:like:
That guy asked for no recovery on dive kicks? -_- Hopefully he does not think " what no recovery on dive kicks!? Maybe i should just ignore this request all together even the 950 health part cause this guy does not know what he’s talking about."
I meant the -2 on his dive kicks removed.
regarding that thread… Marks suggestions are kind of over the top. but some are fair.
+10 damage on lights is too much considering you can hit 3-4 of those in every hit confirm combo. 950 health and 1000 stun is pointless, keep it what it is i dont think he needs those buffs. Everything else is entirely reasonable.
The only thing he really needs is to keep the invincibility on his upkicks, revert the dive kick recovery frames to AE and give the 1 second back from genei jin and i’d be happy heh.
Oh… and revert the counter hit bullshit on a whiffed tenshin, that honestly makes no sense.
Genei Jin is fine. One of the best supers in the game. I believe it’s just the landing frames of dive kicks. 10+ dmg on lights is too much. 950 allows him to take more punish. Not pointless at all. I agree he needs to keep invincibility on DP.
I posted on the capcom thread, you all should do the same~
My requests on unity
Spoiler
Yun
Holes in his game play:
-
Attacks that wiff in situations where they should hit
-
Low Damage and fragile
-
Easily focusable divekicks
Abusable aspects:
HK upkicks is a free escape from pressure that leads into minimal punishes if it wiffs, usually due to cross ups intended to make reversals wiff [on block it is easy to punish however]
Fixes for wiffed moves
Air target combo (j lp xx f+HP)
hits all characters during focus without wiffing
HK upkicks
made to connect on the following characters properly when standing
- Ryu
- Ken
- El Fuerte
- Adon
- Sakura
- E.Ryu
After the following combos, cr lk, cl lp, st lp, st mp xx hk upkcicks, cr mp cr mp st mp xx hk upkicks, command grab cr mp st mp xx hk upkicks
**Buffs/Nerfs
**
Dive Kicks
Recovery change reverted from AE 2012 (4 frames of grounded recovery, down from 6), Hit and blockstun reduced by 2 frames. Retains height restriction nerf. 6 frames recovery is free to focusing the current frame advantage is fine in my opinion hence the reduction in hit and block stun. Additionally he is unable to do low to the ground dive kicks like Rufus/cammy and lacks a cross up normal
LK upkicks
Retains invincibility from AE 2012, Hits crouchers. HK upkicks loses invincibility
Yun retains a reversal but is unable to escape cross ups as easily as with hk upkicks on wiff
Alternative: remove hk upkicks invincibility, leave lk upkicks as it, mk upkicks hits crouchers, add full body invincibility to mk upkicks while reducing invincible frames to 6 (till active). Achieves the same as the lk upkicks buff but makes it a slower reversal [although it will do more damage]
MK upkicks
Damage nerf reverted from 2012, now does 130 (up from 110). Buff to fix damage issue.
HK upkicks still does more
Cr mp and st mp
Damage increased by +10 as in previous builds. Nice buff to fix damage issue
Command Grab
Counter hit status reverted on recovery as it can lead into 50% punished on both backdash and neutral jump.
Range nerf on command grab reverted as it now causes damage scaling, howver this isnt to important to me.
Stamina
Increased to 950/950 (would be nice but the dive kickmatters the most so i can live without it)
He has to take risks to get in, has no way to fadc reversals for saftey, he has low damage (which is being adjusted so may be less of a problem if the damage buffs stick) and his grounded footsies are okish. It would help him deal with inevitable damage he is going to take trying to get in while making him similar to cammy with 950 who has an invincible reversal that can be fadced and leads to ultra or rufus who has 1050 stamina and an fadcable reveral that leads to ultra [characters that share his archtype]
Not expecting all at once but this is my exhaustive list of every buff i could think of.
And lol 3 yun buffs posts back to back.
We goin in!
As much as I want the 2 landing frames removed from his divekick seeing Rufus getting a frame added to his makes me think it’s never gonna happen which totally blows
Good job on posting guys. Even though I may not agree with some buffs they are worth considering and gives them more ideas hopefully.
Tested on yun in the location test today…his dive no change, heavy upkick is what I mentioned earlier on which still has invincibility against low but loses to any stand jabs/normal/move. The cmb grab is seriously short now as I did a close cr mp which landed and attempted to reset it with cmb grab but it was too far.
Some none yun stuff to share, ken is seriously top tier in the next version due to the buffs from walking spd n cr mk & cr hk. Air ex tatsu works the same as ryu/akuma.
Akuma air fireball feels the same, his sweep is the only nerf/changes noticeable.
Hugo feels strong and most players including me feels it might be a top tier after we tried him out and he actually has infinite that works anywhere
after 1 close cr. mp and it was still out of range? thats a crazy nerf range wtf
time to edit my capcom unity post!
They can keep the scaling with the 1 dmg on Yun, hopefully they’ll revert the range of his cmd grab back to AE2012.
@DM_Kaiser, did you give any feedback to the Capcom representatives at the location tests by the way?
Just to make 1 correction and 7 confirmed yun changes via change log.
Correction
- Hk upkick has been confirmed to be no invincibility so it does not even have lower invincibility as I mentioned. The reason it whiffs low now is due to hurtbox is slightly higher and I am not sure if they will keep it this way or change But whiffing lows is not intended when they made the changes so I highly doubt they will keep it. .
ps: hk upkick will never trade regardless what and if it get hit during start up, it will be 100% counter hit and grounded position which opponents can combo into anything. Yet to test if it’s throw able or cmb grab possible during his start up.
Confirmed changes in change log.
- Normal cmb grab reduced 0.1 in range.
- Ex cmb grab reduced 0.1 in range.
- Hk upkick remove invincibility.
- cr mp +10dmg.
- St mp +10dmg.
- Cmb grab does 1dmg.
- Cmb grab gets counter hit if it whiffed and got punished during recovery frames.
It is stated in change log that all changes is still under development but as I tested so far, yun is not usable. Opponent will just keep frame trap you when you’re meterless and baits you to ex upkick when you have meter. Other yuns might think otherwise but this is what I feels.
thanks for the confirmation Kaizer.
I will be quitting SF, if these nerfs pass the location test.
Tbh he’s still usable after the changes but takes way more efforts due to him being a melee character with no dp or any reliable reversals. He’s the same when you’re on the offensive. During defending, he might be able to mash out a cr lp on the opponent frame trap but it cannot combo and his lk upkick has to be timed properly in order to anti air not to mention it’s active frames is short too. He’s more of a causal play character and unlikely to win any tourney now.
Who are some of you people?
If it stays like this for his changes for release then I’ll have to drop him as a tournament character…this sucks…
Just tested n confirmed that its throwable during start up of hk upkick regardless throw or cmb grab
No new changes, but seems all the changes being discussed in this thread are in the Capcom Cup build:
Sad panda
Guess I’ll see y’all on the Yang forums coming this June.