Actually i think we will have to dump Genejin, theirs a good chance… Viper players at the location test were doing
Fierce feint fierce Red focus Fierce feint fierce EX seismo Burnkick into hard thunder knuckle if in corner and stunning characters… I think they pretty much KILL Akuma and Seth from what i heard…
When thinking about what other character could do, I also realized Viper would be able to utilize EX red focus the best among all the characters in the game. Against 1000/1050 stun character they can do the same combo except throw in MP thunder knuckle before EX red focus. That does 950 stun and leaves the likes Ryu and Cody to try and block one burn kick before getting stunned. They should be able to build up another bar by then and do another fierce fierce combo which should leave their opponent with almost no life.
So yeah, that is very disgusting. I wish they would tone down her stun on fierce like they did with Cammy’s. At least to 150 each, she can get in so easily like Cammy and Akuma and loop her damage over and over, she should get the stun nerf like them since they want to weaken vortex in this version of the game. But it looks like she’s going to be even more of a nightmare to deal with.
At least Yun can almost do the same to her. Problem is that he loses the ability to do that 825 stun in the corner since LP shoulder > HP lunge won’t connect. Unless he has something just as good or I’m doing it wrong.
Did he elaborate on it as to WHY? or is it the same bs excuse that it is a meterless way of getting out of the corner(LOLOLOLOL)
Seriousely though is lk upkics considered for hitting crouchers then?
Yes,its the same bs cause…the getting out of corner thing…u have to now burn meter to get out…he said CAPCOM is finding very difficult to balance this character…
Wait, you only reiterate what has been said a few months ago because you believe it as fact? I thought you somehow aquired new knowledge about Combofiend his insight in this matter, new knowledge from say Final Round.
I was confused on this as well but if its nothing new then combofiend stuck to his words.Yun will be meter heavy like yang but still do more damage overall but I wish divekicks had abit less recovery or hurtbox reduce on them just to make it even for that nerf.
No chance from the time of ultra doing local test of the game til now many just wanted ae stuff or current 2012 stuff yun had back.I asked for the same myself but later at NEC I saw the combofiend asked him during that current build stuff changed for guy and yun his respond was abit negative for yun compared to guy.I lost hope for hk upkick(2012ae) back but if the japanese want yun buff to but want to balance his match-ups(sim)then he needs something small “divekicks having abit less recovery or hurtbox reduce on them” would help yun and wouldn’t turn matches around for him only answer I can think of to buff yun.
I hope they make the divekicks on block/hit like in AE. They can just keep the height restriction.
Also they should increase the fs.mp hitbox a little bit, in my opinion.
And make the third hit on the target combo (dont remember what its called.) which hits three times. Have armor break on last hit, because right now Ra-Focus is really good vs. Yun at midrange.
It will be very tough for Yun vs. Zangief without the HK-Upkicks, because now as a Zangief main. We dont need to fear your defence when you are meterless, at all.
I doubt capcom reads this but here goes anyway. like most yun players the HK nerf seems kinda unnecessary imo, I remember combo saying it was to stop a free corner escape but I never considered it ‘free’. reasons: it traded a lot anyway, doesn’t really combo into anything, and of course its very unsafe
other than that expecting his old divekick back is asking too much probably and i wouldn’t expect that. I hope they keep his super useful or perhaps make it a bit better so it doesn’t become worthless in light of red focus
as others mentioned also a health boost might be reasonable considering his ad matchups (t hawk) are getting buffs
1.Remove the 2 extra frames of landing recovery on his divekick and to compensate also make it such that it do 2 frames less hit and block stun. Basically the same divekick but better on whiffed situations.(keep the height restriction)
2.give 1 second on his GJ back,there was no reason of this nerf in AE 2012
3.Make lp dp to hit crouchers.It would be totally fine if hk upkicks lost its invincibility but lk upkicks gained the ability to hit crouchers.
This also shuts up that excuse that the hk upkicks was too difficult to punish. Now it doesn’t matter if you crossup or not,you can punish it either way.
If CAPCOM can give these i will be more than happy…
Hey guys i actually asked Combofiend way back in one of the first location tests why they nerfed Yun’s roundhouse upkicks and he said that the guys at Capcom Japan believe its unfair that Yun can just throw out random upkicks and be back on the offensive so easily. Basically he gets too good of an Oki so that’s the reasoning why.
Even though i wanted a better recovery on his divekicks (cause as a Yun player you know that some good divekicks still get crumpled, kinda whack). I think the +10 damage on the strong punches will make up for it. Think micro-transactions and how often you use strong punch (especially against grapplers, now i can finally do some damage to T-hawk and Zangief).
I think it’s a very good buff. In my point of view, this is gonna be great against fighting big health characters. Stay positive my friends!