A couple of Yun changes in USF4 from Japanese loctest

Probaly see red focus used alot by Yun now instead of his super as he needs to hold on to atleast 1 bar for EX Upkicks.
Really would like to see the numbers om some of these combos especially cr mp, cr mp, st mp xx shoulder ex red focus cl st mk, lp shoulder, lunge.
Might be usefull for some resets also i wonder if that is worth the cost as his oki after his upkicks is pretty good, so just finishing a combo is mybe the preferred choice.

Its worth it depending on the scaling from stun and damage, since any upkick is a free mini vortex. Plus you build back atleast 1 bar or a theoretical 1.5 bar! Sounds win to me.

This is all just theory by the way, just making hypothesis on the info that was given. Even so I will not be surprised if Yun ends up top 10 in ultra.

My unimportant opinion on how each change will effect Yun’s game plan that you might have missed:

1 Cr. and St. MP +10 : Two decent buffs overall, considering that all of his combos involve the medium punch whether it be a standing or crouching combo.
Not as good as they seem though, considering that a few of the cast are getting health buffs to go along with their other buffs, still a nice buff nonetheless.

  1. Normal and EX command grab range nerf: Kind of makes ticking into a command grab hard or impossible on certain characters, but if you learn Kara’s you should be able to worm your way around this nerf, getting them consistently is what you have to worry about, but still.

  2. Hard Upkicks nerf: No more Ex lunge punch into throw or mashed hard upkicks 50/50 if the opponent is mashing cr.tech it shuts down both options… they either tech the throw or stuff your hard upkicks into a combo( light and medium upkicks will whiff the crouch techer) You can still mash EX upkicks but really now, having to use meter that should be going to genejin, the move that MADE yun in 3S…

  3. 1 point of damage on the command grabs for scaling: Maybe you thought of this maybe you didn’t… Sure we got the two medium punch buffs but does that really matter after the command grab? If you have done that math, after a command grab- cr. mp - st. mp- hard up kicks combo it will STILL TAKE LESS OFF than it did in v2012 thanks to the scaling… BUT WAIT THERE’S MORE… That medium upkicks nerf from vanilla AE is coming back to haunt us… Medium upkicks damage from 130 to 110 remember it?
    Well after a command grab into cr. mp - st. mp combo, you need to use medium upkicks instead of the hard ones due to them whiffing on HALF the cast after a command grab… plus the scaling? There goes our damage even more…

@crushingyen, sorry I don’t have any hard evidence to back it up, but I’m 90% sure.

@ugo_2u, not it wasn’t you. It was all thanks to Xian crying about Yun.

@yun4prez, you meant bottom 10 correct?

@LockM, the damage scale is very terrible. You’ll be seeing quadruple scaling from just red focus into ultra.

@YorKeY, I’m glad that you understand that Yun MP buff isn’t as great as what combofiend is saying.

Some of you need to be realistic about these changes. They are terrible and no I’m not just complaining.
There’s a reason why every tournament players are dropping him.

Thanks guys. Makes me feel a lot better

I don’t think using EX red focus after a long combo is a good idea, scaling kills the follow up damage. Not a bad idea if your opponent is near death, but probably not a good idea when he/she is nearly full health considering the cost. But if you’re simply fishing for a hit confirm the same way you would for Super, that would be a different story. According to math, hitting a st. MP(or cr. MK), LP shoulder, EX red focus, Ultra 1, HP lunge(mid screen combo) would result in 463 damage. Or instead of Ultra 1, if you end it with cr. MPx2, st. MP, HK up kicks that’s 355 damage.

Of course Yun has a great Super and he can already use his Ultra during his Super to maximize damage so this may be seen as irrelevant. Still, it’s a nice option to have if you have a fully stocked Ultra 1.

I think it’ll be useful for the stun, then go for a reset after but I’m still disappointed…how much stun does cmp cmp mp lp shoulder ex FA cmp cmp mp upkicks cause?

snow day, so I decided to do some testing

@Rice_Eater, the ultra combo with red focus will do 457 damage and the dragon kick combo does 348.

@DirrtyPop, 585 stun

Red focus would only come to play when your opponent is almost dead and you don’t have full super.

So after some testing with the command throw new scaling, all geneijen combos lost 100~150 damage on average.
It sounds bad, but not as bad as losing the dragon kick invincibility.

