M(for timing)+Bolts, L blaster, L blaster, L blaster works fullscreen for 200k+ damage. If they block L blaster, you could buffer a grounded air dash to get in under the cover of the second bolt. HPB into SoV and XF is nice and easy to do. I run Eye instead of bolts, so I don’t know as much about it. Eye is nice for gaining momentum against characters looking to rush you down hard.

Also, this new layout sucks. If anyone figures out how to edit your signature, let me know (the link is now broken :frowning: ).

Some more casuals over at Haz’s

matches start at 6:11:40. I play against Tsumuji without Jam session for a change to test the zero match up (We both think it is pretty 5/5 if Zero can’t keep Dok out of the air) Then I play Scumbag for a while, and Angelic using his Shuma/Frank team.

I also think the MODOK/Zero match up is even. If you are playing a Zero/strider team it makes it a bit harder but with the right team construction you can bait and kill Strider without sacrificing your neutral as long as you have 2 meters and/or x-factor thanks to HPB beating Vajra.

Honestly, I can deal with Zero/strider. it is Zero/Jam Session that I find incredibly difficult when the Zero player really knows what he is doing. It is much more restrictive and difficult to escape. If they use Vajra you just juper jump, bait it, and then air dash away when the tiny amount of hitstun ends. But against a Zero who is only using a beam and no vertical assist, I find that match up not so bad.

I’m currently trying to figure out how to deal with Angelic’s shuma. All he does is ball at me, but Modok’s big hitbox is difficult to maneuver out of the way of it. and when he pairs it with shopping cart, my only real option is to be higher in the air than him.

<blockquote class=“Quote” rel=“brainpipe”>
I’m currently trying to figure out how to deal with Angelic’s shuma. All he does is ball at me, but Modok’s big hitbox is difficult to maneuver out of the way of it. and when he pairs it with shopping cart, my only real option is to be higher in the air than him.</blockquote>
Does Mystic Smash beat MODOK’s standing L and Psonic blaster L or Cube L? Mystic Smash isn’t exactly shell kick in terms of priority, so you can challenge the attack.

those 3 moves are IMO MODOK’s best options to stop the pressure.

you can beat it with a number of things, but it all depends on the arc he uses to move in with. it can be hard judging which of those to use in time. Between hitting lower, higher, and crossing up, there is a lot of room for errors in judgement. It is also very risky to pushblock it from certain heights because Shuma can guard crush off of some angles, even at midscreen.