I’ve decided to make a proper matchup thread, it’s quite difficult to find information from the current matchup links thread and a lot of the info on the specific posts is incorrect. It’s going to take me a bit to sift through all the other threads to add more info for all the characters. Also if you want to add anything please do and I’ll update it asap.
Please only add things if they are solid fact, if you THINK something MIGHT punish something, please test it thoroughly first, I don’t wanna be updating with information that is wrong.
Abel
Spoiler
- you can always try to grab Abel out of his non-Ex rolls as long as they land in front of you, if he manages to roll behind it won’t work though
- back st.mk xx flame and back st.hk will punish Abel’s non EX rolls
Adon
Spoiler
- back st.hk beats Adon’s dive kicks, including EX-dives, every time if timed correctly, worth practicing this in training mode
Akuma
Spoiler
- Use slide mk to go under his air fireball(s) and then grab (or use b.hp xx mp/ex flame).
- If you block his far s.hk, the second hit will whiff. Grab him.
- lk/mk tatsu can be hardy punished on block
- If he uses air fireball(s) on your wakeup, use U1 (it doesn’t work on crossup air fireball).
- Try to put Akuma in the corner, then stay at 3/4 screen. If he does any demon flip, and soon as you hear akuma screaming, use b.mp xx HP fire to beat it clean.
- Use j.mp to beat demon flip on reaction. It should perform with good reflexes.
Balrog
Spoiler
- Balrog’s j.hk can beat or trade with your b.hk if timed correctly so it could be better to focus attack it
- his dash punches can be focused except for the overhead punch and the diagonal upwards punching one (dashing low uppercut)
Blanka
Spoiler
- can punish blocked balls with st.hp
- EX horizontal ball can be punished with st.hp even if it hits you
- focus attack ex rainbow rolls
- be very careful about jumping because Blanka can punish easily with up balls
- Dhalsims U1 can punish a blocked U1 from Blanka
- if Blanka uses a slow horizontal ball to land in front of you, you can always grab him as soon as he lands
- can yoga tower to avoid horizontal balls and Blanka’s slide
- Dhalsim’s U2 punishes: Blanka balls (blocked, EX on hit as well), blocked up balls, electricity, U1, Super, unsafe slides
- Dhalsim’s U2 also punishes Blanka’s U2 but you have to jump towards him first
C. Viper
Spoiler
More info needed
Cammy
Spoiler
- I find using focus attacks on her jump ins better than trying to anti air her
- can throw her if she uses a deep spiral arrow
- you can duck to make her hooligan combination whiff (the move where she curls up in a ball and flies through the air)
Chun Li
Spoiler
- back st.mp and back st.hk don’t seem to work too well against her as anti air, I find it’s better to jump and catch her in the air with Dhalsim’s pokes
- Chun Li can use U1 to punish your fireballs on reaction assuming she is close enough
Cody
Spoiler
- Cody can use EX-ruffian kick to slide under your fireballs so be careful using fireballs if you are a medium distance away from him
Dan
Spoiler
More info needed
Dee Jay
Spoiler
- Dee Jay’s sliding kick will beat your j.hp snipes etc, so be very careful about trying that on him
Dhalsim
Spoiler
More info needed
Dudley
Spoiler
- it’s very hard for Dudley to get in if you have a fireball always up from a distance
- be careful jumping because he can get across the screen very easily before you land
E. Honda
Spoiler
- can focus attack the second part of sumo splash quite easily on reaction
- can also back st.mp sumo splash once he is in the air
- punish Honda’s MP and HP headbutts with s.hp and punish LP and EX headbutts with s.lk
El Fuerte
Spoiler
More info needed
Fei Long
Spoiler
- if he uses chicken wing to get in (the kick where he flips forwards) you can focus attack it on reaction as long as the first part of it doesn’t hit, which it won’t if you are quite a distance away from him
Gen
Spoiler
- can catch Gen’s wall dives on reaction with j.mp/ back j.mp
Gouken
Spoiler
More info needed
Guile
Spoiler
- very hard to slide under Guile’s sonic booms consistently because of the different speeds of them
Guy
Spoiler
More info needed
Hakan
Spoiler
- good Hakan players will not use unsafe slides, so use tower to bait and punish them
Ibuki
Spoiler
- better to use back st.mp for anti air, seems as though back st.hk doesn’t work too well against her
Juri
Spoiler
More info needed
Ken
Spoiler
- back cr.mp or back cr.hp his spinning leg kicks
- back st.hk beats all his jump ins if spaced correctly
M. Bison
Spoiler
- stop using fireballs when he has U2, he can use it on reaction
Makato
Spoiler
- Makato players seem to have an obsession with focus attacks, so be careful about spamming st.hp
Rose
Spoiler
- all of Dhalsim’s slides beat Rose’s slide clean
Rufus
Spoiler
More info needed
Ryu
Spoiler
- back cr.mp or back cr.hp his spinning leg kicks
- back st.hk beats all his jump ins if spaced correctly
- Dhalsims U1 will punish a blocked U2 (the shoryuken Ultra) from Ryu but you will need to wait until he starts falling down
- can easily jump over a random U1 from Ryu, even if you’re directly in front of him and punish with U1
- it’s pretty easy to slide under Ryu’s fireballs
Sagat
Spoiler
More info needed
Sakura
Spoiler
- try to keep her as far away as possible, it’s very hard to get rid of her if she gets close
Seth
Spoiler
- Seth’s U1 can punish Dhalsim’s U1, even from full screen, so never throw out a random yoga catastrophe if he is standing
- use j.mp to catch Seth’s wall jump
T. Hawk
Spoiler
- blocked condor dives can be punished with st.hp
- Blocked Condor Dives can be punished with U2
- up flame seems to hit T.Hawk quite well when he jumps and hits him when he uses condor dive as long as he doesn’t fall short
Vega
Spoiler
- can catch non-EX wall dives with j.mp
- can also slide under wall dives and punish with st.hp
Zangief
Spoiler
- can st.hp his lariats, although if you do it too early your punch will go through him
- A good Gief will punish teleports with lariat 100% of the time, don’t try to be cute with teleports againt him