Maybe I should make a video showing how unsafe dragon kick really is?
Although I’m sure that underneath all those lies, they are well aware that it’s not a free escape move.

Soul Crusher, are you using Kingblacktooth’s Ultra mod to get those results? If yes then I also have that mod and came up with the same values. I actually made a video yesterday showing off some ways certain characters can use red focus(including Yun). Just in case anybody wants to see, here it is.

http://www.youtube.com/watch?v=U-I4-qYwsS0&list=UU97Qz1CtZqAw0H8D-7HuHCQ&feature=c4-overview

The thing is that Kingblacktooth’s mod has level 1 ex red focus doing 80 damage. EX red focus is suppose to do 1.5x more damage than a characters regular level 1 focus. And Yun’s is 60 so it should do 90 damage according to that. So the damage for that combo should be 463 or 464 in the end. Not a big deal, just worth noting.

^nope. I’ve started doing my own Yun modding ever since error1 released his tutorial.
Kingblack mod is decent, however he couldn’t get the command throw to scale.

They want yun players to block more and not run a train on the cast capcom has made it clear.His only bad real match-up is blanka now.Shotos got nerf to play more defensively so yun should be able to pressure more.

Try not to think of the nerf to yun’s hk dragon kick as just for a way to balance how the cast punish it only.The main issue is the position of controlling the damage your taking+getting out the corner.Yun was not the only one who got a nerf like that ken’s EX Air Tatsumaki(they want to nerf it they don’t know how) juri can’t jump back dive kick without meter,and bison’s teleport.

Only blanka,guy,seth,sim(and kinda t.hawk) can get out of the corner (which are risky)overall the cast of the current ssf4ae2012 are being force to block more allowing for more meatys/command grabs/frame traps/grab/pressure attempts.

1.I don’t use dragon kick to escape the corner, because I know my options.
2.Blanka is not a bad match up.
3.It’ll be easier to pressure Yun now, since his ability to pressure was weaken.
4.It’s easy to accept Yun losses when you don’t main the character -_-!!

I main both guy and yun, they have been my favorite characters way before I could even play sf.Pressure is a mental thing and with srk fadc forward being -5 if its a non punish its a read or blind guess so pressure with the cast in general(not just yun) got better.Yun will be blocking more but you will still have a option to dp with just have to use meter.

Am sorry for my bad info on blanka they listed it as even on eventhubs.I still don’t understand how yun lost a pressure tool(if you could tell me plz do)? the meter he builds on block from target combo into lp shoulder is insane+it chips, Cr.mp is still a +frame,Ex Zesshou Hohou is safe still,and he can command grab aka guard break.

Its never easy to take a loss ever,I want the hk dp nerf to be reverted back to its AE.2012 status.A lot of players wanted less landing recovery on divekicks a single frame less would help so much.I suggested a hurtbox adjustment for less St./Cr.lp anti-airs for that nerf yun got to dp on that capcom forum. If you want them to improve or give back something you need to give a very good reason.

But i don’t like blocking… I like mashing hard up kicks just as shoto’s like to mash any version of shoryuken cause they have godlike invincibility and priority. Shrug
If they are gonna nerf is hard upkicks at least give him:

Ultra 2 damage increase like they promised
Health to 950 just like evil ryu and gen and also just like they promised…

950 health would be an appropriate buff

950 heath is what he needs also if they wanted to nerf hard up kicks, why didn’t they allow lk verison to hit ducking opponents to compensate?

THIS x 100

We have to cry on stream, tweet, and spread the word if we want this to happen before the final build comes in a month and a half.

I would be totally fine if hk upkicks lost its invincibility but lk upkicks gained the ability to hit crouchers.
This also shuts up that excuse that the hk upkicks was too difficult to punish. Now it doesn’t matter if you crossup or not,you can punish it either way.

Yun would have a meterless wake-up option but may lose certain combos as a trade off http://youtu.be/wXKJzPOn-Pk

Still would take a meterless invincible reversal over a combo you can only do once in a match and is spacing, stance and character specific.
Question though, does he lose those combos? The lk upkicks is not hitting crouching characters isn’t an hitbox issue otherwise he would hit big crouching characters, it is specifically coded in the move to not hit crouchers. In those combo’s all his opponents are standing so i imagine they will still work.